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Voice/play acting ruins pen and paper RPG.

Started by Rift, June 17, 2023, 02:47:24 AM

Previous topic - Next topic

Mishihari

Quote from: Tod13 on August 16, 2023, 08:49:26 AM
Quote from: Jam The MF on August 16, 2023, 01:10:04 AM
I could play with or without the dramatic voices, as long as the dice still decide success or failure.
Yup. Same here. I enjoy both. Especially the really good voice actors in our group.

The problem for me (not a big voice actor) is when some (not all) proponents of the voice acting use the voice acting type role playing to determine bonuses or penalties or how good you were at persuading the other person, etc. I like to role-play characters not like me - people good with people, or with crazy chemistry skills, or really good at climbing. (I've repelled a few times and got the merit badge but that was decades and decades ago. And I got a C in chemistry but was reading Engines of Creation for fun -- the prof was confused about that when I talked with him about the book.) Someone with the knowledge could write encyclopedias about what I don't know (or can't remember) about those things.

IIRC, most of the people in this thread do not fall into the above category. But I've seen posts of that type in other threads. (Making players solve puzzles to resolve their character's skill attempt or wanting really convincing verbal arguments with an NPC.)

I prefer the other approach to resolving social interaction - entirely based on what the players say with no dice involved at all.  I see social interaction as fundamentally different than combat or magic, and this is the approach that's the most fun for me.  There's not really an objectively superior way to do it.  The problems only crop up when players in the same group have strong and differing opinions about how to handle it.  The solution to this of course is to find a group that wants to play the way you want to play.

SmallMountaineer

I've been playing (more specifically, GMing) tabletop roleplaying games for over a decade, and I've seen everything short of someone showing up wearing a cloak and cardboard elf ears. I can understand why people go all-in on the way they present their characters (such as doing voices), but it really isn't my thing. I rarely switch to first person and will only shift my tone so far. I just don't think voices and play-acting are critical for an immersive, believable roleplaying experience.
As far as gaming is concerned, I have no socio-political nor religious views.
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Tod13

Quote from: Mishihari on August 16, 2023, 12:23:48 PM
Quote from: Tod13 on August 16, 2023, 08:49:26 AM
Quote from: Jam The MF on August 16, 2023, 01:10:04 AM
I could play with or without the dramatic voices, as long as the dice still decide success or failure.
Yup. Same here. I enjoy both. Especially the really good voice actors in our group.

The problem for me (not a big voice actor) is when some (not all) proponents of the voice acting use the voice acting type role playing to determine bonuses or penalties or how good you were at persuading the other person, etc. I like to role-play characters not like me - people good with people, or with crazy chemistry skills, or really good at climbing. (I've repelled a few times and got the merit badge but that was decades and decades ago. And I got a C in chemistry but was reading Engines of Creation for fun -- the prof was confused about that when I talked with him about the book.) Someone with the knowledge could write encyclopedias about what I don't know (or can't remember) about those things.

IIRC, most of the people in this thread do not fall into the above category. But I've seen posts of that type in other threads. (Making players solve puzzles to resolve their character's skill attempt or wanting really convincing verbal arguments with an NPC.)

I prefer the other approach to resolving social interaction - entirely based on what the players say with no dice involved at all.  I see social interaction as fundamentally different than combat or magic, and this is the approach that's the most fun for me.  There's not really an objectively superior way to do it.  The problems only crop up when players in the same group have strong and differing opinions about how to handle it.  The solution to this of course is to find a group that wants to play the way you want to play.
The problem you don't see is when some people are much better at social interaction than others.