This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Damage

Started by One Horse Town, April 09, 2010, 08:47:00 PM

Previous topic - Next topic

One Horse Town

#45
Quote from: Bloody Stupid Johnson;373442***

With the toys damage track, so the 'damage' is actually a roll to see which sort of damage you take?  It could almost work off an attack roll, D&D style - roll to hit and if you get their full AC they're hurt. Hit their 'touch' AC and it still gets armour or equipment, and a critical means an internal system? (sorry don't know what sort of dice rolls you're using)

You could lump 'armour' and 'equipment together - or 'equipment' and 'hit points' for that matter - since you'll probably need a roll to see which piece of equipment got destroyed anyway, you could include your 'armour' or 'hit points' on the list as an item.

I was thinking along these lines for the damage track mentioned in a previous post

3                
Helmet                              
Gauntlets            
Breastplate                        
                                       
2
Flashlight
Shovel

4
Winded
Surface Wound
Minor Wound
Major Wound

3
Voicebox
Batteries
Skeleton

Therefore, with the 6 damage mentioned in that post, the character would be winded.

Characters will have different damage tracks depending on what they are capable of carrying and what modules they have. So the same 6 damage to someone without armour might go all the way to the Internal damage section.

LordVreeg

Quote from: One Horse Town;373493I was thinking along these lines for the damage track mentioned in a previous post

3                
Helmet                              
Gauntlets            
Breastplate                        
                                       
2
Flashlight
Shovel

4
Winded
Surface Wound
Minor Wound
Major Wound

3
Voicebox
Batteries
Skeleton

Therefore, with the 6 damage mentioned in that post, the character would be winded.

Characters will have different damage tracks depending on what they are capable of carrying and what modules they have. So the same 6 damage to someone without armour might go all the way to the Internal damage section.

so what happens to the helmet, shovel, etc?  
Are they damaged at all?  In most systems i'd say maybe yes, maybe no, but in a damage track, I think it seems more likely yes.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

One Horse Town

Quote from: LordVreeg;373494so what happens to the helmet, shovel, etc?  
Are they damaged at all?  In most systems i'd say maybe yes, maybe no, but in a damage track, I think it seems more likely yes.

At this point i'm thinking along the lines of a type of 'saving throw.' Roll a dice, results - 1,2 cosmetic damage, 3,4 damaged (some kind of modifier to usage), 5,6 destroyed.

Xanther

Quote from: One Horse Town;373520At this point i'm thinking along the lines of a type of 'saving throw.' Roll a dice, results - 1,2 cosmetic damage, 3,4 damaged (some kind of modifier to usage), 5,6 destroyed.

All well and good for a PC, but what of the GM who has a gaggle of orcs to deal with?  Same tracks or not?

This was always my problem with armor gets hurt systems.  The sheer amount of book keeping and dice rolling I'd have to go through.  But then again, large battles with 30+ total combatants is something we seem to do fairly often.
 

StormBringer

#49
EDIT:  Ignore this, I will start another thread, I have a different direction I want to go.

Sorry for the interruption!
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

LordVreeg

Quote from: Xanther;373652All well and good for a PC, but what of the GM who has a gaggle of orcs to deal with?  Same tracks or not?

This was always my problem with armor gets hurt systems.  The sheer amount of book keeping and dice rolling I'd have to go through.  But then again, large battles with 30+ total combatants is something we seem to do fairly often.

It's still a valid point.
Further up this thread there are some mentions of other systems, and I myself mentioned more advanced rules in my own system that I avoid right now.  Hit location for armor, Hit location for avoid, protect, vs slash/mash/thrust..., shock value of HP loss, injury vs damage rolls...these have all been minimized due to what Xanther talks about, group vs group combat.
Basically, there is something of a multiplicity effect for every combatant in a battle.  And what works well with one-on-one or very small unit battles may be far too much paperwork for a 6 vs 30 fight, etc.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.