SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

"Avoiding Combat": Fuck, why?

Started by RPGPundit, January 26, 2007, 04:25:39 PM

Previous topic - Next topic

Hastur T. Fannon

Quote from: RedFoxI dunno.  It has a pretty cool setting.  If only it could be easily de-coupled from its mechanics...

Risus

Everything goes better with Risus

(alternatively BESM would be a good fit)
 

RedFox

Quote from: Hastur T. FannonRisus

Everything goes better with Risus

(alternatively BESM would be a good fit)

There's too much baggage.  By which I mean there's too many setting bits that are wedded tightly into special mechanics.  Virtue flaws, anima flare, attunement, charm combos, sorcery and martial arts levels, etc.

It's easier just to use a setting that has something of the flavor of Exalted in a different system than to try a conversion, which is why I use BESM + Uresia.
 

droog

The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Kyle Aaron

I think something people are missing in this thread is the distinction between a conflict and a combat.

A conflict is when at least two people want things that can't be fit together - "Give me your cash!" "No, I want the cash, too!" or "The PM has ruined the country, time for a new PM," "Okay but only if he's from my party!" "No way!"

A combat is a violent way of resolving that conflict.

It's quite possible to have constant conflict without any combats. For example, here on this forum we're often arguing this or that point - we're having a conflict; we try to resolve this conflict by means of discussion and argument. It's not less interesting a conflict simply because we're not using swords or firearms (though sometimes I think... no, forget that I brought it up).

In a roleplaying game, one of the things which is interesting is the conflicts which arise, between NPCs, PCs, between NPCs and PCs, between love and duty, honour and reward, and so on. Some of these conflicts can be resolved by combat, and combat itself is exciting and fun (at least when it's only roleplayed). But they need not be resolved by combat. Sometimes just the threat of combat will make the other guy back down, and sometimes it needn't even be brought up, things can be resolved by negotiation, bribery, blackmail, and so on.

It's not either mass slaughter or Hippie Free Love d20. There's a whole swag of things you can do in between those; some of them involve combat, but most don't.

If we roleplay for challenges, well honestly resolving conflicts without smacking the other guy in the head is often more challenging than simply slotting him. It doesn't take much brains or creativity to say, "my character draws his sword." Figuring out other ways out of the situation takes a lot more creativity and imagination.

Sometimes we don't want to be bothered by that, and want the vicarious release that roleplayed combat brings, and that's fair enough. But sometimes we'd like to try something else.

So in summary, sometimes we avoid combat because it takes creativity and challenges us. Sometimes we avoid combat because it's fun.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

RedFox

Quote from: droogSeen this, Red?

No.  It looks fascinating but sadly I'm completely unfamiliar with HeroQuest.