This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Best pirate RPG?

Started by Trond, June 29, 2016, 12:48:42 PM

Previous topic - Next topic

Trond

The 7th sea thread made me wonder about this. With or without magic are both ok in this thread but not space pirates (it has to have, say, a 16-18th century feel)

JesterRaiin

Quote from: Trond;905826The 7th sea thread made me wonder about this. With or without magic are both ok in this thread but not space pirates (it has to have, say, a 16-18th century feel)

FREEPORT!



I've been participating in a few sessions of 50 Fathoms/Savage Worlds and I liked it, although I wouldn't consider it "best pirate RPG". ;)
"If it\'s not appearing, it\'s not a real message." ~ Brett

Krimson

So many systems to choose for Freeport and you pick Pathfinder? :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

3rik

I quite enjoy what I've read of Cakebread & Walton's Pirates & Dragons. It runs on their Renaissance system, basically a black powder era version of OpenQuest. They also have a OneDice version of it available.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

JesterRaiin

Quote from: Krimson;905837So many systems to choose for Freeport and you pick Pathfinder? :D

Fixed it for ya! :p



BTW:

[video=youtube;XFTcA4QLHw0]https://www.youtube.com/watch?v=XFTcA4QLHw0[/youtube]
"If it\'s not appearing, it\'s not a real message." ~ Brett

3rik

There's also Blood Tide, a pirate fantasy setting for BRP from Chaosium.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Krimson

Quote from: JesterRaiin;905839Fixed it for ya! :p


Well I was just joking about the Pathfinder thing but yeah it's a great setting, though not really an RPG. I bought mine so I could use it with True20.

As for the OP's question, I don't know of any RPG specifically for that genre. In my experience the best pirate and ship based games were all run in AD&D 1e. A little searching and 7th Sea does seem to be the go to game for the genre without much in the way of competition.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Matt

The correct answer is Flashing Blades with the High Seas supplement, both of which are great and inexpensive and still in print at FGU's web site.

Runner-up: Pirates & Plunder, except there are no rules for ships.

Privateers & Gentlemen (also still in print from FGU) could easily be adapted for pirates.

Trond

Excellent modules for other games or generic games are also ok. But yeah, a dedicated game about pirates would be cool.

Don't let me ruin it for anybody, but I am not a huge D&D/ Pathfinder fan as a GM. I would totally go for it if someone else ran it though. Is Freeport a "piraty" part of a bigger setting?

Trond

Quote from: Matt;905848The correct answer is Flashing Blades with the High Seas supplement, both of which are great and inexpensive and still in print at FGU's web site.

Runner-up: Pirates & Plunder, except there are no rules for ships.

Privateers & Gentlemen (also still in print from FGU) could easily be adapted for pirates.

Thanks! I sure would like to learn more about Flashing Blades. (and it is possible that this is indeed the correct answer :D)

Krimson

Quote from: Matt;905848Runner-up: Pirates & Plunder, except there are no rules for ships.

So... land pirates?
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

JesterRaiin

Quote from: Trond;905849Don't let me ruin it for anybody, but I am not a huge D&D/ Pathfinder fan as a GM

Freeport features sourcebooks for d20/True20/PFRPG/Savage Words/FATE/Castles & Crusaders/AGE/ and system agnostic version (IIRC). :cool:

QuoteIs Freeport a "piraty" part of a bigger setting?

No. You can connect it to pretty much any similar setting or play on its own. Just imagine a city, part Port Royal, part Novigrad + fantasy races, magic and a long, quite detailed history and you're halfway there.

Arrrrrrrrrrrrr...
"If it\'s not appearing, it\'s not a real message." ~ Brett

DavetheLost

I am a big fan of Pirates & Dragons.

Shipyard Locked

Quote from: Matt;905848The correct answer is Flashing Blades with the High Seas supplement, both of which are great and inexpensive and still in print at FGU's web site.

Flashing Blades has good points, but there's too much table-referencing in its combat system for my tastes.

Christopher Brady

Personally, I was more of a fan of PEG's Pirates of The Spanish Main myself.  But if you hate Savage Worlds, then I guess it can be a bit of a turn off.  But for me, the setting information with the real world locations but the ambivalent timeline (It's somewhere in the 1700s, who cares what the actual date is) made it fun.

Too bad there was only the core book released.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]