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Intellectual Masturbation: Warhammer Fantasy

Started by Ghost Whistler, May 26, 2011, 01:36:16 PM

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Cranewings


Cranewings

Ohhh I get it. I just reread the first post.

Imagine, King Arthur and the Knights of Blood, packing oversized repeating crossbows and riding on giant horses with tusks.

Pseudoephedrine

If you don't want guns and spaceships in your 40K, set games on worlds that don't have them. There are tons and tons of primitive worlds you can draw on.

Using most 40K adversaries against PCs who have only primitive technology to draw on will mean the death of those PCs though.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

kryyst

Also by some canon Warhammer Fantasy was actually a world within the 40k verse and not what came 35k years before 40k.  But still just drop what you deem to be to sci-fi from Dark Heresy and you've got your fantasy game.  If characters can't have guns they'll specialize in skills and talents that aren't related to guns.  All the rules for primitive weapons are there.  The culture is the big mindset in 40k even though the equipment is what's visually iconic.
AccidentalSurvivors.com : The blood will put out the fire.

Ladybird

Quote from: kryyst;460905Also by some canon Warhammer Fantasy was actually a world within the 40k verse and not what came 35k years before 40k.  But still just drop what you deem to be to sci-fi from Dark Heresy and you've got your fantasy game.  If characters can't have guns they'll specialize in skills and talents that aren't related to guns.  All the rules for primitive weapons are there.  The culture is the big mindset in 40k even though the equipment is what's visually iconic.

It was somewhere in the Eye of Terror, iirc, but they got rid of that reference, what, early 90's? It wasn't even really exploited when it was canonish. There's nothing to stop you using it in 40k now, of course, but you can already do it in 40k, there Imperium does contain such planets, and there are still lost human worlds out there you could play on.

40k is our future - wanting to write an "alternate future" for Fantasy was one of the problem Priestley had, that resulted in his leaving GW last year...
one two FUCK YOU

Ladybird

More seriously, you could do this. Play up the "age of sail" aspect of the Imperium, the fallen empires (Eldar, basically gone; the Imperium is a bath, still half-full but with the plug out; Orks, everywhere) and the absolute devotions. Set it on a world that's ocean, but with plenty of islands, about the size of the UK mainland. Eldar really play up their wood elf aspects, having the remnants of complete control over nature. The Imperium-analog gets technology and religious devotion; make them an actual dark ages society, and they don't change that much. The Orks are natural terrors, seemingly made of the earth itself, trying to adapt to defend itself against the other races.

In the oceans, the Deep Creatures could have formed a hatred of humanity after millennia of being hunted, which gives them their grudge to take out (Not exactly like the chaos gods, but...). Some will simply smash everything. Some, though, have learnt to exploit humanity's desires and drives, which makes them a more dangerous foe...

Squats... if you must, but right now I can't think of a way to do it well. Necrons... undead, that fought - and won! - a war against the first sentient aquatic species (That's crap, I know.). Tyranids become a locust-like swarm, which will strip an island of it's food, and move on, but still leave it capable of regrowth (Else you run out of islands too quickly. Now they're more of a force of nature.).

The Empire is divided between it's religious dogma, and it's technology base, both of which are so intertwined that it's impossible to tell between them. But they're forever in the shadow of their former glory, when they had mapped the entire world, before fully half their champions rebelled. Now the Empire ticks along, their figurehead an undead monstrosity, a geomantic focus for navigators across the globe, kept alive only by the sacrifice of the finest minds the Empire could have provided... without the realisation that, if they were kept alive, they could drag the Empire out of this mess.
one two FUCK YOU

FrankTrollman

#21
Quote from: Pseudoephedrine;46069540K _is_ a fantasy setting.

Gotta agree with this.

Just because there are spaceships doesn't mean you aren't fantasy. There are crashed alien spaceships in Greyhawk and Might and Magic, those are still fantasy. WH40k is the story of super human adventurers who have no idea of how technology works and no interest in science fighting demons with swords. It's less science fiction than Castle Falkenstein is.

-Frank
I wrote a game called After Sundown. You can Bittorrent it for free, or Buy it for a dollar. Either way.

Ghost Whistler

Quote from: Ladybird;460912More seriously, you could do this. Play up the "age of sail" aspect of the Imperium, the fallen empires (Eldar, basically gone; the Imperium is a bath, still half-full but with the plug out; Orks, everywhere) and the absolute devotions. Set it on a world that's ocean, but with plenty of islands, about the size of the UK mainland. Eldar really play up their wood elf aspects, having the remnants of complete control over nature. The Imperium-analog gets technology and religious devotion; make them an actual dark ages society, and they don't change that much. The Orks are natural terrors, seemingly made of the earth itself, trying to adapt to defend itself against the other races.

In the oceans, the Deep Creatures could have formed a hatred of humanity after millennia of being hunted, which gives them their grudge to take out (Not exactly like the chaos gods, but...). Some will simply smash everything. Some, though, have learnt to exploit humanity's desires and drives, which makes them a more dangerous foe...

Squats... if you must, but right now I can't think of a way to do it well. Necrons... undead, that fought - and won! - a war against the first sentient aquatic species (That's crap, I know.). Tyranids become a locust-like swarm, which will strip an island of it's food, and move on, but still leave it capable of regrowth (Else you run out of islands too quickly. Now they're more of a force of nature.).

The Empire is divided between it's religious dogma, and it's technology base, both of which are so intertwined that it's impossible to tell between them. But they're forever in the shadow of their former glory, when they had mapped the entire world, before fully half their champions rebelled. Now the Empire ticks along, their figurehead an undead monstrosity, a geomantic focus for navigators across the globe, kept alive only by the sacrifice of the finest minds the Empire could have provided... without the realisation that, if they were kept alive, they could drag the Empire out of this mess.

Some interesting ideas here.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Werekoala

I did a few sessions of a fantasy/40k type setting. Semi-sentient golems with the souls of "wounded" or dying people put into them (or political/spiritual undersireables), spells so powerful that they were literally powered by burning up low-level magic users. Undead armies generaled by ancient black dragons with bone golem 10 stories high that were made of thousands of smaller skeletons that broke apart and attacked once they breeched the castel walls. Magictech and steampunk, political fighting between the priests and the mages, etc. etc. Was kinda cool.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Ladybird

Quote from: Werekoala;460996spells so powerful that they were literally powered by burning up low-level magic users.

Oooh, deliciously grimdark, in an even more callous way than the Emperor himself.

"Those with magical talent will be tested, and divided between Fuel and Powers. If you are strong enough to handle the magical energies involved, you will be a Powers. The Empire will grant you live, in order that you serve it to the best of your ability, which includes the destruction of those unworthy of using magical talents, or that otherwise cannot be trusted with them.

If you are Fuel... you are their fuel."

The Imperium's utter reliance upon, and yet utter hatred of, psykers, is a definite Theme that needs to be kept.
one two FUCK YOU