This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Teaching old gamers new games

Started by The Butcher, September 25, 2011, 11:24:41 AM

Previous topic - Next topic

Ancientgamer1970

I am extremely diverse when it comes to rpg's, board games, and miniature games.  

I will give every game the benefit of the doubt until I have played it a few times as a player and hosting it a few times as a DM, GM, CM, or whatever before I make a final determination whther or not its worthy of my attention from thereon.

What I will not do is look at games with a closed mind or a narrow view based on others peoples opinions who went into that game already with a negative perspective on it.

In other words, the sky is the limit...

S'mon

Quote from: noisms;481630I should add I just don't get the weird inertia some people apparently have about system. Why not give it a go, whatever it is? If you don't like it fine, drop it and do something else.

The "time constraints" thing doesn't really persuade me. I'm a working adult with a family, I have limited time: my perspective is more that I want to try as much variety as possible in the limited time I have.

I often find it really hard understanding new games systems.  The rules-grokking part of my brain doesn't seem to work too well any more.  

Most recently I struggled with Savage Worlds; before that 4e D&D.  I've never been able to understand the starship combat system in any edition of Traveller.

I'm always impressed by people who can eg turn up to a 4e D&D game, never having played it before, create a complicated PC (any PHB PC except archer Ranger) with pencil & paper, and then run them effectively right away.

David R

Quote from: The Butcher;481620Is this a thing in your group? Do you meet any sort of resistance when introducing new games? Do they jump at the chance of trying new games?

My former crew only had experience with TSR games and older versions of D&D. They played some Traveller but that's it. When I hooked up with them they were ready for something new so we played :

WFRP
Over the Edge
Dogs in the Vineyard
BESM
In Harms Way
Blood Games II
Sorceror
Castle Falkenstein
Fudge


Yeah, a few games. As I said they wanted something new and they were real system monkeys...is that the term. They could pull apart a set of rules and rebuild it.

Regards,
David R

LordVreeg

Quote from: David R;481761My former crew only had experience with TSR games and older versions of D&D. They played some Traveller but that's it. When I hooked up with them they were ready for something new so we played :

WFRP
Over the Edge
Dogs in the Vineyard
BESM
In Harms Way
Blood Games II
Sorceror
Castle Falkenstein
Fudge


Yeah, a few games. As I said they wanted something new and they were real system monkeys...is that the term. They could pull apart a set of rules and rebuild it.

Regards,
David R

the best systems make good toolkits.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Simlasa

I've got my comfortable favorites that I like to be playing... but as long as I'm getting that fix on a somewhat regular basis I'm happy to try anything.
Though I hate jumping from game to game without ever settling in for a longer run.
However, in our group I'm the odd-man-out for gaming tastes... they're all much bigger system-snobs than I am... and basically refuse to play anything I've suggested... so we've been playing the same two games for years.

RPGPundit

I've never had this kind of problem.  My players don't really feel like they have to have a special attachment to a particular system.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Phillip

It depends to an extent on the investment demanded. The people with whom I play regularly don't have a lot interest in "game systems".

We recently had our first session of Twilight: 2000, but we didn't learn much more about the 'mechanics' except to toss a ten-sider when the GM called for it. That was hailed as a lot of fun.

A go at D&D 3e was very short lived, largely because of the slow pacing partly due to volume of rules the players were expected to learn. Champions got shot down (before I joined) partly because the genre did not appeal but partly also because of the seeming complexity of the rules set.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.