Hi.
I am working on Busting Rocks (https://bustingrocks.org). It is a game set in the neolithic times, with concommittant restrictions on technology and knowledge. Before I proceed further with it, I'd like to get some feedback on my site's structure and content. The rules I will post as blog entries which can receive comments. Hopefully, this will be a collaborative project, but for now, it's just me and one other gamer.
Also, I like to gather some basic ideas from the community here. I'm trying to keep the system as simple as possible. I can think of several ideas to codify (e.g. experience, attacking, and defending). What do you think are the core elements to flesh out? How should I prioritize them. Also, which do you prefer, tables or formulas?
--hej
Good luck with this project. It's certainly unusual.