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Best scenario ever published in a rulebook

Started by Sean, November 03, 2007, 04:20:15 AM

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pspahn

I wrote the introductory scenarios for PIG's Coyote Trail, EarthAD2, and the upcoming Ghost Stories 2 games, so I'm partial to those.  :)  

Otherwise, I tend not to run a lot of prewritten adventures.  At best, I mine them for ideas.  The one exception I can think of offhand is the intro scenario for the original Star Wars WEG where the characters were following a droid named R2-DO through an abandoned mine shaft in search of a rebel contact, being chased by stormtroopers (including an Imp officer who kept taunting them over the PA), and finally escaping in Y-wings.  I think I ran that scenario (sometimes heavily modified) at least half a dozen times, sometimes as an intro and sometimes during a campaign.  There wasn't much to it, but it was fun.  

Pete
Small Niche Games
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Warthur

Quote from: Ian AbsentiaIn fact, most of my best-run CoC adventures avoided direct contact with the mythos, as they tended to be game-enders off the bat.
In the most successful CoC campaign I ever played in, direct contact with mythos entities usually meant that the PCs had seriously fucked up - the whole point was to stop people from summoning the mythos entities in the first place. (The exception, of course, are the Mythos entities which are actually quite close to the human scale - deep ones, ghouls, that kind of thing.)
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.


Claudius

Quote from: Kyle AaronCaravan to Ein Arris, in GURPS1e-3e, stupidly taken out of 4e so they could slot in an advertisement for GURPS Infinite Worlds.

It's a classic adventure, allowing characters to explore, fight, socialise, sneak, scheme, and the players to think.
Normally I would regret its absence from the corebook, but I don't, because SJG offers it for free. :haw:
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

If sourcebooks are permitted, then the three scenarios included in RQ Land of Ninja, I can't remember their names. The first two are very good, the third is excellent.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Sean

Bushido - enjoyed Valley of the Mists

and of the 1PG games from Deep 7, I must say Broadsword's little adventures are good fun and nail the setting and tone of sword and sorcery.

droog

Quote from: ClaudiusIf sourcebooks are permitted, then the three scenarios included in RQ Land of Ninja, I can't remember their names. The first two are very good, the third is excellent.
'The Hatamoto's Illness'. I ran it for eight non-roleplayers in 1991.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
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Ian Absentia

You know, I realise that I have long had such an aversion to published adventures of any kind that I didn't even recognise the fact that there were any adventure scenarios in Land of Ninja.  I just pulled out my box to take a look inside.  Both the players' booklet and the GM's booklet are obviously much-handled, but the scenario booklet looks virtually pristine.

!i!