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[Beef against ?] Lets hear what games you have a beef against and Why.

Started by Lacrioxus, June 09, 2007, 11:17:12 AM

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Abyssal Maw

I have a beef against D20 because it's always consistently so much better than everything else, and it constantly makes stupid people complain. Seriously, D20! You''e making everyone look bad by comparison!



:haw:
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RedFox

I have a beef with most every Storyteller game ever written, with the notable exception of Adventure!, for a variety of reasons.  The one Levi mentions is a big factor, as are the horrid amounts of dice rolling and totaling for every action.  Then there's the terrible organization of those books, the jokes that are indexes, the contempt the game authors project for the players of the games, the inconsistent mechanics...  just about every aspect of those games pisses me off in some fashion or another.
 

David R

Quote from: grubmanYou can play Warhammeresque adventures with D&D, but, it’s near impossible to play D&Desque adventures with WFRP).

 This is why I love WFRP.

Regards,
David R

Kaiu Keiichi

I have a beef against R Talsorian's Mekton Z and Z+ because while it plays fantastically, it's a pain in the ass to prep for.

I have a beef against D&D 3.5 due to prep as well.

I have a beef against Mage series from WW because I can't find anyone who wants to play the damned thing. Same goes for various indie games I want to try (DITV, Burning Wheel, although if I luck out I may be getting a BW group soon.)

CB
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Sigmund

Quote from: StumpydaveWhy would you want to emulate DnD?

Because I like DnD. I don't think that was the point, however.

I've been thinking, and despite my distaste with the WoD stuff, I'm not sure I would go so far as to call it a "beef".... more a dismissal and subsequent lack of interest. Aside from that, I can't think of any game I really dislike. I have games I prefer, but I'd give anything a try really. On the flip side I haven't played many of the newer games out there so there could be a "beef" out there waiting to develop :D  .
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

arminius

I have a beef with Talislanta 2e, because I love the background, love the mechanics in principle, but the actual organization of the books is much worse than it oughtta be, given the simplicity of the game. Important bits of chargen (like background skills) are sequestered in separate chapters, and obvious questions are never addressed. It's not a totally broken game but it's a sprawling mess, especially if you try to use the stuff from the Cyclopedias.

So, why not use 3e or later? Well, the system got heavier as they went along, plus I'm not so crazy about the improvisational magic system in 4e. If I play the game, I'll just muddle through, I reckon, but I might have a look at the 3e handbook if I can find a really cheap copy.

Pierce Inverarity

I take "having a beef" to mean "terminally spoils my fun because I can't houserule it away, hence will probably never play it."

In that sense, I'm having a beef with those 90s games which, while clearly cool, require me to buy a dozen supplements in order to follow a metaplot I don't care for. 7th Sea, L5R...
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Levi Kornelsen

Quote from: Pierce InverarityIn that sense, I'm having a beef with those 90s games which, while clearly cool, require me to buy a dozen supplements in order to follow a metaplot I don't care for. 7th Sea, L5R...

Oh, hell yeah.  I agree with Pierce, today.

Quick, call me names.  This shouldn't be allowed to linger; I'll get all confused.

teckno72

Personally, I'm less likely to want to play/run a game in a fantasy setting.  I played many of those games for years, and I am seeking something different in my roleplaying experiences.
Author of Picking Sides: The Seven Deadly Sins of Jonathan Sykes (fiction novel); for more information, see: //www.mynubook.com

grubman

Quote from: teckno72Personally, I'm less likely to want to play/run a game in a fantasy setting.  I played many of those games for years, and I am seeking something different in my roleplaying experiences.

That's great...as long as you aren't one of those people who look down thier noses at everyone else and think that because you have "outgrown" fantasy you are a better role player than those of us who never do. ;)

peteramthor

I have a beef with Jeremiah.  A great property with a pretty strong fan following in the gaming community.  Pulled off really badly.  The OGL modifications weren't consistent nor balanced, the editing was... well it appeared there was no editing and little online support from the companies (Morrigan and Mongoose) that put it out.  

Another beef is the new World of Darkness rulebook.  I picked it up for four bucks at a shop unloading them.  There was so much fiction, a fiction description for every skill for gods sake.  I thought about going through with a black marker and going over all the fiction with it.  Probably would end up with about 25 pages of actual game system.
Truly Rural dot com my own little hole on the web.

RPG Haven choice.

Quote from: Age of Fable;286411I\'m taking steampunk and adding corporate sponsorship and self-pity. I call it \'stemo\'.

Hackmaster

Shadowrun - I have a beef with the overall organization and presentation of the rules in 4E. It makes my head hurt trying to figure out how to run certain things like hacking.

D&D - because at high levels it really gets to be a pain in the neck to adequately design and run NPCs.

D20 Modern - I'm sick of my players charging the guy with the gun, knowing they have enough hit points to soak up the damage.

GURPS - because there are damage multipliers and armor penetrating multipliers for every damage roll.

HERO - because you need to count up each die roll two different ways when figuring damage.

Traveller - because I can't pick the skills I want.

Any Unisystem game - because no two games are exactly the same rules-wise.

*Note, I play and love a lot of the above games, but I still have a few beefs with them.
 

Kyle Aaron

I have a beef with Heroquest and Unknown Armies because they are basically good games in their ideas, but they screw it up by mixing game mechanics up with playstyle advice and game designer notes. It's like if want to use an extension cord to plug something in and find it all tangled up, by the time you finish untangling it you may as well have moved the appliance over to the socket, it would have been less effort. I don't put my salt on your chocolate pudding, don't put your game designer's notes in my rules!

I have a beef with Unknown Armies because they spend all this time giving us a lecture on how killing and violence are wrong, man, what matters is who you are and what you do, then they give us a a dozen personality types and a dozen example skills and 87 different types of guns and ammo. But violence and killing are bad, man, they're bad. Make up your mind, dickhead!

:rant:
The Viking Hat GM
Conflict, the adventure game of modern warfare
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jeff37923

I have a beef with Studio 2 Publishing in general and how they handle Battletech in particular. When Studio 2 Publishing got the rights for Battletech, they reprinted a lot of the earlier books under the aegis of FanPro. One of these reprints was the first Technical Readout ever done by FASA, had a lot of artwork in it by Loose and David Deitrick in it. Now, when you compare the reprint to the original, you find that all of the David Deitrick artwork in the reprint has been poorly copied and has a small disclaimer stating that the artwork in the reprint is "based upon" the original David Deitrick artwork.

My opinion is that this is a shoddy attempt to avoid paying possible royalties to the original artist. It feels underhanded from a publishing standpoint.

It may be an irrational thing, but it has caused me to have no desire to play a Studio 2 Publishing game.
"Meh."

Lacrioxus

Quote from: Kaiu KeiichiI have a beef against R Talsorian's Mekton Z and Z+ because while it plays fantastically, it's a pain in the ass to prep for.

I have a beef against D&D 3.5 due to prep as well.

I have a beef against Mage series from WW because I can't find anyone who wants to play the damned thing. Same goes for various indie games I want to try (DITV, Burning Wheel, although if I luck out I may be getting a BW group soon.)

CB

Prep-time will turn me off from a system too FAST. Even If I love the system. If I as the GM need to spend more than 5 or 10 minutes on an NPC, I will just fake it and give the NPC whatever I need them to have at the moment to make Play more fun.
That way no stats, Players can not know what to expect or how to kill it.