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Best system for an Honor Harrington RPG?

Started by Zachary The First, May 07, 2007, 03:23:27 PM

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Zachary The First

Yep, Honor Harrington, one of my guilty literary pleasures.  One of these days, I'd like to do a campaign in that setting, complete with naval and noble politicking and intrigue, plus a metric buttload of space naval battles.  Outside of using Trav for it (which I think would work decently); StarCluster is the front-runner right now, and I think Nebuleon could also handle it.  It would have to be something capable of switching back between Starship combat, personal interaction, and eventually fleet combat fairly smoothly.  Thoughts?
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Mcrow

I think In Harm's Way could be a good choice.

Neb could do it, but since the system isn't geared towards space combat it may be a bit more difficult.

Pierce Inverarity

Funny, I just checked the QLI site for their Honor Harrington subforum, but it's disappeared. They were going to publish an HH RPG, but I guess with the owner's absence for a year they lost the license?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Mcrow

Quote from: Pierce InverarityFunny, I just checked the QLI site for their Honor Harrington subforum, but it's disappeared. They were going to publish an HH RPG, but I guess with the owner's absence for a year they lost the license?

Yup, I think this one got squashed by the good ol' lazy bug.

flyingmice

Cross In Harm's Way with StarCluster. Same system, after all. Import the Honor/Practicality mechanic along with the Notice/Influence career advancement, Ship Combat - but set in space - and Troupe character mechanic, and use StarCluster's professions and tech.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Mcrow

Quote from: flyingmiceCross In Harm's Way with StarCluster. Same system, after all. Import the Honor/Practicality mechanic along with the Notice/Influence career advancement, Ship Combat - but set in space - and Troupe character mechanic, and use StarCluster's professions and tech.

-clash

exactly my thought. Seems like a good match to me.

HinterWelt

I am with Clash and Mike, not sure Neb would fit the bill. We are working on getting a ship combat system together (beyond what is in the core rules) due to players requests. So, right now, ship combat is pretty much equal to personal combat. Ships have ten areas, stats, the areas are systems (Life Support, Shields, etc.) and as they take damage they stop working. I am not sure that would have what it took though and we definitely do not have anything for fleet combat.

As to wealth and honor, I have a mechanic coming up in Chevalier for this. However, I have never understood a "wealth" system. Everything I have seen usually comes down to ranking levels of wealth from destitute to Bill Gates. It just seems, I don't know, more fun to just count coins, mansions, yachts and the like.

That said, I know noting of Honor Harrington Series. Could you enumerate the key elements you need from a system? Something like "Must have Honor and Wealth Mechanic".

Thanks for the mention though guys.

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

flyingmice

Quote from: HinterWeltI am with Clash and Mike, not sure Neb would fit the bill. We are working on getting a ship combat system together (beyond what is in the core rules) due to players requests. So, right now, ship combat is pretty much equal to personal combat. Ships have ten areas, stats, the areas are systems (Life Support, Shields, etc.) and as they take damage they stop working. I am not sure that would have what it took though and we definitely do not have anything for fleet combat.

As to wealth and honor, I have a mechanic coming up in Chevalier for this. However, I have never understood a "wealth" system. Everything I have seen usually comes down to ranking levels of wealth from destitute to Bill Gates. It just seems, I don't know, more fun to just count coins, mansions, yachts and the like.

That said, I know noting of Honor Harrington Series. Could you enumerate the key elements you need from a system? Something like "Must have Honor and Wealth Mechanic".

Thanks for the mention though guys.

Bill


Mmmm... I had Wealth mechanic in my post for about two minutes before correcting it to Troupe mechanic, Bill. You must have seen my post in those two minutes. I literally read my post, realized I had typed the wrong thing, and corrected it immediately. I don't know as a Wealth mechanic is necessary, though it might be desirable.

Honor Harrington is a military SF book series which basically transports the tropes of Horatio Hornblower into space, including broadside combat. On Basilisk Station, the first of the series, is IIRC available free on the web from Baen books. That's why the suggestions for IHW.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

HinterWelt

Quote from: flyingmiceMmmm... I had Wealth mechanic in my post for about two minutes before correcting it to Troupe mechanic, Bill. You must have seen my post in those two minutes. I literally read my post, realized I had typed the wrong thing, and corrected it immediately. I don't know as a Wealth mechanic is necessary, though it might be desirable.

Honor Harrington is a military SF book series which basically transports the tropes of Horatio Hornblower into space, including broadside combat. On Basilisk Station, the first of the series, is IIRC available free on the web from Baen books. That's why the suggestions for IHW.

-clash
Wasn't meant as a dig man, just hoping for insight. WoD had mechanics for wealth. You would buy it as a background during character creation. I don't know, beyond that, I have a rough time if someone makes a "in game" mechanic for purchasing wealth;i.e. via xp.

That said, it does sound as though a method of translating IHW would be the way to go.

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

Zachary The First

Quote from: HinterWeltI am with Clash and Mike, not sure Neb would fit the bill. We are working on getting a ship combat system together (beyond what is in the core rules) due to players requests. So, right now, ship combat is pretty much equal to personal combat. Ships have ten areas, stats, the areas are systems (Life Support, Shields, etc.) and as they take damage they stop working.
Bill

See, that's why I thought it might work.  An easy transition.  Fleet combat would be an issue, though.

HH is kind of a nod to Horatio Hornblower, down to the monarchy fighting the disorganized but powerful revolutionary foe.  The main character, Honor, is definitely akin to a beloved GMPC, but Honor, Wealth, and Military Status would all be key.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

HinterWelt

Quote from: Zachary The FirstSee, that's why I thought it might work.  An easy transition.  Fleet combat would be an issue, though.

HH is kind of a nod to Horatio Hornblower, down to the monarchy fighting the disorganized but powerful revolutionary foe.  The main character, Honor, is definitely akin to a beloved GMPC, but Honor, Wealth, and Military Status would all be key.
See, we might be able to hammer out a mechanism for those aspects and then use it in any system. hrm...is it more epic like DND or gritty like Iridium? For instance, do characters get a wound in a specific place then limp through or is it more "They got wounded" and we do not care, ready for the next scene.

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

flyingmice

Quote from: HinterWeltWasn't meant as a dig man, just hoping for insight. WoD had mechanics for wealth. You would buy it as a background during character creation. I don't know, beyond that, I have a rough time if someone makes a "in game" mechanic for purchasing wealth;i.e. via xp.

That said, it does sound as though a method of translating IHW would be the way to go.

Bill

Hi Bill!

I didn't take it as a dig at all! I was just amazed you somehow managed to catch that fleeting reference to wealth! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: HinterWeltSee, we might be able to hammer out a mechanism for those aspects and then use it in any system. hrm...is it more epic like DND or gritty like Iridium? For instance, do characters get a wound in a specific place then limp through or is it more "They got wounded" and we do not care, ready for the next scene.

Bill

The Honor/Practicality mechanic would work as is with Neb. It's a 2-sided attribute - Honor and Practicality together always add up to twenty. The higher you raise Honor, the lower your Practicality, and vice versa. You add your Honor  to skill checks dealings with superiors, leadership, diplomacy, and the like. You add Practicality to checks for dealings with the underworld, intimidation, discipline, and such. Since Iridium has percentile skills, it would bolt right on.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

HinterWelt

Quote from: flyingmiceThe Honor/Practicality mechanic would work as is with Neb. It's a 2-sided attribute - Honor and Practicality together always add up to twenty. The higher you raise Honor, the lower your Practicality, and vice versa. You add your Honor  to skill checks dealings with superiors, leadership, diplomacy, and the like. You add Practicality to checks for dealings with the underworld, intimidation, discipline, and such. Since Iridium has percentile skills, it would bolt right on.

-clash
Sounds eminently viable!!! So, when are we going to collaborate on a Squirrel Attack on StarCluster 2 game?

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

flyingmice

Oooooh! Squirrels... In SPAAAAAAAAAAAAAAAACE! :D

I love it! We could call it NutCluster! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT