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Byzantium/Persia/Babylonia

Started by Dr_Avalanche, June 07, 2006, 09:47:21 AM

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arminius

Didn't see this thread the first time it came up, but I wouldn't recommend Last Days of Constantinople (the D&D module) after skimming a used copy. It's very thin and I don't think there's much to base a campaign on.

On the other hand, the OP could probably do a lot worse than to check out Zenobia.

http://www.geocities.com/zozergames/zenobia.html
http://balbinus.com/Zenobia.htm

Settembrini

I own and have DMed "The Last Days of Constantinople". Great Adventure, but the NPC Stats suck monkey balls. They are nearly all built not according to the rules, as well as built ineffectively.
Don't look for good crunch in that one. Still, a nice Byzanphile coverage in regards to background and theme.
After restatting the NPCs, it was a total blast, which even some of the hardcore D20-detractors in my group cherish to this day.
All the non-magic options of D&D really shine in that one: weapon and armour choice make a big difference. And it's highly "thematic" in that it forces the players to make severe moral decisions.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

arminius

Interesting. Obviously I have to defer to someone who's actually played the module! (But "GURPS Byzantium" it surely isn't!)

Settembrini

How can a game, which can end with some characters closing the breach in the Theodosian Wall along with the last Roman Emperor facing the wild Wallachian Hordes (with Vlad Tepes (the Impaler) as their leader, and an endles sea of Jannissaries); to buy the other characters enough time to save the Empress not totally rock?
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity