TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Silverlion on February 21, 2013, 12:53:03 AM

Title: B/X D&D
Post by: Silverlion on February 21, 2013, 12:53:03 AM
Alright, its been over thirty years since I tried out B/X editions of D&D, so can someone refresh me on the differences between it and the Red Box?
Title: B/X D&D
Post by: J Arcane on February 21, 2013, 01:29:05 AM
Quote from: Silverlion;630440Alright, its been over thirty years since I tried out B/X editions of D&D, so can someone refresh me on the differences between it and the Red Box?

Old Red Box is basically just a box with Moldvay Basic in it. It's the Basic set.  For the X part you want the blue box, or just the blue Expert booklet.

Or if you want it all in once place, you could get the RC, but I found the writing dull as hell and trying to learn B/X from RC is a recipe for madness and boredom.
Title: B/X D&D
Post by: Silverlion on February 21, 2013, 01:37:06 AM
Quote from: J Arcane;630447Old Red Box is basically just a box with Moldvay Basic in it. It's the Basic set.  For the X part you want the blue box, or just the blue Expert booklet.

Or if you want it all in once place, you could get the RC, but I found the writing dull as hell and trying to learn B/X from RC is a recipe for madness and boredom.


I've got the RC, but this doesn't explain the difference between the earlier Basic Set and the Moldvay one.
Title: B/X D&D
Post by: J Arcane on February 21, 2013, 01:48:54 AM
Quote from: Silverlion;630448I've got the RC, but this doesn't explain the difference between the earlier Basic Set and the Moldvay one.

Ahh, yeah, the differences between the old Holmes Basic and the Red Box/Moldvay (and later Mentzer) is something I'll have to leave to the groggier folk to elucidate. :P

Here's a start: http://rpg.stackexchange.com/questions/2089/what-are-the-differences-between-holmes-moldvay-and-mentzer-dd
Title: B/X D&D
Post by: Vile Traveller on February 21, 2013, 03:26:24 AM
Quote from: Silverlion;630440Alright, its been over thirty years since I tried out B/X editions of D&D, so can someone refresh me on the differences between it and the Red Box?
You're asking about the difference between Mentzer (red box) and Moldvay (magenta box), right? I'm not terribly familiar with Menzter, I've only read it but never played it. From what I've heard the main difference is that the thief skill progression has been stretched out to make it last through 36 levels (BECMI) as opposed to 14 levels (B/X). In other words, not a lot of change, and even less at Basic levels 1-3. I prefer B/X because it's somehow more "tight" and I actually like the 14th level top-out (though I bought Blackrazor's B/X companion in case I ever get the urge to go higher).

Holmes Basic (blue box), now, was an entirely different kettle of fish. Written as an intro to OD&D, it was based mainly on the original 3 booklets plus Supplement 1: Greyhawk, with some unique house rules thrown in by Holmes (like initiative being determined simply by comparing Dex scores). To confuse matters even more, while it was being written the switch was being made from OD&D to AD&D, so a lot of references to the latter were liberally sprinkled throughout the Holmes rulebook - even though the rules were still OD&D Basic and not re-written for AD&D.

If you want to get an idea of what Holmes was like, look for my (free) simulacrum "Blueholme" on RPGNow.
Title: B/X D&D
Post by: jibbajibba on February 21, 2013, 03:50:04 AM
Quote from: Vile;630456You're asking about the difference between Mentzer (red box) and Moldvay (magenta box), right? I'm not terribly familiar with Menzter, I've only read it but never played it. From what I've heard the main difference is that the thief skill progression has been stretched out to make it last through 36 levels (BECMI) as opposed to 14 levels (B/X). In other words, not a lot of change, and even less at Basic levels 1-3. I prefer B/X because it's somehow more "tight" and I actually like the 14th level top-out (though I bought Blackrazor's B/X companion in case I ever get the urge to go higher).

Holmes Basic (blue box), now, was an entirely different kettle of fish. Written as an intro to OD&D, it was based mainly on the original 3 booklets plus Supplement 1: Greyhawk, with some unique house rules thrown in by Holmes (like initiative being determined simply by comparing Dex scores). To confuse matters even more, while it was being written the switch was being made from OD&D to AD&D, so a lot of references to the latter were liberally sprinkled throughout the Holmes rulebook - even though the rules were still OD&D Basic and not re-written for AD&D.

If you want to get an idea of what Holmes was like, look for my (free) simulacrum "Blueholme" on RPGNow.

And blue book only ran levels 1-3...... although it was possibly the only book that told you how often to roll for wandering monsters :)
Title: B/X D&D
Post by: TAFMSV on February 21, 2013, 05:05:38 AM
Here you go, from the "Moldvay, Mentzer, Holmes: What's the Real Difference?" thread.

http://www.therpgsite.com/showpost.php?p=359515&postcount=16
Title: B/X D&D
Post by: Daddy Warpig on February 21, 2013, 06:07:31 AM
Quote from: TAFMSV;630469Here you go, from the "Moldvay, Mentzer, Holmes: What's the Real Difference?" thread.

http://www.therpgsite.com/showpost.php?p=359515&postcount=16
You know, I don't even care... but that was still interesting.

Is there something wrong with me?
Title: B/X D&D
Post by: jeff37923 on February 21, 2013, 06:17:09 AM
Quote from: Daddy Warpig;630470You know, I don't even care... but that was still interesting.

Is there something wrong with me?

Nope.
Title: B/X D&D
Post by: Silverlion on February 21, 2013, 07:26:51 AM
Awesome, thanks for this guys.

Turns out I really am going to stick with the BECMI.
Title: B/X D&D
Post by: Exploderwizard on February 21, 2013, 07:47:55 AM
Quote from: Silverlion;630474Awesome, thanks for this guys.

Turns out I really am going to stick with the BECMI.

If you like clerics then play B/X.
Title: B/X D&D
Post by: Sacrosanct on February 21, 2013, 10:01:27 AM
Quote from: Silverlion;630474Awesome, thanks for this guys.

Turns out I really am going to stick with the BECMI.

I prefer B/X myself, but that's probably because I prefer the shorter books so it's easier to find what I'm looking for, and I prefer the artwork.  To each his own.
Title: B/X D&D
Post by: KenHR on February 21, 2013, 10:13:04 AM
Mentzer talked down to you, like you were six.  Moldvay/Cook gave you the rules in a no-nonsense kind of way.

I started with Moldvay when I was in first or second grade (hand-me-downs from my brothers, who'd moved on to AD&D) and I was able to understand it then...and I'm (as many on this board have likely inferred) not a genius by any stretch of the imagination.  Reading a friend's copy of the Mentzer set felt like Care Bears or something.
Title: B/X D&D
Post by: Vile Traveller on February 21, 2013, 10:14:39 AM
Quote from: Daddy Warpig;630470You know, I don't even care... but that was still interesting. Is there something wrong with me?
You sound fine to me. ;)

Quote from: Silverlion;630474Awesome, thanks for this guys. Turns out I really am going to stick with the BECMI.
Just out of interest, what do you prefer out of BECMI?
Title: B/X D&D
Post by: Dirk Remmecke on February 21, 2013, 12:01:24 PM
Quote from: KenHR;630500Mentzer talked down to you, like you were six.  Moldvay/Cook gave you the rules in a no-nonsense kind of way.

That's strange.

From this link (http://rpg.stackexchange.com/questions/2089/what-are-the-differences-between-holmes-moldvay-and-mentzer-dd) (emphasis mine):

QuoteDifferences between Moldvay and Mentzer

  • Moldvay aims his writing at a younger audience. Mentzer writes for an adult audience.
  • (...)
  • Moldvay's game is pretty simple and straightforward. Mentzer adds complexity, like skills and weapon mastery.
Title: B/X D&D
Post by: Sacrosanct on February 21, 2013, 12:06:02 PM
Quote from: Dirk Remmecke;630524That's strange.

From this link (http://rpg.stackexchange.com/questions/2089/what-are-the-differences-between-holmes-moldvay-and-mentzer-dd) (emphasis mine):

I think it's because Mentzer had the majority of the Player's book in Basic as a hand held walk thru.  I think it's excellently written for a new player, but Moldvay never had such an in depth walk through
Title: B/X D&D
Post by: T. Foster on February 21, 2013, 01:02:17 PM
Rules-wise Moldvay B and Mentzer B are almost identical - there's a difference in how many spells magic-users and elves have in their spellbooks (in Mentzer they get Read Magic for free) and maybe a minor difference or two in the combat procedures that I can't recall offhand. The main difference is the presentation - Mentzer's set has close to double the pagecount, because it spends a lot more time explaining things in a narrative step-by-step fashion - the Player's book has a ~20 page introductory solo adventure to teach the rules before it gets to the "reference book" material (spell descriptions, equipment price lists, XP tables, etc.) from the Moldvay book. Likewise the Mentzer DM Book starts out with a sample adventure including step-by-step instructions for what the DM should do, followed by a big FAQ-type section discussing various topics that tend to come up and giving advice on how to handle them before finally getting to the monster & magic item descriptions and dungeon-stocking tables.

The Moldvay set is a handier reference because it's more straightforward and compact; the Mentzer set is a better teaching aid - give it to someone who has no idea what D&D is and by the time they finish reading the first book they'll be able to play, and by the time they finish the second they'll be able to DM. But rules-wise they're interchangeable and you can easily have people using both at the same table.

It's at the X level where the two versions begin to diverge, because Mentzer recalibrated (i.e. slowed down) thief skill and m-u and cleric spell progressions (and possibly the saving throw tables?) to better fit the intended 36-level arc, and also held back some of the higher level spells (and monsters?) from the Cook/Marsh X book for the Companion Set. If you've got people at the same table trying to use these two sets together there will be some conflicts starting around level 7 or 8.

Also, the art style is different between them - the Moldvay/Cook versions have art by Erol Otus, Jeff Dee, Bill Willingham, and David Laforce; the Mentzer versions' art is by Larry Elmore and Jeff Easley. Many people who like one dislike the other, in both directions.
Title: B/X D&D
Post by: KenHR on February 21, 2013, 01:23:28 PM
Quote from: Dirk Remmecke;630524That's strange.

From this link (http://rpg.stackexchange.com/questions/2089/what-are-the-differences-between-holmes-moldvay-and-mentzer-dd) (emphasis mine):

Perception's a bitch, ain't it?  I guess my opinions aren't the right ones.

I note I'm wrong regarding some of the other objective points in that overview.  I think the layout in B/X is better, but how could that be, especially when faced with such evidence as a post on stackexchange!
Title: B/X D&D
Post by: T. Foster on February 21, 2013, 01:57:14 PM
The Moldvay and Mentzer sets both feel like they're addressed to kids to me, at least as compared to the Holmes set and AD&D. The tone of the Mentzer set feels a little more condescending because it spells everything out step-by-step and frequently addresses the reader in the second person, whereas Moldvay's tone is more impersonal and seems to trust the reader to figure things out on his own (or, probably more likely, ask a more-experienced player), but that also makes the Mentzer set a lot easier to understand, so it's a trade-off. I'd guess they're both written at about a 4th grade reading level (fitting with the cover recommendation for "ages 10 & up").

I can attest that as an oh-so-sophisticated 11-year-old I considered AD&D the real "adult" game and dismissed both of these sets equally as intro-level kid-stuff that I had "outgrown," and everyone else I knew and played with felt the same way. It was only on the internet in the 2000s that I came across anyone who actually continued to play these versions into adulthood over AD&D.
Title: B/X D&D
Post by: Akrasia on February 21, 2013, 04:55:58 PM
Quote from: TAFMSV;630469Here you go, from the "Moldvay, Mentzer, Holmes: What's the Real Difference?" thread.

http://www.therpgsite.com/showpost.php?p=359515&postcount=16

That's an awesome summary from T.Foster.  However, I think that it is somewhat incorrect with respect to the relation between Basic D&D and AD&D.  My understanding is that Gygax planned to maintain D&D and AD&D as distinct lines, with D&D maintained as the game more appropriate for folks who like to house rule stuff, and AD&D as the more 'standardized' variant (although this may not have been sorted out when the Holmes basic set was published).
Title: B/X D&D
Post by: Akrasia on February 21, 2013, 04:59:33 PM
Quote from: Sacrosanct;630495I prefer B/X myself, but that's probably because I prefer the shorter books so it's easier to find what I'm looking for, and I prefer the artwork.  To each his own.

The artwork in B/X in superior to that in Mentzer by several orders.

Even as a teenager, I remember thinking that the Elmore cover was 'childish' in comparison to the eerie, otherworldly nature of the Otus cover.
Title: B/X D&D
Post by: T. Foster on February 21, 2013, 05:28:44 PM
Quote from: Akrasia;630658That's an awesome summary from T.Foster.  However, I think that it is somewhat incorrect with respect to the relation between Basic D&D and AD&D.  My understanding is that Gygax planned to maintain D&D and AD&D as distinct lines, with D&D maintained as the game more appropriate for folks who like to house rule stuff, and AD&D as the more 'standardized' variant (although this may not have been sorted out when the Holmes basic set was published).
Yeah, I think that decision came after the Holmes set (which consistently refers readers to AD&D for more details & higher levels and only mentions OD&D in a historical sense) had been published. IIRC Gygax first mentioned it in a Dragon editorial around the time the AD&D DMG was being published, almost two years later.

My guess (and that's all it is, I have no inside info) is that in that interim Arneson had filed suit and Gygax's explanation for why they're keeping both lines is a retroactive justification for something they were obligated to do anyway by terms of their settlement with him. He may also have been responding to negative fan reaction from some OD&D players who didn't like feeling they were being "forced" to upgrade to the new edition (sounds familiar...).

But certainly both the introductions to the AD&D books themselves and all the editorials in The Dragon from when they were being developed up through the release of the PH portray AD&D as an improved/upgraded direct successor to OD&D that was intended to replace it, and the old game was being maintained in print solely as a historical/collector's curiosity (in one of the editorials Gygax makes a comment to the effect that "sure we're keeping OD&D in print, because people are still buying it and we'd be dumb not to").
Title: B/X D&D
Post by: RPGPundit on February 22, 2013, 07:54:07 PM
I had no problem with the RC, and I don't think its as dry as others make it out to be.

RPGPundit
Title: B/X D&D
Post by: SJBenoist on February 23, 2013, 01:36:23 AM
I think the Mentzer set is still the best RPG product ever created to hand to a grade-school kid as a RPG gateway.  

We alternated between D&D and AD&D depending on the size of the group.  We used BECMI when we had 6+ players, as we felt like it "flowed" faster.


I know both Steve Marsh & Frank Mentzer have threads over on Dragonsfoot talking about their projects, and why they were done the way they were done.
IIRC (and I may be in err here), Frank wrote the intent was for BECMI to be a separate line, not a lead-in to AD&D.  He also confirms the settlement with Dave required this.

He expected 1-36 to take ~8 years of regular play, but included the section on balancing encounters to give the DM a tool to change the pace as needed.


There is a lot of good stuff over there, but you really have to work to find it.  The posts aren't in any kind of order, so you have to scan them all to find the best bits.  Frank, frex, has something like 5,000 posts by himself.  Most the best info he offered was 2004/2005, if that helps narrow your search.
Title: B/X D&D
Post by: Votan on February 24, 2013, 01:51:15 AM
Quote from: RPGPundit;631168I had no problem with the RC, and I don't think its as dry as others make it out to be.

RPGPundit

The Thief skills are my major break with the RC.  The 36 level progression was simply too slow and led to a long period of high failure chances.  They were creative enough to give high level fighters new options and avenues of improvement -- why not do the same for the Thief?
Title: B/X D&D
Post by: Vile Traveller on February 24, 2013, 10:39:13 PM
Quote from: Votan;631422The Thief skills are my major break with the RC.  The 36 level progression was simply too slow and led to a long period of high failure chances.  They were creative enough to give high level fighters new options and avenues of improvement -- why not do the same for the Thief?
You and everyone else who has a problem with BECMI. If they had stuck with the Companion Rules hints in Cook/Marsh Expert - that thieves would gain new skills and abilities as the existing list topped out - I think there would be less of a B/X vs. BECMI/RC divide.
Title: B/X D&D
Post by: Votan on February 25, 2013, 06:05:23 PM
Quote from: Vile;631546You and everyone else who has a problem with BECMI. If they had stuck with the Companion Rules hints in Cook/Marsh Expert - that thieves would gain new skills and abilities as the existing list topped out - I think there would be less of a B/X vs. BECMI/RC divide.

True, after all the differences between the editions are otherwise quite slight.  Even more puzzling to me, this was the direction they took with Fighters, adding in all sorts of cool combat maneavers like smash (and, indirectly, with demihumans, who also got some of the Fighter combat maneavers as part of the attack rank kludge).  

But the Thief class had bad HD and the slower progression for basic abilities gets painful after 20th level when the wizards (with almost the same hit points and combat ability) can do so much more.
Title: B/X D&D
Post by: RPGPundit on February 26, 2013, 04:27:50 PM
Quote from: SJBenoist;631221He expected 1-36 to take ~8 years of regular play, but included the section on balancing encounters to give the DM a tool to change the pace as needed.

Interesting. For our group it took a bit under half that long (playing once a week, for about 8 hour sessions on average).

RPGPundit
Title: B/X D&D
Post by: T. Foster on February 26, 2013, 05:35:34 PM
Quote from: RPGPundit;632122Interesting. For our group it took a bit under half that long (playing once a week, for about 8 hour sessions on average).
Well, he probably assumed 4-hour average sessions :)
Title: B/X D&D
Post by: RPGPundit on February 27, 2013, 04:50:38 PM
Quote from: T. Foster;632151Well, he probably assumed 4-hour average sessions :)

That would make sense.