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BRP all the way baby, BRP is coming soon to an FLGS near you

Started by Balbinus, May 08, 2007, 09:16:20 AM

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Ian Absentia

[internal dialogue]
Hmm.  Will I buy it?  I feel like I should, but I already own so many other BRP games.
Do I need it?  Do I want it?
If I buy it, will I buy it new, or wait to buy a copy on the secondary market?
I feel so...conflicted.
[/internal dialogue]

!i!

Akrasia

I'm definitely getting this!  :)

It'll be great to finally have a set of BRP rules not tied to any particular setting.  I'd like to run a gritty 'sword and sorcery' style campaign using BRP without having to rework Elric/Stormbringer.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

droog

The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

jrients

I'm happy for anyone thrilled by a new RPG to play, but the BRP Basic book they put out a few years back looked slapdash to me.
Jeff Rients
My gameblog

Ian Absentia

Quote from: jrients...the BRP Basic book they put out a few years back looked slapdash to me.
Lamentably, virtually everything they put out a few years back looked slapdash.  I truly hope that this marks a new turning point for the fortunes of Chaosium.

!i!

Sosthenes

Yeah, generic game books tend to suffer from bad art...

Anyone care to tell me what kind of magic system they'll provide (work blocks the Chaosium page)?
 

Akrasia

It'll include the magic system from Magic World, the one from Elric/Stormbringer, and 1-2 other ones (psychic powers, etc.).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Sosthenes

 

Balbinus

Quote from: jrientsI'm happy for anyone thrilled by a new RPG to play, but the BRP Basic book they put out a few years back looked slapdash to me.

Well, that's because that one suffered from being shite.  As Ian rightly notes, everything they put out at that point suffered that flaw, something in the editing process no doubt.

Recent books though have been pretty good, the Secrets range is sold, well produced and gameable stuff.  Plus I've seen some playtest bits of this, so my hopes are high.

beeber

at least it's coming in the fall.  my gaming funds for summer are already battling it out amongst themselves.  

i was planning on doing a "cthulhu rising" adventure to campaign this summer.  i guess it wouldn't be too hard to convert if need be.  i mean, they're all related in some way.

i am VERY excited about this!  :crazy: :combust:

Akrasia

Here's an overview by the author (or one of the authors):

Quote from: Jason Durall;7267857I'm at work and don't have it handy, but here's a brief overview:

Chapter One: Intro - what is gaming?, little bit of history, game concepts, frequently used terms, blah blah blah

Chapter Two: Character Creation - Some different models, guidelines for different levels of play (realistic, heroic, epic, superhuman) and how to create characters for those. Lots of optional rules such as ability modifiers, hit points per location, Education as a stat, heroic hit points, etc.

Chapter Three: Skills - A complete skills list, with some guidelines about creating new skills where needed. Each skill is broken down into descriptions, setting variations, notes (such as cross-skill bonuses), and results for different levels of success. Optional rules here and there.

Chapter Four: Powers - Five powers systems, which are more-or-less compatible. These include magic (from WoW's Magic World), mutations (from Hawkmoon), psychic powers (about half-new, half Elfquest), sorcery (a non-Moorcock version of the system in Stormbringer), and super powers (somewhere between Super-World from WoW and the boxed game in complexity). Many optional rules.

Chapter Five: System - The star of the show - the d% system with some optional rules.

Chapter Six: Combat - The d% combat system with some optional rules.

Chapter Seven: Spot Rules - Many, many spot rules.

Chapter Eight: Equipment - An overview of equipment, from primitive weapons to science-fiction gear. Guidelines for building equipment with any of the powers from Chapter Four. Optional rules. General rules for wealth. Vehicles. Some other stuff.

Chapter Nine: GMing - Advice on GMing. Creating campaigns. One-shots. The usual stuff. Some new stuff.

Chapter Ten: Settings - Advice for creating and adapting settings. Creating NPCs. The usual stuff. Some new stuff.

Chapter Eleven: Creatures - Bestiary with examples from a variety of settings, and some staples of most settings. Demons. Mundane animals. Robots. Supernatural creatures. Monsters. Fantasy races. Etc.  

Chapter Twelve: Appendices - A big overview of the BRP publishing history. Bibliography of sources used, etc. Character sheets.

From here: http://forum.rpg.net/showpost.php?p=7267857&postcount=55
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

RPGPundit

My opinions on this subject can be found on my blog, today's (may 8th) entry.

RPGPundit
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Balbinus

Some of it certainly is reprinted material, but the playtest files I saw looked damn good so I have high hopes for it.

Otherwise, I think you're a bit out of date on Chaosium, the last year or two we've seen good product again, three or four years ago I'd have been right with you.

Wil

Same thing I said on Pundit's blog:

I say "Meh". I was never big on Chaosium games, and the system never struck me as anything horribly special other than, in 1984, it wasn't AD&D. It's just not really to my taste. I do find the fact that it took 30 years to see the light of day amusing.
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