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I got the Cyberpunk Red Jumpstart PDF...

Started by Alderaan Crumbs, August 05, 2019, 08:39:44 AM

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Alderaan Crumbs

#15
As I mentioned, my only beef is the weird "let's make everything equal in different ways!" dynamic of guns, melee and brawling. It's mentioned as being more strategic but I see it as more "gamey". It reminds me of Destiny where you use the right weapon against the right color shield.

That a BT 10 guy punches as hard as a heavy pistol is just silly. It gets outright crazy that the same guy does NOTHING to a twiggy dude in a leather jacket. And the same BT 10 monster doesn't add the same damage to melee. And doesn't roll damage to choke, just straight BT in damage.

It's easily fixed but again, they kept enough deadly and fiddly crunch (modifiers, ablating armor*) but then went partway "CINEMATIC!" with "Up close? Fuck it! Two attacks to balance it versus guns!" as an example.

*why is a 1d6 cyberarm punch ablating a leather jacket?

I mention this because I'm thinking of these changes:

-One attack a turn for all attacks.
-Armor is armor is armor and unless damage exceeds it, you do nothing.
-BT dice instead are the same value in flat damage. So BT 10 is a +4.
-BT damage is added to melee.
-Brawling damage isn't stopped by armor.
-Edged weapons halve armor.
-Brawling damage does not ablate armor, to include a cyberarm punch.

I thought about getting into the "hard/soft" armor dichotomy, but this seems doable.

Any unforeseen issues those who've played notice?
Playing: With myself.
Running: Away from bees.
Reading: My signature.

tenbones

Caveat: I don't own the new Jumpstart rules.

It seems if you go Hard/Soft armor as the delineation these changes make a lot of sense. Edged halved against Hard armor - but not soft, was in CP2020 for instance. Plus it gives incentive and value to Hard Armor which in theory should be "not normal" to be walking around in.

I like Flat Damage for BT. I'm leery about what I'm hearing about number of actions. ESPECIALLY in regards to firearms. the CP2020 rules were rock solid in that regard that they didn't limit actions but did so based on Rate of Fire directly in relation to the type of firing you were doing. Which I hope they put in the full ruleset.

Either way - this is easily fixed.

Alderaan Crumbs

REALLY happy to learn that the JS rules are only one aspect of potential detail, made to find the best spot of accessibility, consistency and flow.

I also had time to really digest the setting and have to admit I feel differently. At first, the amount of busted and bleak really threw me off but it hit me that it's a jumble of pieces to keep breaking or rebuild with and to matter. It wasn't until I read over the "day to day" info that it really hit me how much space there is to work with.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Alexander Kalinowski

Yeah, I am also very hesitant to judge a game by its Quickstart rules. Just got to wait and see which bells and whistles the full game comes with. But for me as a grognard, from all I have heard and seen so far, the whole thing seems like a letdown. Other than the Netrunning rules, why would I use these rules over 2020? Can't think of anything. In that regard the JS has been a failure; there's nothing to get excited about in the rules.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Alderaan Crumbs

You are correct. My initial shock really threw me off. I wouldn't call it a failure but as much as they took a moment to mention things that are not present (and did that well), I find it odd they didn't take a moment to explain the final game will be much more adjustable and the JS is just a taste.

Setting-wise I have grown fond of it and the subtle tweaks to stats and the promise of role-swapping and better abilities is great.
Playing: With myself.
Running: Away from bees.
Reading: My signature.