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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Age of Fable on January 07, 2009, 03:19:51 AM

Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Age of Fable on January 07, 2009, 03:19:51 AM
For when random character creation just isn't random enough...

http://www.apolitical.info/webgame/ddcc.php
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: islan on January 07, 2009, 08:46:35 AM
Wow, awesome!
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Blackleaf on January 07, 2009, 09:24:01 AM
Ha!  That's pretty cool, although my first try gave me something a bit mental. :)

QuoteRequirements: none
Prime Requisite: CON
 
Hit Points
Level   Hit Points
1   1d4
2   2d4
3   3d4
4   4d4
5   5d4
6   6d4
7   7d4
8   8d4
9   8d4+3
10   8d4+6
11   8d4+9
12   8d4+12
 
Armour
Members of this class may not wear any armour.
 
Weapons
Members of this class may only use slings.
 
Attacking
Members of this class roll to attack as a cleric or thief.
 
Magic Items
Members of this class have no restrictions on the use of magic items.
Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Thief Skills
Members of this class have the thief skills, including the bonus when attacking unnoticed from behind, of a thief of their level.
 
Flying
At level 4, members of this class gain the ability to fly.
 
Regeneration
At level 3, members of this class gain the ability to regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a fighter of their level.
 
Professional Skills
Members of this class have the special skills of an animal trainer (see p48 of Labyrinth Lord).
 
Advancement
Level   XP required
1   0
2   1600
3   4000
4   8400
5   16800
6   33600
7   67200
8   131250
9   350000
10   525000
11   700000
12   875000

Heh. :)
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: brettmb on January 07, 2009, 09:57:47 AM
Where was that back in the 80s? :duh:
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Age of Fable on January 07, 2009, 10:03:09 AM
Quote from: Stuart;277605Ha!  That's pretty cool, although my first try gave me something a bit mental. :)

Thanks!

It could be some kind of pixie-like creature.
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Age of Fable on January 07, 2009, 10:04:47 AM
Quote from: islan;277600Wow, awesome!

Quote from: brettmb;277608Where was that back in the 80s? :duh:

Thanks :D
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Blackleaf on January 07, 2009, 10:56:25 AM
Quote from: Age of Fable;277609It could be some kind of pixie-like creature.

Good call! :)
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: islan on January 07, 2009, 11:01:20 AM
Agreed.  I'm having fun just generating stuff and imagining what it could be for.
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: CavScout on January 07, 2009, 11:12:08 AM
Some of the combos are wacky as all get out (if not interesting)!
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: James J Skach on January 07, 2009, 11:44:59 AM
Easy - it's a Pixar!

An annoyingly cute and somehow magnetic character you don't want to like, but can't help it - and takes your money while you're not looking and you barely notice.
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Akrasia on January 07, 2009, 03:52:59 PM
Very cool!  :cool:
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Premier on January 07, 2009, 05:25:49 PM
I challenge anyone to randomly generate a less useful class then this:

Requirements: none
Prime Requisite: STR
 
Hit Points
Level   Hit Points
1   1d3
2   2d3
3   3d3
4   4d3
5   5d3
6   6d3
7   7d3
8   8d3
9   9d3
10   10d3
11   10d3+1
12   10d3+2
 
Armour
Members of this class may carry a shield, but may not wear any armour.
 
Weapons
Members of this class may only use bows and swords.
 
Attacking
Members of this class roll to attack as a magic-user.
 
Magic Items
Members of this class may not use any magic items.
 
Turning the Undead
Members of this class can attempt to turn the undead as if they were a cleric of 80% of their actual level. That is:
Character
Level   Turn Undead
As Cleric
1   1
2   2
3   2
4   3
5   4
6   5
7   6
8   6
9   7
10   8
11   9
12   10
 
Regeneration
At level 12, members of this class gain the ability to regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a Normal Man, regardless of their level.
 
Special Abilities
At level 4, members of this class gain the special abilities of a dwarf (60 foot infravision, detect traps, false walls etc).
 
Professional Skills
Members of this class have the special skills of a blacksmith (see p48 of Labyrinth Lord).
 
Advancement
Level   XP required
1   0
2   1080
3   2160
4   4640
5   9280
6   18560
7   37120
8   72500
9   145000
10   217500
11   340000
12   550000

I mean, d3 Hit Points, attacks as a magic user, no armour, only ranged weapons, saves as a Normal Man, but damn! He can turn undead... almost as well as a cleric.
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: KenHR on January 07, 2009, 06:42:39 PM
Quote from: Premier;277668I challenge anyone to randomly generate a less useful class then this:

...

I mean, d3 Hit Points, attacks as a magic user, no armour, only ranged weapons, saves as a Normal Man, but damn! He can turn undead... almost as well as a cleric.

How 'bout this one (http://www.therpgsite.com/showpost.php?p=277569&postcount=16)?  :)

I really love your generators, AoF.
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: JongWK on January 07, 2009, 06:49:59 PM
Wow, this is excellent! How long did it take you to build it?


My result:

If both prime requisites are at least 13, members of this class will gain a 10% bonus to experience.
 
Hit Points
Level   Hit Points
1   1d6
2   2d6
3   3d6
4   4d6
5   5d6
6   6d6
7   7d6
8   8d6
9   9d6
10   10d6
11   11d6
12   11d6+2
 
Armour
Members of this class may wear leather armour, but may not carry a shield.
 
Weapons
Members of this class may only use daggers.
 
Attacking
Members of this class roll to attack as a magic-user.
 
Magic Items
Members of this class may use the following magic items:
weapons   yes
armour   no
shields   no
potions/rings   no
misc. magic   no
wands, staves and rods   no
protection scrolls   yes
other scrolls   yes

Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of their level.
 
Thief Skills
Members of this class have the same skills as a thief, but to a lesser extent. They gain the normal bonus when attacking unnoticed from behind, but their percentage chance with other skills is only 50% that of a thief of the same level. That is:

Character
Level   pick locks   find/remove traps   pick pockets   move silently   climb walls   hide in shadows   hear noise
1   9   7   12   12   44   7   1
2   12   9   14   14   44   9   1
3   14   10   15   15   45   10   1-2
4   16   12   19   19   45   14   1-2
5   18   17   20   20   46   15   1-2
6   23   22   22   22   46   19   1-2
7   28   27   27   27   47   24   1-2
8   33   32   32   32   47   29   1-2
9   38   37   37   37   48   34   1-2
10   43   42   42   42   48   39   1-3
11   48   47   47   47   49   44   1-3
12   49   48   53   48   49   45   1-3
 
Saves
Members of this class save as an elf of their level.
 
Special Abilities
Members of this class have the special abilities of a halfing (hide, possible bonus to initiative, +1 on missile attacks, -2 AC vs creatures larger than human size).
 
Professional Skills
At level 4, members of this class gain the special skills of a navigator (see p48 of Labyrinth Lord).
 
Advancement
Level   XP required
1   0
2   2440
3   4880
4   10400
5   20800
6   41600
7   83200
8   162500
9   325000
10   487500
11   650000
12   875000
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Blackleaf on January 07, 2009, 08:34:30 PM
This one looks like a MONK

QuoteRequirements: none
Prime Requisite: WIS
 
Hit Points
Level   Hit Points
1   1d4
2   2d4
3   3d4
4   4d4
5   5d4
6   6d4
7   7d4
8   8d4
9   8d4+3
10   8d4+6
11   8d4+9
12   8d4+12
 
Armour
Members of this class may not wear any armour.
 
Weapons
Members of this class may use any weapons.
 
Attacking
Members of this class roll to attack as a cleric or thief.
 
Magic Items
Members of this class may not use any magic items.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of 30% of their level - that is:
Character
Level
   
Spell Level
   1   2   3   4   5   6
1   -   -   -   -   -   -
2   1   -   -   -   -   -
3   1   -   -   -   -   -
4   1   -   -   -   -   -
5   2   -   -   -   -   -
6   2   -   -   -   -   -
7   2   -   -   -   -   -
8   2   -   -   -   -   -
9   2   1   -   -   -   -
10   2   1   -   -   -   -
11   2   1   -   -   -   -
12   2   2   -   -   -   -
 
Regeneration
At level 5, members of this class gain the ability to regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a magic-user of their level.
 
Advancement
Level   XP required
1   0
2   1400
3   2800
4   5600
5   14400
6   28800
7   57600
8   112500
9   312500
10   468750
11   625000
12   781250
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Age of Fable on January 07, 2009, 10:52:48 PM
Quote from: JongWK;277678Wow, this is excellent! How long did it take you to build it?

Thanks. Surprisingly little time, actually. The method in the original article was very easy to convert.
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Jackalope on January 08, 2009, 04:19:45 AM
My first try was pretty odd. Very playable, with the 1d10+3 HP, average attacks, decent spells, and all weapons.  But throw in the ability to breathe underwater and the halfling abilities at 11th level, and I was a bit thrown.  Until I realized its...

The Spellscale Triton, a generally Lawful hero of the seas with potent magical abilities.  Eschewing metal armors, the Spellscale Triton is most commonly seen wielding a trident or lance from the back of a giant seahorse.  Most Spellscale Tritons devote themselves to rescuing drowning sailors, sinking pirate ships, and slaying sea monsters, but a rare few turn to Chaos themselves and become sea reavers

Very powerful (11th+ level) Spellscale Tritons earn the title Reefwarden, having mastered the stealth and other skills necessary to hunt the great leviathans of the sea, such as the Kraken.

Requirements: none
Prime Requisite: CHA
 
Hit Points
Level Hit Points
1 1d10
2 2d10
3 3d10
4 4d10
5 5d10
6 6d10
7 7d10
8 8d10
9 8d10+3
10 8d10+6
11 8d10+9
12 8d10+12
 
[B]Armour[/B]
Members of this class may wear leather armour and carry a shield.
 
[B]Weapons[/B]
Members of this class may use any weapons.
 
[B]Attacking[/B]
Members of this class roll to attack as a cleric or thief.
 
[B]Magic Items[/B]
Members of this class may not use any magic items.
 
[B]Magic-User Spells[/B]
Members of this class can cast magic-user spells as a magic-user
of 90% of their level - that is:

Char.
Level               Spell Level
1 2 3 4 5 6
1 1 - - - - -
2 2 - - - - -
3 2 1 - - - -
4 2 2 - - - -
5 2 2 1 - - -
6 2 2 1 - - -
7 2 2 2 - - -
8 3 2 2 1 - -
9 3 3 2 2 - -
10 3 3 3 2 1 -
11 3 3 3 3 2 -
12 4 3 3 3 2 1
 
[B]Breathe Underwater[/B]
Members of this class can breathe underwater.
 
[B]Saves[/B]
Members of this class save as a cleric of their level.
 
[B]Special Abilities[/B]
At level 11, members of this class gain the special abilities of a halfing
(hide, possible bonus to initiative, +1 on missile attacks, -2 AC vs creatures
larger than human size).
 
[B]Advancement[/B]
Level XP required
1 0
2 2920
3 5840
4 11680
5 23360
6 46720
7 93440
8 182500
9 365000
10 547500
11 740000
12 925000
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: wiseman207 on January 22, 2009, 01:03:16 AM
Requirements: none
Prime Requisite: CON
 
Hit Points
Level Hit Points
1 1d6
2 2d6
3 3d6
4 4d6
5 5d6
6 6d6
7 7d6
8 8d6
9 9d6
10 10d6
11 11d6
12 12d6
 
Armour
Members of this class may not wear any armour.
 
Weapons
Members of this class may use any weapons.
 
Attacking
Members of this class roll to attack as a dwarf, elf, fighter or halfling.
 
Magic Items
Members of this class may use the following magic items:
weapons no
armour no
shields no
potions/rings no
misc. magic no
wands, staves and rods yes
protection scrolls yes
other scrolls yes

Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of their level.
 
Cleric Spells
Members of this class can cast cleric spells as a cleric of 20% of their level - that is:
Character
Level
Spell Level
1 2 3 4 5 6
1 - - - - - -
2 - - - - - -
3 1 - - - - -
4 1 - - - - -
5 1 - - - - -
6 1 - - - - -
7 1 - - - - -
8 2 - - - - -
9 2 - - - - -
10 2 - - - - -
11 2 - - - - -
12 2 - - - - -
 
Thief Skills
Members of this class have the thief skills, including the bonus when attacking unnoticed from behind, of a thief of their level.
 
Saves
Members of this class save as a Normal Man, regardless of their level.
 
Special Abilities
Members of this class have the special abilities of a halfing (hide, possible bonus to initiative, +1 on missile attacks, -2 AC vs creatures larger than human size).
 
Advancement
Level XP required
1 0
2 3100
3 6480
4 12960
5 25920
6 51840
7 103680
8 202500
9 405000
10 607500
11 810000
12 1012500

Here's mine... quite diverse, but high XP requirement and awful saving throws :)

Some kind of beast race maybe... a gnome, or lizardman or wolfman or something.
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: RPGPundit on January 24, 2009, 12:17:13 AM
This just rocks. I wish I'd had this when I'd run my epic lv. 1-36 campaign a few years back.

RPGPundit
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Age of Fable on January 24, 2009, 01:27:12 AM
Thanks everyone - this has turned out more popular than I thought it'd be :)
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Narf the Mouse on January 25, 2009, 11:58:44 AM
It is cool. :)
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Age of Fable on January 25, 2009, 01:51:00 PM
I'm thinking of adding the assassination ability from AD&D (a roughly 50% chance of being able to kill someone if you attack them with surprise) - how much do people think this should be worth?
Title: Basic/Expert D&D *class* generator (not a character generator)
Post by: Narf the Mouse on January 25, 2009, 01:55:18 PM
x2-3 to XP, easy.