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Best combat system in an RPG

Started by jan paparazzi, December 20, 2014, 07:35:11 PM

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Exploderwizard

#30
Quote from: estar;805500I give Hackmaster 5e a major thumbs up due to how they eliminated rounds of combat. If I could combine that with how Harnmaster handles damage that would be an awesome combat system.

Hackmaster has some cool bits but its really annoying that weapon speed isn't affected by strength.

Ahnold should be quicker with that axe than scrawny arms Rob Lowe.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bren

Quote from: Exploderwizard;805712Hackmaster has some cool bits but its really annoying that weapon speed isn't affected by strength.

Ahnold should be quicker with that axe than screawny arms Rob Lowe.
Except that when you watch Ahnold playing Conan he is pretty damn slow with his sword moves. As for Rob Lowe - which of the many Rob Lowes did you mean?
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Larsdangly

Quote from: The_Shadow;805674Runequest 6: flows well, cinematic but has consequences

Rolemaster: exciting and believe it or not, fast once everyone is organised

The Fantasy Trip: simple with nice tactical element

Hero: great for occasional big boss fights that take an hour or more, with loads of different character powers, terrain effects etc.

I've been waiting for 20 years for someone to figure out how to do a digitally enabled version of Rolemaster. So much of the time and effort in making it go is organizing the tables, all of which are just deterministic outcomes from a die roll. It would be so straightforward to make an app or browser application or something that does it all with a click. One of the few games that would really benefit from this.

Matt

Quote from: Bren;805718Except that when you watch Ahnold playing Conan he is pretty damn slow with his sword moves. As for Rob Lowe - which of the many Rob Lowes did you mean?

Pretty sure he means the Rob Lowe TV commercial where they stick his head on a scrawny-armed body. No idea what the product was.

Exploderwizard

Quote from: Bren;805718Except that when you watch Ahnold playing Conan he is pretty damn slow with his sword moves. As for Rob Lowe - which of the many Rob Lowes did you mean?

Well you would be too swinging an 8 pound hunk of steel much heavier than period weapons.

There is only ONE scrawny arms Rob Lowe- and he has cable. :p
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Matt

#35
Quote from: Exploderwizard;805738Well you would be too swinging an 8 pound hunk of steel much heavier than period weapons.

There is only ONE scrawny arms Rob Lowe- and he has cable. :p


Actually he Doesn't is the problem. Isn't it some cable advert?

Edit: never mind, it's anti-cable and you were right. Must be poorly scripted ad if I can't eem remember what the product is.

Bren

Quote from: Exploderwizard;805738Well you would be too swinging an 8 pound hunk of steel much heavier than period weapons.
I think Ahnold's problem was his pump-you up weight lifter big muscles don't require or enable fast sword swinging.

To your original issue, are there no STR requirements for weapons in Hackmaster?
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Exploderwizard

Quote from: Bren;805742I think Ahnold's problem was his pump-you up weight lifter big muscles don't require or enable fast sword swinging.

To your original issue, are there no STR requirements for weapons in Hackmaster?

There are str requirements but exceeding them grants nothing in recovery times which are WAY too long to begin with.

Show me a man that requires 13 seconds of ready time between axe swings and I'll show you a dead man.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

crkrueger

Quote from: Skywalker;805364My top one would be The One Ring. I like its use of assymetrical design to create simple and meaningful choices, without the need to heavy resource management or battlemap. It also does a good job of encouraging the players to treat combat as a group affair.
One Ring looked good on paper, but when I tried it, like most systems that attempt to replace ranges and distance, it ends being more trouble then it's worth, although I will say of all the "abstracted range/distance/rank/whatever category type systems" I disliked it the least.

Quote from: Skywalker;805364I also really like Dungeon World. Its lack of initiative sees action flow quickly and fluidly, whilst its "Yes but" weighted dice system snowballs the danger effortlessly.
True, the story flows like a fine wine. ;)

Rolemaster runs surprisingly fast once you get used to it, yes with all the tables, it still runs fast, and you can't beat the crits.

My players are getting massively hooked on RQ6.  After one fight, a player said "I felt like a dick tripping the guy and not letting him get up, and attacking the same leg or arm whenever I could."  Another player said "So you did everything you could to kill the other guy while making sure he didn't kill you, welcome to combat."  The other player was a marine. :D  It doesn't feel like "Heroic Fantasy" it feels bloody and dirty and desperate and kinda like this (YouTube).

Shadowrun does a great job I think of mixing firearms, melee, magic and miniguns in the same system.  With exploding D6's the system breaks down when the TN's get too high, but until you get the "Billion-Dollar Troll", it's awesome.

I don't think I've played a system that feels more like the various D&D novels then 5e.  Guys with Dexterity are deadly now, like most systems pretend are, but never manage to be.

As said earlier, Pendragon is near perfect for what it is emulating.

Heh, props to EW for knowing the weight of the Atlantean Sword prop.  I swear to god, Albion Armorer's whole lineup will be among my first post-lottery orders.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

jan paparazzi

Not a lot of consencus right now. Everyone mentions something else. Well, keep it coming folks!
May I say that? Yes, I may say that!

Blacky the Blackball

Quote from: Larsdangly;805720I've been waiting for 20 years for someone to figure out how to do a digitally enabled version of Rolemaster. So much of the time and effort in making it go is organizing the tables, all of which are just deterministic outcomes from a die roll. It would be so straightforward to make an app or browser application or something that does it all with a click. One of the few games that would really benefit from this.

Straightforward, yes (the first one I wrote was on my ZX Spectrum back in the '80s).

But it's surprisingly anticlimactic. The tactile feel of rolling the dice and the anticipation of looking up the roll on a table or two to find out what it did are a big part of the feel of the system.

Pressing a button and being given a result by a computer might be quicker, but it just doesn't feel the same...
Check out Gurbintroll Games for my free RPGs (including Dark Dungeons and FASERIP)!

elfandghost

The correct answer, is of course, RuneQuest 6. Mind I also liked Warhammer 1st Edition with its critical hit charts (they remain brilliantly discriptive).
Mythras * Call of Cthulhu * OD&Dn

K Peterson

Quote from: jan paparazzi;805359Which system do you like best for combat and why?
For Fantasy: many editions of RuneQuest. 2nd, 3rd, MRQ2, RQ6. I prefer the grittier simulation - hit locations, severed limbs and beheadings, strike ranks.

For everything else: I'm fine with more abstraction when it comes to Scifi, and (Cthulhian) Horror. CoC6e. Classic Traveller.

Joey2k

I ended up ditching the game for other reasons, but I thought Warhammer 2E had a cool combat system, with a simple and elegant way to strike different body parts and score crippling blows/critical hits
I'm/a/dude

Omega

Quote from: jan paparazzi;805747Not a lot of consencus right now. Everyone mentions something else. Well, keep it coming folks!

I doubt thats going to happen as there are so many different systems and everyone is going to have a favorite for this or that reason.

Another interesting system was that in Lace & Steel. Interesting flow to combat that I felt captured the swashbuckling feel of the setting.