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Back to the Future: What out of print games are you playing?

Started by Persimmon, November 05, 2021, 10:42:13 AM

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Persimmon

So back in the spring in a fit of Tolkien rpg nostalgia I backed the KS for the new edition of The One Ring being published by Free League.  I had never actually played the first edition , but had checked out some of their Adventures in Middle Earth products, which I disliked, largely because it seemed like they were just shoehorning too many mechanics into the game in an attempt to essentially make players relive The Hobbit or The Lord of the Rings.  In particular they had all these rules for journeys, audiences, patrons, etc.  And what I found quite annoying is that they all seemed to involve lots of dice rolling to essentially predetermine outcomes that really should just be roleplayed.  In fact, I find this to be true of a lot of so-called "modern" storytelling games.  They claim to be all about the roleplaying experience rather than roll playing, but in practice it's kind of the opposite.

Free League said that they were changing the rules some to streamline this and I decided to back the game in part because of this and because I liked the look of it.  So, fast forward to a few weeks ago and we got the pdfs for the new version of The One Ring.  And it's still kind of a convoluted mechanical mess with way too many fiddly rules, extra die mechanics and the like for something trying to call itself rules light.  However, over the past few months I've been watching lots of reviews of the old MERP system from Iron Crown on youtube.  I have nearly the complete run of MERP products.  And in fact, while it is a bit heavy on the rolls and tables, the basic mechanics are in fact more unified and simpler than TOR.  Plus, I already know how to play it.  And, while one could argue that the "feel" isn't quite authentic to Tolkien's vision, for me that's actually a strength.  I don't want to replay LOTR, I just want to game in Middle Earth (some of the time, at least).  The MERP products are actually much more creative & open-ended than any subsequent Middle Earth RPG has been.  So I think I'll just convert the new TOR material back to MERP and start a new campaign next year or simply sell the TOR stuff and stick entirely with MERP. 

So this got me curious as to what other out of print games are people playing and why? Is it pure nostalgia?  Familiar and/or superior mechanics?  All of the above?  I guess with places like Drivethru around, many things aren't really entirely out of print these days, but I was just curious.  I know lots of games or IP's have gone through various iterations & companies and it's fun to see why people favor specific versions.

KingCheops

Lol how dare they try to make me simulate The Hobbit or The Lord of the Rings in a game called Adventures in Middle Earth?  Just poking fun at you no harm meant.

I'm running an AD&D 2e game which is a pure nostalgia kick for me and most of the players.  However, it was brought on by our one friends who is significantly younger than us who'd never played 2e and wanted to give the old school a try.

Aglondir

I was on the fence with the Kickstarter and decided not to fund. I fell for the nostalgia/collector impulse with the first edition, and it never hit the table. I think LOTR RPGs are a tough sell. I didn't like the look and feel of the new edition, it reminded me too much of Symbaorum:

https://www.symbaroum.com/

Which I like, but not for Middle Earth.

I know what you're saying about the ICE version. It's not perfect, but there's something about the line that draws me in. Maybe it's the Old School straight-forwardness. Or the passion the ICE team had for the source material.



GeekyBugle

Quote from: Aglondir on November 05, 2021, 11:58:19 AM
I was on the fence with the Kickstarter and decided not to fund. I fell for the nostalgia/collector impulse with the first edition, and it never hit the table. I think LOTR RPGs are a tough sell. I didn't like the look and feel of the new edition, it reminded me too much of Symbaorum:

https://www.symbaroum.com/

Which I like, but not for Middle Earth.

I know what you're saying about the ICE version. It's not perfect, but there's something about the line that draws me in. Maybe it's the Old School straight-forwardness. Or the passion the ICE team had for the source material.

IMHO LotR, John Carter, Star Wars, Buck Rogers and similar games based on an IP suffer from the fact that you either play as the main characters of the books/movies/tv shows or you can never be THE HERO. You can be a hero but never the protagonist of the main arch unless you're playing the main arch and who wants to play the main arch? It's not a railroad, it's worst than that.

Much better to take the core principles/motiffs and build a game around those, free from the constraints of the known lore/canon of the IP that inspired the game.

But that's just my opinion man.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

FingerRod

Not playing again...yet, but still worth a reply.

I went down one of my rabbit holes a couple weeks ago and started to revisit LBB Traveller. This is the second time in as many days I am mentioning it, so it is only a matter of time before I crack open a fresh new composition notebook and start designing a campaign.

Persimmon



IMHO LotR, John Carter, Star Wars, Buck Rogers and similar games based on an IP suffer from the fact that you either play as the main characters of the books/movies/tv shows or you can never be THE HERO. You can be a hero but never the protagonist of the main arch unless you're playing the main arch and who wants to play the main arch? It's not a railroad, it's worst than that.

Much better to take the core principles/motiffs and build a game around those, free from the constraints of the known lore/canon of the IP that inspired the game.

But that's just my opinion man.
[/quote]

That's a valid point.  So one of the things I really like about MERP is that the default time frame is the middle of the Third Age, about 1400 years before The Hobbit/LOTR.  So, you've got enough things that are familiar, but you can also fight the forces of the Witch King of Angmar, etc., and not be too worried about screwing with the canon, if that's what you're worried about.  And they developed lots of places Tolkien never really details, like Harad, so you can pretty much go nuts down fighting ringwraiths and their minions or whatever.  But, if you really want, you can still interact with Elrond, Gandalf, Galadriel, etc., and they do give stats for all the LOTR heroes if you really wanted to play late Third Age.  The later Middle Earth games don't allow for that because they set their adventures in the late Third Age so you're kind of constrained by canon.  And then TOR really tries to reinforce this with their gimmicky "phases" system that shoehorn you into journeys, audiences, fellowship phases, etc.  I'm sure that appeals to some, but I prefer a bit more freedom in plot and adventure construction.

Lynn

Quote from: GeekyBugle on November 05, 2021, 12:20:26 PMIMHO LotR, John Carter, Star Wars, Buck Rogers and similar games based on an IP suffer from the fact that you either play as the main characters of the books/movies/tv shows or you can never be THE HERO. You can be a hero but never the protagonist of the main arch unless you're playing the main arch and who wants to play the main arch? It's not a railroad, it's worst than that.

You can always play with that.

I ran a campaign of MERP / RM in which the party met Thorin just after he met with Gandalf. Thorin hedged his bets by offering the party their weight in gold if they slay Smaug. Ultimately, they did, but after a full year of playing every other week. They did meet the 'company' twice along the way.  The final combat also killed about 2/3 of the party. I totally allowed them to change 'history'.
Lynn Fredricks
Entrepreneurial Hat Collector

S'mon

I'm currently playing in two 4e D&D campaigns (Nentir Vale & Forgotten Realms) and should be GMing it in a couple weeks.

Last year I ran a 28 session Mini Six campaign set in Primeval Thule.
Shadowdark Wilderlands (Fridays 6pm UK/1pm EST)  https://smons.blogspot.com/2024/08/shadowdark.html

GeekyBugle

Quote from: Lynn on November 05, 2021, 01:23:10 PM
Quote from: GeekyBugle on November 05, 2021, 12:20:26 PMIMHO LotR, John Carter, Star Wars, Buck Rogers and similar games based on an IP suffer from the fact that you either play as the main characters of the books/movies/tv shows or you can never be THE HERO. You can be a hero but never the protagonist of the main arch unless you're playing the main arch and who wants to play the main arch? It's not a railroad, it's worst than that.

You can always play with that.

I ran a campaign of MERP / RM in which the party met Thorin just after he met with Gandalf. Thorin hedged his bets by offering the party their weight in gold if they slay Smaug. Ultimately, they did, but after a full year of playing every other week. They did meet the 'company' twice along the way.  The final combat also killed about 2/3 of the party. I totally allowed them to change 'history'.

That's the only other way to play in those universes, you have to allow the party to destroy canon. Which is fine and dandy if the party:

a) doesn't know/care about the canon.

b) knows/cares but is fine with going against it.

Building your own world inspired by frees you from any constraints placed on you by the IP's lore.

Now you can be THE HERO not just a hero. Doesn't mean you'll be but you totally can.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Lynn

Quote from: GeekyBugle on November 05, 2021, 01:37:13 PM
That's the only other way to play in those universes, you have to allow the party to destroy canon. Which is fine and dandy if the party:

a) doesn't know/care about the canon.

b) knows/cares but is fine with going against it.

Building your own world inspired by frees you from any constraints placed on you by the IP's lore.

Now you can be THE HERO not just a hero. Doesn't mean you'll be but you totally can.

When I ran it, I did not reveal how I would handle canon to the players. It got especially interesting when the players knew that Bilbo should already have had the One Ring.

One of the modules / settings of MERP includes a 'Lesser Ring of Power' which the party found. The member that held it felt a strange attraction to Bilbo, but they didn't pursue it.

I have to say that the MERP products were for the most part, really good. The first campaign setting "The Courts of Ardor" which happens in the far south of ME was especially clever.
Lynn Fredricks
Entrepreneurial Hat Collector

Persimmon

Quote from: GeekyBugle on November 05, 2021, 01:37:13 PM
Quote from: Lynn on November 05, 2021, 01:23:10 PM
Quote from: GeekyBugle on November 05, 2021, 12:20:26 PMIMHO LotR, John Carter, Star Wars, Buck Rogers and similar games based on an IP suffer from the fact that you either play as the main characters of the books/movies/tv shows or you can never be THE HERO. You can be a hero but never the protagonist of the main arch unless you're playing the main arch and who wants to play the main arch? It's not a railroad, it's worst than that.


Building your own world inspired by frees you from any constraints placed on you by the IP's lore.

Now you can be THE HERO not just a hero. Doesn't mean you'll be but you totally can.

I have my own world.  But sometimes we want to play in Middle Earth.  So we play various iterations of D&D in my setting and MERP in Middle Earth.  I've also converted and modified some MERP modules for my settings because their maps and layouts tend to be pretty good.  For example I converted Dol Guldur to White Doom Mountain and Gundabad to Mount Faengmar.

KingofElfland

The strength of the MERP line was the fact that ICE knew that it was the setting, not replaying the stories, that drew people to Middle Earth. There's no canon protection in the line anywhere (except maybe the NPC books which focused on high level play—but just about RM2 stuff assumes you're going the 50+ level mode).
Their setting and adventure books focus on the world and enjoying it. And yes, it's not exactly Tolkinesque (more than it gets credit for, because Tolkien himself doesn't fit a lot of purists' expectations), but they did a good job of making a Middle Earth that is actually good for gaming.

Mistwell

Here I was thinking this thread would be about am out of print version of a Back to the Future RPG.

Which...could be good? Maybe?

tenbones

I've said it many times - I find it bizarre my most popular game for my group is me running MSH. It literally came out of nowhere, I had to really convince them to try it, (we were all hardcore D&D players), but once they got the taste.... the hooks were in. Now whenever we decide to fire up a new campaign it's *always* on the list of possibilities.

So MSH, WoD 20th Anniversary editions, Talislanta (any edition), Atlantis  are the only out of print games that really will have a chance to be played at my table.

OOP games that I'd run in a heartbeat if my players asked - AD&D 1e/2e, WEG Star Wars, NWoD.

Shawn Driscoll

Quote from: Persimmon on November 05, 2021, 10:42:13 AM
So this got me curious as to what other out of print games are people playing and why? Is it pure nostalgia?  Familiar and/or superior mechanics?  All of the above?  I guess with places like Drivethru around, many things aren't really entirely out of print these days, but I was just curious.  I know lots of games or IP's have gone through various iterations & companies and it's fun to see why people favor specific versions.

I still go with the Serenity RPG (with the Big Damn Heroes rules) because I like the game mechanic. I'll never play Firefly though because it's pretty much Fate mechanics.