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Best dimension-hopping games/settings?

Started by S'mon, June 22, 2017, 03:17:08 AM

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Nexus

#45
Quote from: As If;975050BTW, if you have Golden Age Adventures, be sure to grab a copy of the Map Pack so you don't have to mess around with making copies just to play the scenarios.  It's PWYW, and located here:

http://www.drivethru.com/product/178250/Golden-Age-Adventures--Map-Pack
http://www.rpgnow.com/product/178250/Golden-Age-Adventures--Map-Pack

So, I'm really curious about Daytrippers but I'm currently running "The Strange" (albeit with a different rules set). Are the two settings different enough to make it worth it trying to do both and how so?
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As If

#46
Quote from: Nexus;975199So, I'm really curious about Daytrippers but I'm currently running "The Strange" (albeit with a different rules set). As they two settings different enough to make it worth it trying to do both and how so?

DT has some similarities to The Strange but its mechanics are much simpler, settings are much more random, and it's built for high bleed. It allows for more input from the players themselves, and uses narrative resolution rather than a pass/fail system. The focus is on surrealism so it has a lot of generators and random tables to help you build things up from scratch. The GM's guide contains 60 pages of tables for all the stuff you may generate (missions, stars, planets, locations, lifeforms, societies, characters & drama).  The GameMasters Guide is built for auteur GMs and a more "old school" style of play, while the Core Rules offer a variant which is more collaborative.  The 24-hour conceit leads to "episodic" sessions with their own narrative arcs, like episodes of a TV series.

In the DT universe, the cat is out of the bag, so to speak, and anyone at all might be traveling through slipspace.  It's more "wild west" than "police action".  You could fit The Strange inside the DayTrippers world, by positing the existence of a hard-assed dimension-hopping organization, but you couldn't put DT inside the world of The Strange because it's too wide-open to fit in there.  In terms of setting and backstories, DayTrippers is like The Strange for anarchists. Or maybe The Strange is DayTrippers for hegemonists.
DayTrippers - A Surreal Science Fiction Reality-Hopping RPG
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RPGPundit

Quote from: Ulairi;975198Infinite Worlds setting from GURPS 4E

I tried running it when it first came out, but didn't do a good job of it.
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Skarg

Infinite Worlds seems both like a natural default setting for GURPS 4e, and a terribly overcomplicated one for new GMs.

I guess that also matches the 4e Basic Set's inclusion of practically every character ability from every GURPS worldbook for the previous three editions, re-worked into new ways to organize those abilities. It's great for people that actually want that, but it seems more like a mistake because:

* even a rule-loving GURPS maniac such as myself finds the 4e Basic Set to have way too many types of abilities complicating the Basic Set, making it a bit overwhelming to try to create a simple character for one setting
* as if new players didn't already have enough to think about just learning the system...
* I don't personally know any GURPS GMs who _want_ to run an Infinite Worlds campaign.

Shawn Driscoll

Quote from: Skarg on July 17, 2017, 12:23:55 PM
I don't personally know any GURPS GMs who _want_ to run an Infinite Worlds campaign.
I run multiple one-shots, rather than campaigns. Using an episodic rhythm. Basically, players do things in their neck of the woods until they are satisfied. Then we move on to something else.

I was just now looking at the DayTrippers Open Source Rules, after buying the hardcover for Age of Adventures last week. The rules fit between Mongoose Traveller's and Total Party Skills' rules. So conversions are not a problem between the three RPGs.

I would add Rocket Cadets in the 11th Dimension! (a Vintage Sci-Fi RPG) to the games/settings list for dimension-hopping.

As If

Hey Shawn - sounds like we run in a similar style!

Just to keep you updated: DayTrippers is based on the "CORE" system (the Creative Options Roleplaying Engine), which has been extracted into a universal minimalist version called CORE Micro (PWYW at DTRPG or Itch). You might want to check that out.

I am now at work on CORE Complete, which expands those rules and provides specific mechanics for various types of tasks and genres. Like the FUDGE rules or GURPS Universal, it relies on individual supplemental "world books" or sourcebooks for different campaigns. Some of these world books are also available now. DayTrippers may be considered the first of them.

For more info and updates on CORE, see our Discord https://discord.gg/eM5u4XesXr or Twitter https://twitter.com/CORErpgsystem
DayTrippers - A Surreal Science Fiction Reality-Hopping RPG
Watch the World Die - a collaborative game of global destruction
CyberSpace - CyberPunk adventures in the Iron Crown system

Daddy Warpig

#51
Third classic Torg, especially with the Land Below involved. Lots of "pocket worlds" to go to, some better than others.
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I

First one I thought of was Stormbringer.  I once had my characters in that game dimension-travel to Sanctuary (Thieves' World).

I was impressed with the Wood Between the Worlds from The Chronicles of Narnia and thought it would be an endless source of adventures if characters could somehow find their way to it.  A huge forest filled with an infinite number of pools, all leading to different worlds.  Of course, whichever pool the characters chose to dive into would just so happen be a world I had extensively prepared first....

D & D can be used for this just fine, though.  In the classic module Castle Amber there's a portal to Clark Ashton Smith's Averoigne.
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Zalman

Quote from: I on April 09, 2022, 11:08:48 PM
A huge forest filled with an infinite number of pools, all leading to different worlds.  Of course, whichever pool the characters chose to dive into would just so happen be a world I had extensively prepared first....

I envy you. My players would dip one eye into each of 200 pools for a look around before sojourning into any.
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Shawn Driscoll

Quote from: As If on April 09, 2022, 04:44:37 PM
Hey Shawn - sounds like we run in a similar style!
Yes. We do share the same philosophy when it comes to role-play gaming.

HappyDaze

Quote from: Zalman on April 10, 2022, 11:27:55 AM
Quote from: I on April 09, 2022, 11:08:48 PM
A huge forest filled with an infinite number of pools, all leading to different worlds.  Of course, whichever pool the characters chose to dive into would just so happen be a world I had extensively prepared first....

I envy you. My players would dip one eye into each of 200 pools for a look around before sojourning into any.
That's a sign that your players reject the illusion of choice as bad railroading. Not saying you did it to them, but they've probably been soured by it at some point in the past.

HappyDaze

Technically,  Soulbound is a dimension hopping setting with 8 primary dimensions (the Mortal Realms) and several lesser ones bound into its weird cosmology.

I

Quote from: Zalman on April 10, 2022, 11:27:55 AM
Quote from: I on April 09, 2022, 11:08:48 PM
A huge forest filled with an infinite number of pools, all leading to different worlds.  Of course, whichever pool the characters chose to dive into would just so happen be a world I had extensively prepared first....

I envy you. My players would dip one eye into each of 200 pools for a look around before sojourning into any.

They would soon run out of eyeballs, as I would rule that their eye was teleported to another dimension.  And they'd deserve it too, for trying to get off the tracks of the railroad I had so carefully laid for them.
I know how the illegals feel. I'm an alcoholic & they keep setting up these random DUI checkpoints. You have no idea what a chilling effect this has had on the alcoholic community. I know people who are too terrified to even drink & drive anymore. I am literally shaking... mostly in my hands...

VisionStorm

Quote from: I on April 11, 2022, 11:38:33 AM
Quote from: Zalman on April 10, 2022, 11:27:55 AM
Quote from: I on April 09, 2022, 11:08:48 PM
A huge forest filled with an infinite number of pools, all leading to different worlds.  Of course, whichever pool the characters chose to dive into would just so happen be a world I had extensively prepared first....

I envy you. My players would dip one eye into each of 200 pools for a look around before sojourning into any.

They would soon run out of eyeballs, as I would rule that their eye was teleported to another dimension.  And they'd deserve it too, for trying to get off the tracks of the railroad I had so carefully laid for them.

I wouldn't be so cruel as to take their eyes out, but you stick your nose into a portal, your whole body is coming out the other side. You get dragged face first into a swirly ride and you just as good made the choice of going through that portal. There's no half assing it when it comes to portals. Maybe some sort of scrying might work, but you don't go sticking body parts into portals without risking consequences.

RebelSky

Timewatch - A game that uses the gumshoe system, it's all about traveling through time and alternate earths. It's a toolkit that does have a prime setting but also has quite a lot of optional rules that allows you to do games ranging from Sliders to Cthulhu to Bill & Ted's Excellent Adventure.