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High Crunch: Helpful to some?

Started by Shrieking Banshee, January 17, 2021, 02:24:46 PM

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Shrieking Banshee

Quote from: Chris24601 on January 25, 2021, 12:10:11 PMDude, you weren't discussing one specific individual...

I was discussing the people I played my games with asshole. How I had not considered that high crunch may be more helpful to the autistic.

Get off your fucking high horse.

Lord Mhoram

I have done that on quite a few occasions. Usually a superhero Genre. One of the clearest examples - I decided I wanted to play an energy projector, not a superhero trope I play often. I was thinking of possibilities and chose Fire for the style. I had some powers made up and basic structure down for combat, then my mind wandered to what kind of background to have - and I decided on an ex fireman, who got fire powers. Used the superhero moniker "Smoke-eater" and his costume was black with red flame, and he had a classic fireman helmet with SE instead of his station #.

The mechanics came first, but the character was a fully realized character by start of play with background and solid personality.
"Build \'em like a powergamer, but play \'em like a roleplayer." - firesnakearies

FingerRod

I prefer a moderate amount of crunch, but I can get by with games that are a little light or a little heavy. At some point, a total lack of crunch pushes the game off a cliff for me.

Take Fudge. If you kick out Fudge points and a couple other optional rules, it has a little bit of heft to it. I can dig it. Yet, supposedly only a couple steps away is FATE, and I'd rather lay in the bathtub and try to piss on the ceiling than play that game.

Shawn Driscoll

Quote from: Shrieking Banshee on January 17, 2021, 02:24:46 PM
While I would say I always like to make a character around a theme or concept more than around mechanics, I had just entered a discussion with somebody that prefers the character 'crunch' to help them make a character and understand the 'things you can do'.

I always attributed this behaviour to just power gaming or being munchkiny, but the person I had this conversation with is a good friend who has never been somebody like that.
It got me thinking about the other people I know or have played with that prefer high crunch because well...They probably have light autism.

I had recently been disavowing crunch in my games, but the nature of how higher crunch can be helpful to some has just got me thinking.

What do you think about the subject?
Facilitating a computer RPG system and setting to your players by hand is what I would consider crunch.