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Best system for an Honor Harrington RPG?

Started by Zachary The First, May 07, 2007, 03:23:27 PM

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Mcrow

I have to say the Honor Harrington is one of those games that  I think might be difficult to design. It's sort of like Battletech, when it comes down to it, it's all about blowing big things up with other big things. HH, is not nearly as limited as Battletech is for the purpose of RPG design but it is somewhat limiting.

flyingmice

Actually Klaxon is a huge HH fan, and has been after me to create a military SF game or supplement for SC. I have been thinking about it. I just have a ton of projects on my plate.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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HinterWelt

Quote from: McrowI have to say the Honor Harrington is one of those games that  I think might be difficult to design. It's sort of like Battletech, when it comes down to it, it's all about blowing big things up with other big things. HH, is not nearly as limited as Battletech is for the purpose of RPG design but it is somewhat limiting.
See, from the sound of it, I would almost say, build a system from the ground up. hrmmmm, rough outline of priorities. Please correct for my ignorance of the stories.

Ship Combat
   Combat System
   Ship Movement
   Ship Damage Effects
   Ship Templates
   Ship Construction
   Boarding Parties
   Setting Hazards

Fleet Combat
   Commanding the Fleet
   Fleet Movement
   Volley/Fleet Combat
   Fleet Coherency - items like when does a fleet break and run
   Blockades, zone defenses and "fleet effects"

RPG Elements
   Skill Resolution Mechanic
   Combat Resolution Mechanic
   Honor System
   Troupe Mechanic
   Political Setting

Just off the top of my head. I am sure I missed something.

Bill
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HinterWelt

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I love it! We could call it NutCluster! :D

-clash
NutCluster!!!
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When you look around you have to wonder,
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Zachary The First

Quote from: HinterWeltNutCluster!!!

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ColonelHardisson

There is already a starship combat system for the "Honorverse," called the Saganami Island Tactical Simulator (SITS). It's a minis game, obviously, but it might be worthwhile to consider trying to interface it with a RPG. Thing is, though, the nature of starship combat in the Honorverse would make individual characters more small cogs in a very big machine, unless they were high-ranking. Characters die pretty quickly and in large numbers in the series once the missiles start flying. Don't get me wrong; I want a RPG for the books as much as anyone, being a huge fan of the series.

Outside of starship combat, action can be very cinematic. Honor herself, by the time the 10th book or so rolled around, was damned tough, being pretty much a master of martial arts, a crack shot (with built-in pistol, to boot), quite good with a sword (yes, you read right), and seemingly loaded up with all kinds of skills. And, oh yeah, she's an ace pilot and master strategist. In my own opinion, the setting could use either a skill-based system or a level-based system, or an amalgam of both.

Did I mention that most characters from advanced societies in the setting have received "prolong" treatments, which means they could live for 300-400 years+ ?

The setting also progresses the technology used so that by the time of the latest book - At All Costs, number 10, I believe (and there are various ancillary books, as well) - starship combat is beginning to resemble that of early WWII: there are space carriers that are armed with LAC's, Light Attack Craft, which are space fighters in everything but name, and which the author seems to be heading towards making major units in the series.

The setting would make for a cool game, especially if one takes a look at the various short story collections and related books like Shadow of Saganami. All manner of character types can be encountered, from straight-arrow Royal Manticoran Navy types to cowboys (from the planet Montana, no less) to assassins to superspies to dilettante nobles exploring alien ruins to freighter captains with a Dark Secret Past. In that way, it resembles the Traveller universe. Sticking closely to the books where Honor herself is the main character would limit the scope of the game.

Personally, I'd use something like d20 Modern/Future for the purely character-driven stuff, or Traveller d20. But that's because I like level-based systems. I could see a case made for GURPS, though, in my opinion, the action of the books is more cinematic than I feel GURPS is (though I know there are those who will say GURPS can be very cinematic when done right; just my own opinion I'm expressing here). Alternity might work well, but it's been a while since I looked at it.
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flyingmice

Well, all of that is covered in SC. Matching the armament and the particular FTL conceit is the only big deal.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT