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Best political RPG

Started by jan paparazzi, January 02, 2015, 04:25:35 PM

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jibbajibba

Quote from: Doughdee222;808942With most systems you can guess how a character is designed: what his stats probably are, how much wealth he has, his miscellaneous "other" resources. His political standing and toughness is quantifiable. A 5th level warrior? You pretty well know what you're going to get.

With Amber and Lords of Olympus, you may guess, but you don't really know. Even if you physically fight another character they could be pulling punches and only appearing to be weaker than they actually are. And wealth and other resources could be just about anything. It takes a long while of role-playing to suss out what the other PCs or NPCs are packing.

I add an explicit political device to my amber games a council known as the Sanctum.
Added by Oberon to delegate responsibility, train his children and ensure they would constantly be at each other and no one could develop a power base in amber to rival him.

It focuses the political abitions and breaks down control of ambers political and military structures,pulls in noble houses and allies and creates a context to machinate in.
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doomedpc

Our Clockwork & Chivalry game has a lot of political Factions and an optional mechanic for arbitrating political and religious debate and zeal. It seemed fitting for a game set in the time of the English Civil War.

3rik

Quote from: doomedpc;808971Our Clockwork & Chivalry game has a lot of political Factions and an optional mechanic for arbitrating political and religious debate and zeal. It seemed fitting for a game set in the time of the English Civil War.
Renaissance Deluxe includes a more generic version of that, right?
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doomedpc

Quote from: 3rik;809023Renaissance Deluxe includes a more generic version of that, right?

Yes, that's right! More "Gang, Family, Guild" than the multitude of pretty specific political and religious differences in Clockwork & Chivalry - but the same principle.

RPGPundit

Quote from: jibbajibba;808953I add an explicit political device to my amber games a council known as the Sanctum.
Added by Oberon to delegate responsibility, train his children and ensure they would constantly be at each other and no one could develop a power base in amber to rival him.

It focuses the political abitions and breaks down control of ambers political and military structures,pulls in noble houses and allies and creates a context to machinate in.

Part of what Lords of Olympus has is that there are three royal courts: Zeus' on Olympus, Hades' in the Underworld, and Poseidon's in sunken Atlantis. So there's a lot of room for political intrigue IN each of those courts and BETWEEN those courts in relation to each other.
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In my experience, Legends of the Five Rings has been the best political RPG for me because combat is so deadly and the social rules so stringent that it makes for exciting tightrope walking.

Also, it helps if your players get that Rokugan =/= Historical Japan.


Quote from: RPGPundit;809063Part of what Lords of Olympus has is that there are three royal courts:

That's a really solid idea! Kudos!

Is LoO in print in stores? Or just POD?

Still think you need to advertise that game. Lots of teens freaking love the Percy Jackson series and the TV show Class of the Titans. There is a young audience for your game if you can reach them.

And if your publisher can't advertise, who cares? Authors gotta promote their shiznack. I attended a small publisher event (post-NaNoWriMo) and even pros claim they are doing their own junkets.

3rik

Quote from: doomedpc;809040Yes, that's right! More "Gang, Family, Guild" than the multitude of pretty specific political and religious differences in Clockwork & Chivalry - but the same principle.
So, if you're looking for a black powder era historical and/or fantasy toolkit and want to include politics, Renaissance Deluxe is a very vaible option!
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht