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Have you guys seen Tavern Tales?

Started by Monster Manuel, May 28, 2014, 10:47:49 AM

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Monster Manuel

I have nothing to do with this game, but I wish I wrote it. :D I found it when I was about to start writing my own fantasy game, and found that it did most of what I wanted to do already.

Link here.

It's a fantasy game inspired by various editions of D&D, Fate, and Dungeon World. Despite being considered narrative, I didn't see it on my first read- it had to be pointed out.

It's a very freeing kind of game; it's not skill, class or race-based. Instead, you choose themes such as "Faith" and "Undead", which give your character different capabilities. You define your race the way you want to (with permission from the GM), drawing on your character's themes.

For example, choosing "Faith" and "Command" could give you a military leader paladin type, or it could give you an angelic general.

The combat system is fun and allows for unexpected turns beyond simply bashing your opponent until they fall down. The game has a brilliant system of distances and scale that works as well for concrete measurement as it does for abstract.

It's not purely combat-centric- each theme has abilities that fit under combat, exploration, and interaction (with other characters/beings). You have to have as close to an equal amount of abilities under each category as possible.

Monsters are interesting and fun, and are meant to have secrets to be uncovered that will make them easier to beat. For example, if you lure an acidic ooze onto a wooden bridge, it will eat through it and take falling damage.

Magic items are mysterious and range from workaday items like bags of holding, to artifacts with the capability to change reality itself. They usually have interesting origin stories that don't involve spending gold.

That's just a bit of it. It's a short game that I was able to read over a few hours. I think it's worth checking out. Any gaps you see in it will be filled eventually- it's not 100% finished yet.

The main issue I have with it is that it's possible to autocrit in certain situations. The game's meant to be house ruled, so I'd change this to simply making it more and more likely to succeed, and thereby crit. I'd rather keep chance in my games.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.