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Best Palladium RPG?

Started by RPGPundit, May 30, 2011, 01:41:43 AM

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Settembrini

I have recently succumbed to Elliot's mild pressure and watched the whole of Robotech, also got me many Robotech RPG books.
I must say though, that I find the RPG material to be a mixed bag. Mostly stuff is statted out and not in a highly inspiring way.
The RDF training manual is pretty good for adventure material, as well as Strike Force Nine and New World Order. Both three do not capture the Robotech feel in my eyes, but are great with Mechwarrior/Battletech.

So I would ask the RPGPundit to show us the awesome in the RPG books.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Pseudoephedrine

Quote from: greylond;461385Advanced Recon!

Oh and TMNT!

Great minds think alike!
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Tetsubo

After the Bomb Second Edition. Simply because of the mutant animal creation rules.

Captain Rufus

TMNT, with Systems Failure coming in a close second.

For pure great fluff Chaos Earth or Beyond the Supernatural 2nd edition.

Bloody Stupid Johnson

Quote from: Settembrini;461248RIFTS is inseperable from Heroes Unlimited and TMNT. As I found out, only in conjunction do they cover all necessary rules. TMNT has Timelords and TIme Machine Construction Rules as well as a neat Time-Travel concept, and HU has Robot and Vehicle Construction rules.

If RIFTS is understood as encompassing HU, BTS and TMNT (which is actually a HU supplement as is Ninjas & Superspies)...then I say: RIFTS.

Palladium is a strange beast -I'd say 'Rifts' but that would almost be the same as saying 'every Palladium game ever!' The traditional 'game' limits don't hold up well with the sourcebooks since the Rifts world books are their own little hidden mini-games - Wormwood doesn't benefit any from MDC IMHO and could probably just be an alternate Palladium Fantasy, Three Galaxies/Phase World is its own space opera thing.

Other than that, I do sort of have a thing for TMNT (the only Palladium game I've played this year, actually, and it was awesome), particularly Transdimensional. Palladium Fantasy I haven't played since high school, but I thought it was great back then.

Cole

Quote from: Bloody Stupid Johnson;461795Wormwood doesn't benefit any from MDC IMHO and could probably just be an alternate Palladium Fantasy

Interesting assertion. I'll have to look over those and see how I thought that might play out. Wormwood was a clever setting.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Bloody Stupid Johnson

Quote from: Cole;461809Interesting assertion. I'll have to look over those and see how I thought that might play out. Wormwood was a clever setting.

I quite liked it. The book has all the native people on the planet be innately MDC, but this really just puts them on an even keel with the demons and things - the main real effect of it as compared to having everyone be SDC would be that when you run a crossover with regular Rifts, normal Earth humans become unexpectedly squishy.

The Butcher

Quote from: Bloody Stupid Johnson;461795Wormwood doesn't benefit any from MDC IMHO and could probably just be an alternate Palladium Fantasy

Not only it doesn't benefit from MDC, but it introduces the whole "MDC humans" thing, which is atrociously stupid, and gets repeated a couple of times in other Rifts Dimension Books.

Seriously, Palladium, WTF?

Randy

Palladium Fantasy 1e is a fucking classic, and some of the books for 2e are good if you strip out the Rifts inspired crap
He screams and screams and pounds his head Against the wall until wailing phantom firetrucks Paces across his vision. Pain, pain is all he wants. And hate, yes hate. We shall never forget and never forgive. And never ever fear. Fear is for the enemy. Fear and bullets. ~ James O\'Barr

greylond

I liked Palladium Fantasy, I just had a few quibbles with some of the rules(only played 1st Ed), some things seemed clumsy. However, one of the BEST EVAH Fantasy adventures was the one from the book, can't remember the name of it.  It had the group going down into a old/collapsed dungeon that was many levels. Had a permanent camp on top of it. Very deep, first level or so was flooded. I remember it fondly enough that now I'm wondering about finding a copy somewhere and converting it to some other game, like HM4 or something...

Can anyone give me the name based on my description?

Cole

Quote from: greylond;461943I liked Palladium Fantasy, I just had a few quibbles with some of the rules(only played 1st Ed), some things seemed clumsy. However, one of the BEST EVAH Fantasy adventures was the one from the book, can't remember the name of it.  It had the group going down into a old/collapsed dungeon that was many levels. Had a permanent camp on top of it. Very deep, first level or so was flooded. I remember it fondly enough that now I'm wondering about finding a copy somewhere and converting it to some other game, like HM4 or something...

Can anyone give me the name based on my description?

Tombs of Gersidi? A deadly place.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

The Butcher

Quote from: Randaconda;461940Palladium Fantasy 1e is a fucking classic, and some of the books for 2e are good if you strip out the Rifts inspired crap

I agree that PFRPG 2e is pretty much Rifts Dimension Book X: Palladium Fantasy World, which was precisely what I was looking for at the time (1997?). I'm not terribly familiar with the PFRPG 1e rules system, but from what little I've heard, I suspect I'd like it much better than 2e.

The setting, though, which AFAIK remains the same between both editions, is awesome. Very much in the spirit of pulp fantasy. At one time I was actually going to run it with C&C; and I'm still looking for a chance to recycle several of the ideas for my next long-running D&D game.

greylond

Quote from: Cole;461944Tombs of Gersidi? A deadly place.

No, I had forgotten about that one but it's also good. I think it was the one from the Old Ones book. Just googled it, The Place of Magic.

everloss

Quote from: greylond;461947No, I had forgotten about that one but it's also good. I think it was the one from the Old Ones book. Just googled it, The Place of Magic.

you are correct, sir!  That was the first pre-made adventure I ever ran - less than 5 years ago; and I've been GMing for almost 17 years. Half the party contracted the "curse" and started turning into demons. I think I took it too easy on the group though - should have used some sort of random monster table or something. I especially liked the level with the Basilisk who could speak to the group remotely as they explored the dungeon. Misdirecting them into traps and such.
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Shawn Merrow

That adventure is in the Old Ones book.