If you are interested in playtesting my latest game, contact me with your email via PM.
Intended publication is the end of May., so get your feedback in before then Read throughs help a lot, so I am not only accepting full play playtests, though that is preferred.
Thank you all!
-clash
What's it about?
Quote from: brettmb;825765What's it about?
It's a StarCluster 3 game set in a breathable gas torus in orbit around a neutron star, studded with asteroids covered in plants and animals, and threaded by a gravitational construct - a cylindrical river 20 kilometers across - which loops and coils around inside the torus, and is millions of kilometers long.
What your group actually *does* in this setting is defined by their company, which they construct and define. My current group are actor/thieves in a troupe of traveling players, who put on plays and acts in a fusion powered flying showboat, traveling from settlement to settlement along the river.
Here's an overview: http://iflybynight.blogspot.com/2015/01/overview-of-necklace.html
Sounds odd but ripe for fun.
Quote from: brettmb;825770Sounds odd but ripe for fun.
Pretty much it! Thanks, Brett! :D
I will actually play it this time.
Gonster1234@gmail.com
Quote from: LouGoncey;825777I will actually play it this time.
Gonster1234@gmail.com
And I would love you for it! On it's way, Lou!
Thank you! :D
-clash
As a former StarCluster 3 player, I would like to say...
Where the f**k did you come up with those 'human' cultures?
Seriously, everyone is both awesome, completely setting appropriate, yet utterly fascinating to play.
Good job.
Quote from: LouGoncey;825863As a former StarCluster 3 player, I would like to say...
Where the f**k did you come up with those 'human' cultures?
Seriously, everyone is both awesome, completely setting appropriate, yet utterly fascinating to play.
Good job.
Thanks, Lou! :D
My son Klax has the lion's share of credit for the human cultures. He and I both worked on them, trying for exactly what you said, but it's about 75% his work! He was very pleased by your comment! :D
What has been the favorite culture played in playtest?
The only problem I can see right now is the different tech levels of the different cultures. Of course, you can just have say Carnivales upgraded to Rasi tech pretty easily...
Quote from: LouGoncey;825872What has been the favorite culture played in playtest?
The only problem I can see right now is the different tech levels of the different cultures. Of course, you can just have say Carnivales upgraded to Rasi tech pretty easily...
Right! Lots of Carnivales live in Rasi cities, working for Rasi, so for player characters, that's the best solution. NPC Carnivales in their own culture? That's not a problem, that's an opportunity... :D
Lou - missed the first question!
I couldn't say, really. They liked them all, for very different reasons. I will say they loved the Pucks. I have stories.... I have a very wacky crew. :P
The Pucks are such an interesting race I am surprised your son (I am assuming it was your son who created them) did not write a book or short story about them.
Quote from: LouGoncey;825996The Pucks are such an interesting race I am surprised your son (I am assuming it was your son who created them) did not write a book or short story about them.
Yes, it was Klax who came up with them! I love the fact that their high LUCK is an evolutionary adaptation to their insane level of mischief, and can only be used to get themselves out of the crazy situations they get themselves into. If either of us were any good at writing stories, I would push this idea. :D
-clash