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BRP Sin City?

Started by Batjon, October 15, 2023, 04:10:31 AM

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Batjon

Can the new BRP handle a Sin City campaign with its noir atmosphere and ultraviolence?

NotFromAroundHere

"BRP" and "ultraviolence" do not marry exceptionally well, unless you want players to make a new character after pretty much every combat or two. You could (and you should) add some of the optional rules from Pulp Cthulhu to make characters a bit more durable so as to encourage a playstyle more in line with Sin City proper.
Atmosphere is not a matter of rules and it's not influenced by system.
I'm here to talk about RPGs, so if you want to talk about storygames talk with someone else.

Trond

Don't use hit locations, as any good hit to certain body parts will take you out immediately. Other than that I would just ensure that there is a big gap between PC and NPC skill levels and see how it goes. I ran a Conan/Kull inspired game like that once and it was pretty bloody fun (though I imagine that availability of guns can tip the scales a bit here)

King Tyranno

Quote from: Batjon on October 15, 2023, 04:10:31 AM
Can the new BRP handle a Sin City campaign with its noir atmosphere and ultraviolence?

I would actually say find some pulp rules for Savage Worlds over BRP. Even Pulp Cthulhu is still a tad more lethal than something combat heavy like Sin City.