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Savage Worlds missing genres

Started by jan paparazzi, December 11, 2014, 03:50:22 PM

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RunningLaser

Quote from: 3rik;804200Actually, Mystical Throne Entertainment does historical supplements for Savage Worlds: Ultimate Mongol Empire Guide, Ultimate Pirates, Privateers & Plunder Guide, Ultimate Roman Legions Guide and Ultimate Three Kingdoms Guide. All of these are available in pdf and print on demand and there are also versions for the Legend RPG. I'm not sure to what extent they can be considered full setting books, though.

Very cool!  Thank you:)  Taking a look at them now.

3rik

#16
Quote from: RunningLaser;804187Don't mean to interrupt the thread, but does SW have any historical supplements?  Like ancients or modern but without any "fantastical" elements?  Or would that just be the core rules?

Quote from: RunningLaser;804219Very cool!  Thank you:)  Taking a look at them now.
I'm personally not a fan of Savage Worlds but would like to hear what you think of them. I have no idea of the quality and if they're good I might be interested in the Legend version of some of them.

BTW, Mystical Throne also has what looks like a scifi/space opera setting, called Mercenary Breed, also available for both SW and Legend.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

The Butcher

Quote from: 3rik;804200Actually, Mystical Throne Entertainment does historical supplements for Savage Worlds: Ultimate Mongol Empire Guide, Ultimate Pirates, Privateers & Plunder Guide, Ultimate Roman Legions Guide and Ultimate Three Kingdoms Guide. All of these are available in pdf and print on demand and there are also versions for the Legend RPG. I'm not sure to what extent they can be considered full setting books, though.

That's very interesting! I'm actually more intrigued by the Legend versions, though, for use with RQ6. :D Are they good? How do they measure up as setting resources, and as game/crunch resources? (combat styles, cults, magic, monsters, etc.)

3rik

Quote from: The Butcher;804287That's very interesting! I'm actually more intrigued by the Legend versions, though, for use with RQ6. :D Are they good? How do they measure up as setting resources, and as game/crunch resources? (combat styles, cults, magic, monsters, etc.)
Me too, but for use with OpenQuest/Renaissance. Alas, I have no idea how good they are.

I've been reading good things about Alephtar Games' historical supplements for BRP, though. They currently have Wind on the Steppes up for preorder, which looks pretty interesting.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

urbwar

Quote from: Grymbok;804185It is, but it's a very specific setting with its own feel, rather than a kitchen sink setting in the style of Dresden Files or WoD. There's only two types of supernaturals in the setting - fairies and half-dead, IIRC - although they do give notes on how to make fairies that are kind of like vampires.

I did not know that. Thanks for the clarification

slayride35

Necessary Evil is Super Hero but also very Science Fiction orientated. The aliens wipe out all the Superheroes and this leaves Earth to be saved by the only ones left, the Supervillains. And why not sequels like the Supervillains save Earth, then make a huge space fleet to go finish the job at the aliens homeworld using the Super Powers/Sci Fi Companions and Necessary Evil to power a massive space war? Looking forward to running Necessary Evil after Shaintar.

High Space is also very good as a Science Fiction setting. No PPC though, more like some adventure ideas.

jan paparazzi

#21
Quick summary:


Sci-fi:

  • Last Parsec
  • Mercenary Breed
  • High Space

Urban Fantasy/Modern Horror:

  • Deadlands Noir
  • Marchland
  • The Accursed
  • East Texas University
  • Gaslight Victorian Fantasy 2nd Edition

I already knew Necessary Evil, but that goes on my list of slightly different superhero games just like Godsend Agenda and Godlike/Wild Talents.

It looks like Deadlands Noir works best for what I want from a gritty supernatural city game. Marchland is too light in tone and The Accursed is more like Van Helsing/Solomon Kane pulpy monster hunting.

I will check out those sci-fi settings. The Last Parsec seems a good match, but so do the other two.

Edit: those other two don't seem to be full games. So the Last Parsec it is. I also added East Texas University. That's really the best match as it is Modern Horror. The only thing missing is the "hidden society" ingredient that's alway present in wod games.

I also took a look at Gaslight Victorian Fantasy 2nd Edition. That game has the secret societies I was looking for. It does seem Savage Worlds has all these elements spread out over multiple books. I think will go to their forum and ask about it.
May I say that? Yes, I may say that!

Ladybird

Quote from: slayride35;804527Necessary Evil is Super Hero but also very Science Fiction orientated. The aliens wipe out all the Superheroes and this leaves Earth to be saved by the only ones left, the Supervillains. And why not sequels like the Supervillains save Earth, then make a huge space fleet to go finish the job at the aliens homeworld using the Super Powers/Sci Fi Companions and Necessary Evil to power a massive space war? Looking forward to running Necessary Evil after Shaintar.

I totally want to play that campaign. I want to play a supervillain who was that way not for power, or to get revenge, but just because he was bored and fighting with the heroes was what he did for fun.

And then the aliens take away all his playmates.

Boy, is he going to be pissed.
one two FUCK YOU

Angelman

Quote from: jan paparazzi;803896I personally miss a good space opera like ... Fading Suns.
There's a fan conversion in the making over at our Fading Suns Revised forum (http://www.fasagames.com/forum/viewtopic.php?f=22&t=963&p=13213&hilit=savage+world#p13213). Feel free to check it out and offer comments :)
Writer, editor, and developer, FASA Games Inc. (Fading Suns: (FS3), FSR PG, FSR GMG; announced FS projects: Criticorum Discord, Merchant League, "The Darkness Project", Rise of the Phoenix)
Writer, editor, and developer, DramaScape (numerous projects)

jan paparazzi

#24
Quote from: Angelman;805449There's a fan conversion in the making over at our Fading Suns Revised forum (http://www.fasagames.com/forum/viewtopic.php?f=22&t=963&p=13213&hilit=savage+world#p13213). Feel free to check it out and offer comments :)

Ok, nice. I also saw the Dawning Star is coming out, but not for SW. For Fate, which isn't really my cup of tea.

I posted on the SW forum for urban fantasy settings and this is what I got:

  • Agents of Oblivion
  • Apocalypse Prevention, Inc.
  • Judgment Day
  • Noir Knights/Millenium Knights
  • Rippers

Now, there are so many setting for SW. Dear heaven, where do I start? Noir Knights seems to be more like Scion. Agents of Oblivion seems to be a spy game with monsters. The other games are either more like Hellboy or like Van Helsing. Not at all what I am looking for. Maybe Rippers might fit as a Hunter replacement.
May I say that? Yes, I may say that!

slayride35

Savage Worlds has tons of settings. The thing I do mostly is buy setting books when they pop up for sale on PDF at DriveThruRPG, read them over, and then buy hard copies of the ones I really like.

For Urban Fantasy, Streets of Bedlam might be another one you want to check out. It doesn't have a PPC but does have an adventure arc. Its Sin City if it was turned into an RPG. You can amp the setting towards gritty by using gritty damage and critical fail rules.

jan paparazzi

Quote from: slayride35;805579Savage Worlds has tons of settings. The thing I do mostly is buy setting books when they pop up for sale on PDF at DriveThruRPG, read them over, and then buy hard copies of the ones I really like.

For Urban Fantasy, Streets of Bedlam might be another one you want to check out. It doesn't have a PPC but does have an adventure arc. Its Sin City if it was turned into an RPG. You can amp the setting towards gritty by using gritty damage and critical fail rules.

I already know this one. It looks really cool. SW has now officially too many cool settings. I ... can't ... choose.

Btw Rippers is very Van Helsing the RPG, but it would fit fine as a WoD hunter replacement. It's a secret society and you could even do politics with the six factions it has. Marchland is really too bland and generic to be an option for me.

Does anyone know where I can find a list of all Savage World settings?
May I say that? Yes, I may say that!

MrHurst

Quote from: jan paparazzi;805581Does anyone know where I can find a list of all Savage World settings?

Not fully complete but a good start. Oh, and it has a list of conversions.

Savage worlds is rather short on the more generic settings, it's always some oddball combination that may or may not work. The setting companions go some way to fixing that though.

3rik

#28
Silver Gryphon Games has a bunch of interesting-looking Savage Worlds stuff available on DTRPG, some of it in print on demand. Most of their material is also available for their Aether system, apparently a d100-based rules set. Mostly pulp, urban noir/crime, and horror there, a lot of it seems based in the Wellstone City setting.

link:
DriveThruRPG.com - Silver Gryphon Games - Savage Worlds
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

jan paparazzi

May I say that? Yes, I may say that!