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Best NEW RPG post-2001?

Started by RPGPundit, May 17, 2018, 02:38:16 AM

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Llew ap Hywel

Quote from: ffilz;1039643Burning Wheel, though I didn't get into it until Burning Wheel Revised (and first played in 2010 after the Adventure Burner was released). Or is that a story game in your mind?

Outside of that, I really can't think of any post 2001 RPGs that I got much into.

Frank

I love BW, I just know my lazy group won't invest the mental energy in it. Great game though.
Talk gaming or talk to someone else.

Itachi

I like Burning Wheel conceptually. I like what Belief, Instincts and Artha try to do at the table. But the rules are too complex to my tastes. I would gladly play in a proficiency GM table though.

Christopher Brady

Quote from: Krimson;10396725e is arguably OSR, and the Advantage/Disadvantage mechanic is radical enough to make it different, so in my mind it counts. :D

OSR uses D&D as it's base, hence as I believe the question follows, disqualifies it.

Quote from: Krimson;1039672Mutants and Masterminds 3e is a really nice tactical combat game. It does not handle Power Level disparity well, but if you have a group with a level disparity of no more than four it usually works well. Beyond that, your lowbies are going to get squished. 3e certainly stands apart from previous editions because it is very different from other OSR titles. You could take True20 and M+M 2e, and literally drop stuff from the True20 Bestiary into M+M 2e and it would work just fine. And with a little tweaking, you could bring it into 3.Xe though you wouldn't have to since both systems are a derivative. With 3e, things are different. Effect based powers are a really good idea, letting you add the fluff that you want.

You're pretty right about the disparity, but seeing as I use it for it's intended purpose, where sometimes, yeah, the big bad is pretty much going to win.  Batman against Darkseid, in a straight up fight?  Yeah, this one is a given.

Quote from: Krimson;1039672I like Savage Worlds as a player, though not so much as a GM. This could change especially if I found a local group who wanted to play a face to face game. Savage Worlds is fun. I think it works best when it's not trying to emulate D&D.

I use it for pulp style games, which I assume is it's intent.

Speaking of, I have a game at a local con, this weekend...
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

gwb79

Quote from: Nerzenjäger;1039586Good pick. It's a serious contender for my favourite percentage-based system (contra BRP).

I have to back this up.  All of the d00lite games - I started with Covert Ops - feature a good balance of tactical crunch (offensive/defensive risk reward) and GM streamlining.  In my experience, the system is intuitive and flexible (scales well from gritty to over-the-top cinema style).  The latest iteration, Frontier Space, has become my go-to rules set for any modern or sci-fi action.

Charon's Little Helper

Has anyone had a chance to play Ryuutama? I've read it - and it seems interesting, but I haven't convinced anyone to give it a go with me yet.  I'm hoping that it's lite & fun enough that I might be able to use it as a gateway drug for my wife (she likes lighter board games - but nothing with too much crunch).

Tod13

Quote from: gwb79;1039732I have to back this up.  All of the d00lite games - I started with Covert Ops - feature a good balance of tactical crunch (offensive/defensive risk reward) and GM streamlining.  In my experience, the system is intuitive and flexible (scales well from gritty to over-the-top cinema style).  The latest iteration, Frontier Space, has become my go-to rules set for any modern or sci-fi action.

We were playtesters for FrontierSpace but it was way to crunchy for my group.

Spellslinging Sellsword

https://en.wikipedia.org/wiki/Timeline_of_pen_and_paper_role-playing_games#2000s

Hmm...looking at the list makes me realize that I've played very few games released in the 2000's. I've heard of most of them from message boards, read a decent amount of them, but have actually played/run very few. I've run HackMaster Basic and Serenity off the list. Almost ran Savage Worlds Hellfrost campaign, but didn't.

Teodrik

Barbarians of Lemuria. Even if I am a bit tired of it, it is the game I play most as my defualt game.

Brad

EABA, and it's not even close. Easily the most underrated rpg system in existence, and pretty much my ideal.
It takes considerable knowledge just to realize the extent of your own ignorance.

Mike the Mage

Quote from: Brad;1039789EABA, and it's not even close. Easily the most underrated rpg system in existence, and pretty much my ideal.

I looked it up and I am intruiged so I am going to start a thread on it.:cool:
When change threatens to rule, then the rules are changed

Motorskills

Quote from: Itachi;1039647Perhaps I could help? It's some time since I last played but I think I remember the essentials.

I'm grateful for the offer, truly, but it's more that I need to spend some quality time at a table with an experienced GM, and (ideally) a few experienced players. There are so many - beautiful! - interlocking elements that even knowing the rules (in theory), doesn't equate to knowing them well enough to make gameplay seamless.
"Gosh it's so interesting (profoundly unsurprising) how men with all these opinions about women's differentiation between sexual misconduct, assault and rape reveal themselves to be utterly tone deaf and as a result, systemically part of the problem." - Minnie Driver, December 2017

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Spinachcat

COLD CITY and/or SILVER AGE SENTINELS (Tri-Stat) would be my vote for "best" post-2000 design.

However, Savage Worlds would be my vote for "most played post-2k game"...and probably the non-retro game I can see playing into the future.

SW rocks that "good enough" system factor while being truly "fun, fast, furious" at the table. Like other classic RPGs, if your table can roll with a few glitches, you can have so much damn fun with SW (if you're into minis and scenery in your RPGing).

theswartz

DCC RPG

It just touches on every single thing I find interesting and fun and makes me an instant fanboy.

Lord Mhoram

#43
Quote from: HorusArisen;1039562Genesys - out of the box I was getting creative with settings and gaming plans so definitely a winner for me (especially since I can't say Mythras).

This is what I was going to post.

WOIN and Savage Worlds are up there for me. Not my absolute favorite (each has an element or two I don't especially care for), but very very good games.
"Build \'em like a powergamer, but play \'em like a roleplayer." - firesnakearies

Brad

Quote from: theswartz;1039879DCC RPG

It just touches on every single thing I find interesting and fun and makes me an instant fanboy.

Well if you're going to cheat, Castles and Crusades renewed my interest in D&D-like games, although it's a pastiche of AD&D and 3rd, so it doesn't count as new.
It takes considerable knowledge just to realize the extent of your own ignorance.