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Keeping the pace of the game moving

Started by mAcular Chaotic, August 07, 2014, 03:40:27 PM

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Ladybird

Quote from: mAcular Chaotic;777227Exactly. So there's nothing forcing a player from deciding to just stand around and inspect some doors for three weeks while the other half of the party wants to get a move on. On the other hand, exploring a vibrant setting is half of the fun.

What if the rest of the party decides to leave him behind? Because the player is being annoying to everyone else at the table, and the character is being annoying to everyone else in the party.

"You want to stare at doors all day? That's cool. The rest of us are going on an adventure now."

You are not the marines. You can and should leave a man behind.

re: Fluff : Roleplaying is it's own reward.
one two FUCK YOU

Bren

Quote from: Ladybird;779185You are not the marines. You can and should leave a man behind.
Agreed. Or just cuff him in the back of the head and say, "Get a move on. We're all going that-away."
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tenbones

the "pace" is whatever you, the GM, decide the game needs to keep things lively. If people decide to meander about - let them. If someone is getting impatient (I actually take this as a queue to make them more impatient with random NPC blathering, being inquisitive about the impatient PC, until they decide to make a goddamn move)... That kind of inertia can develop especially where players feel safe.


... I had a group that clung to the "inn" as this place where they felt "safe" (through no prompting of my own) - but they kind of took it as their "Cheers" away from the realities of their adventuring life.

So I took time to craft all the NPC's that ran the place, the "regular"s etc. then one day they arrived - and all the normal employees had been replaced, seemingly overnight. So the new people running the place didn't know how to do *anything*. The service was horrible, when they went to get a room, they were told, go ahead and pick whatever room they wanted. The staff was useless - and the only food served was meat on a stick (but it was seasoned well!)

All the weirdness made the party really uncomfortable, then one of the enterprising players went snooping around and found the staff all dismembered in the cellar (a couple were still alive) and the "staff" were a band of evil adventurers that took the place over because they were "recognized" by the barkeep. They made the unfortunate decision to look a the spit in the kitchen and figured out where all that meat was coming from...

Yeah... mayhem ensued.

If your party is dicking around, don't feel bad about throwing them a curveball, even if it means killing off your NPC's you enjoy running. They may set the pace, but you're the nitrous-tank as the GM. give'em a squirt.