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Vampire and Werewolf gaming, sans White Wolf?

Started by mattormeg, October 27, 2006, 08:46:20 PM

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mattormeg

Anyone know of any good horror games where you play werewolves and vampires not published by White Wolf?

I'm particularly interested in more action and horror and less angst and shoegazing. Nothing too artsy. Bonus points for non d20.

Got any suggestions? The last game along these lines I know of was "Nightlife," which predated V:TM and the rest of its prissy ilk by a number of years.

jhkim

Quote from: mattormegAnyone know of any good horror games where you play werewolves and vampires not published by White Wolf?

I'm particularly interested in more action and horror and less angst and shoegazing. Nothing too artsy. Bonus points for non d20.

Got any suggestions? The last game along these lines I know of was "Nightlife," which predated V:TM and the rest of its prissy ilk by a number of years.

Well, Nightlife was just one year before V:tM, actually (1990 vs 1991).  

The only others that come to mind as being specifically designed for playing vampires/werewolves are:

Angel RPG
Buffy the Vampire Slayer RPG
GURPS: Bloodlines
GURPS: Vampire The Masquerade
Everlasting: Book of the Unliving

Silverlion

Nightlife
Angel
Buffy
Gurps (or Savage Worlds)
there are some new games coming--Morrigen Press is doing one based on Omni/Talislanta system. I'm not sure of the Unhallowed Metropils by the people who did Weapons of the Gods (publisher not writer)


I'm not sure does Blood Games allow one to play monsters?
I can't rmeember.
Chill did and had a supplement IIRC for letting PC's be the monsters.
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flyingmice

Quote from: SilverlionI'm not sure does Blood Games allow one to play monsters?
I can't rmeember.
Chill did and had a supplement IIRC for letting PC's be the monsters.

In the current edition of Blood Games, you can play vamps, but not lycanthropes - I mean you are sentient 3 days of the month, then turn into a wolf. Werewolves are something different in BG - a person who has literally sold his soul for power, basically an unfeeling sociopath who can turn into a giant wolf.

When we get around to it, the new edition will not allow playing monsters at all.

Added: Obviously, since we're removing that option, I really don't think it fits Mattormeg's goal - or the goal of the game.

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J Arcane

Quote from: mattormegAnyone know of any good horror games where you play werewolves and vampires not published by White Wolf?

I'm particularly interested in more action and horror and less angst and shoegazing. Nothing too artsy. Bonus points for non d20.

Got any suggestions? The last game along these lines I know of was "Nightlife," which predated V:TM and the rest of its prissy ilk by a number of years.
While I think angst and shogazing is a fair part of V:tM, I would point out that Werewolf the Apocalypse IME is very much more about action, in fact it's the most actiony of any of White-Wolf's games really.  There's not much angst to be had unless you add it yourself, the main thrust of the game is battleing the corrupt spawn of an ancient deity of destruction.

I don't know if WTF is the same though.  From what I've heard, they definitely tried to pile on a lot more angst than pre-reboot Werewolf ever had.

I'd definitely give Apocalypse a fair shake though.  It's one of my favorites purely for the action.  There's something distinctly satisfying about turning into a big fucking wolfman with three to four times the strength of a normal man, and then tearing some evil Wyrm demons to shreds.
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mattormeg

Well, you are correct about Werewolf's emphasis on action, but I'd like a game that had more of a horror slant on werewolves. None of that stuff about magical knives, tribes, spirit magic and deities of destruction.

Balbinus

Chill had a very good supplement for playing monsters within the Chill setting that looked a lot of fun.

It's an underappreciated game, Chill.

mattormeg

Yes, I love CHILL. I own the core book and the vampires supplement. I must have missed the one you're talking about.

Balbinus

Quote from: mattormegYes, I love CHILL. I own the core book and the vampires supplement. I must have missed the one you're talking about.

It let you play four types of monsters, vampires, werewolves, ghosts and I think maybe mummies though I could be wrong on the fourth.

As always with Chill, it combined solid gameable rules with a sense of humour that did not defeat the game's central aim of being a fun horror rpg that could be played straight.

Maddman

Buffy/Angel would do a great job, and its vampires are unangsty for the most part (except the ones with souls).  Another option would be Witchcraft, which I believe has both werewolves and vampyres in the suppliments.
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Casey777

Nightbane. Something of Palladium's answer to the oWoD plus several kitchen sinks, written mostly by C.J. Carella, very :eek:, and has some great magic bits. Pages upon pages of random Nightbane feature charts with more in several Rifters. IMO plays to the Palladium system's strengths with few of the weaknesses. :pundit:

Technically a werewolf'd be a Nightbane whose true form is a wolf hominid but that's trivial and several types of vampires (including Dhampires) are included.

Lawbag

I recall Grim did something on his Post Mortem website - maybe he could enlighten us?
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mattormeg

I forgot all about Nightbane. I've got it on my bookshelf.
I'd be interested in seeing whatever Grim has to say on the subject. I'm still reeling from 45 Psychobilly Retropocalyse.

Lawbag

Quote from: mattormegI forgot all about Nightbane. I've got it on my bookshelf.
I'd be interested in seeing whatever Grim has to say on the subject. I'm still reeling from 45 Psychobilly Retropocalyse.
Hopefully Ill cop some commission on this :-)

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