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Back to /never left 3.5?

Started by Aos, March 14, 2011, 05:04:18 PM

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Seanchai

Quote from: oldgamergeek;446544I know this will break the 4vengers hearts but that's the way it goes.

It doesn't.

First and foremost, I don't give a damn what people who aren't in my group are playing. You like Pathfinder? Awesome! Enjoy!

Second, at least according to one retailer, 4e is still outselling Pathfinder by a good margin in my area and when I checked out the booklet for a local con, there were pages of RPGA 4e games, but less than a handful of Pathfinder ones...

Seanchai
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Aos

Quote from: oldgamergeek;446544Never left 3.0/3.5 but I only play it about every other month . One thing I noticed was the listings for a convention I am attending has NO RPGA listing (the schills for WOTC)and only one or two 4th edition games. Path Finder society will be there and I saw a bit of old school stuff . I know this will break the 4vengers  hearts but that's the way it goes.

Do as you will, but this thread is not about 4e.
You are posting in a troll thread.

Metal Earth

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Nicephorus

Quote from: oldgamergeek;446544Never left 3.0/3.5 but I only play it about every other month . One thing I noticed was the listings for a convention I am attending has NO RPGA listing (the schills for WOTC)and only one or two 4th edition games. Path Finder society will be there and I saw a bit of old school stuff . I know this will break the 4vengers hearts but that's the way it goes.

RPGA has always been a weird subset of gamers.  The number of RPGA/Pathfinder evetns depends on how organized those groups are locally and if there is a leader willing to put in the effort to set them up.
 
I tried a local con recently.  It was 35% RPGA, 30% Pathfinder Society, 20% boardgames, 10% slobs trying to pitch their new awful games, 5% rpgs not tainted by RPGA/Pathfinder society.

Sacrificial Lamb

Quote from: Aos;446331True20 is the only d20 variant that I've played extensively. I eventually grew to hate the damage track, though- which is what drove me back to OD&D. I hate hit points too, but with a critical/wound system bolted on, I can live with them.

Have you tried Paizo's Critical Hit and Critical Fumble decks? They can make combat a little more interesting. The decks are designed for both D&D 3.5 and Pathfinder.

Benoist

Quote from: Sacrificial Lamb;446653Have you tried Paizo's Critical Hit and Critical Fumble decks? They can make combat a little more interesting. The decks are designed for both D&D 3.5 and Pathfinder.
These are really fun to use. :)

Sacrificial Lamb

#35
Quote from: Benoist;446654These are really fun to use. :)

They are fun. I like the extra random element they bring to the game. :)

Aos

Quote from: Sacrificial Lamb;446653Have you tried Paizo's Critical Hit and Critical Fumble decks? They can make combat a little more interesting. The decks are designed for both D&D 3.5 and Pathfinder.

I use my d4 crit table.

1. Minor Wound: 1d4 days to heal [-1 to all die rolls and - 1d4-1 to movement rate during the recovery period].

2. Major Wound: 2d8+2 days to heal [-3 to all die rolls and -1d6+1 to movement rate during recovery period].

3. Grievous Wound: d30 +10 days to heal. [-6 to all die rolls and movement reduced to 1 during recovery period]. Note: A character with a grievous wound must be stabilized within 10 rounds or make a successful saving throw otherwise the wound becomes a mortal wound, and all related conditions apply.

4. Mortal wound: Save or die. A successful save reduces the damage to a Grievous Wound with doubled recovery time. A failed save results in death in 1d6-1 rounds. AT THE REFEREE'S DISCRETION dead character may be healed by miraculous means (super science or magic) for 1d100 rounds after death.
You are posting in a troll thread.

Metal Earth

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Sacrificial Lamb

Quote from: Aos;446658I use my d4 crit table.

1. Minor Wound: 1d4 days to heal [-1 to all die rolls and - 1d4-1 to movement rate during the recovery period].

2. Major Wound: 2d8+2 days to heal [-3 to all die rolls and -1d6+1 to movement rate during recovery period].

3. Grievous Wound: d30 +10 days to heal. [-6 to all die rolls and movement reduced to 1 during recovery period]. Note: A character with a grievous wound must be stabilized within 10 rounds or make a successful saving throw otherwise the wound becomes a mortal wound, and all related conditions apply.

4. Mortal wound: Save or die. A successful save reduces the damage to a Grievous Wound with doubled recovery time. A failed save results in death in 1d6-1 rounds. AT THE REFEREE'S DISCRETION dead character may be healed by miraculous means (super science or magic) for 1d100 rounds after death.

That looks doable. You get a crit on a natural 20, right?

Oh, also...WFRP 2e has a series of Critical Effects tables that could probably be adapted to D&D-style games. If you have that game, you might want to give those tables a test drive.

RPGPundit

I have serious trouble with these "x days to heal from z wound" type of injury mechanics in a game that posits amazing magical healing that the PCs are likely to have access to.  How do they account for that? If you get healed by the party cleric up to full hit points, in what way would they justify your still having to spend a month in bedrest?!

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Aos

#39
Quote from: RPGPundit;446918I have serious trouble with these "x days to heal from z wound" type of injury mechanics in a game that posits amazing magical healing that the PCs are likely to have access to.  How do they account for that? If you get healed by the party cleric up to full hit points, in what way would they justify your still having to spend a month in bedrest?!

RPGPundit

A serious problem? Not at all. I don't do hit points the same way, for one thing, they come back much more quickly and burning a spell on them would just be a waste of a spell- except in very special circumstances. The 1 hit point a day recovery rate is what I have a serious problem with. Any way you slice it, imo, it is crap.

Cure light wounds- cures a minor wound- result 1 on the table.
Cure serious wound-cures a major wound- result 2 on the table or reduces a grievous wound to a major wound, which can in turn be cured with another cure serious wound.
It's not that hard.
There is no further need for bedrest, I'm not sure why you would assume there would be.
You are posting in a troll thread.

Metal Earth

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Aos

Quote from: Sacrificial Lamb;446663That looks doable. You get a crit on a natural 20, right?

.

Yes; however you also have to take a roll on the table whenever you drop to zero hit points or get hit with a firearm or an energy weapon. However, unless the character has 0 hit points they get a save, the target get a saving throw, or just takes normal hit point damage.

At pundit: Also- spell casters are pretty rare in my setting (which I'm fairly certain you would categorize as  "to weird to live"). Anyway, that reminds me i need to redo all the spell lists and modify some more spells.
You are posting in a troll thread.

Metal Earth

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RPGPundit

I see. Well, I presumed "takes xd8 days to heal" or whatever would mean you'd be seriously gimped.  But I like your deal about cure light/moderate/serious/etc. being able to cure the equivalent injury level.

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Aos

Quote from: RPGPundit;447049I see. Well, I presumed "takes xd8 days to heal" or whatever would mean you'd be seriously gimped.  But I like your deal about cure light/moderate/serious/etc. being able to cure the equivalent injury level.

RPGPundit

Looking back at the way I initially presented it, your assumption actually seems pretty reasonable, actually.
You are posting in a troll thread.

Metal Earth

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RPGPundit

Quote from: Aos;447092Looking back at the way I initially presented it, your assumption actually seems pretty reasonable, actually.

Well, the clarification was good, then.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Reckall

> Have you played PF?

I have it but I never played it.

> Did you stick with or go back to 3.5- or some other earlier version of the game?

I'm actually buying more 3/3.5E supplements now than in the whole 3E lifecycle. Right now I have eleven books "in transit" from various sources. :) What I plan to do is browse Pathfinder and use the best 3.5E ---> 3.75E rule revisions, seeing if I can retrofit them to earlier stuff.
 
> Why?

The quality of the writing. Every time there is an "edition war" or even a simple commentary the meat of the arguments does always seem to be the "crunch". Fact is: I think that the 3E era gave us some of the best fantasy supplements ever - ideas wise. I really like reading the books even if I don't plan to use everything in them (I always find something useful anyway).

"Manual of the Planes" and "The Book of Exalted Deeds" were two examples of books I genuinely enjoyed reading from cover to cover simply because they were well written and creatively engaging. "Power of Faerun" is a book I'll almost never use in my games, but the glance it gives at what it means to run a "realistic" fantasy kingdom made for a stimulating reading. And so on.

The 4E books I either bought or browsed, instead, sadly offered just a childish, watered down approach to many of the same topics. They aren't even worth buying for the fluff - let alone the mechanics.

I guess that, for the time being, 3.5E will remain my fantasy RPG of choice.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.