SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Are there other games that Gygax or Arneson published?

Started by Cathal, April 18, 2023, 09:55:34 PM

Previous topic - Next topic

Cathal

I found other books by Gary Gygax "Living Fantasy" and "World of Builder" and editor for "Books of Names"

"I tell everybody it's gonna work that way, because I said so. So, sit down, grow up and let's go." - Tim Kask
About the rules... "Give it to us raw, and wriggling."

Baron


Chainsaw

Quote from: Brad on April 19, 2023, 09:26:48 AM
Dangerous Journeys is a legitimately decent game, albeit pretty opaque in some places in true Gygaxian fashion. It's sad Gygax got sued because it is nothing like D&D for the most part. TSR just wanted to fuck with him, that much is apparent.
Remember when it came out. Looked really cool. Bought it, always wanted to run it, never did. With today's online resources, should be much easier to figure out.

Cathal

I can see that Arneson did not publish anything else. Any reason of that? Because Gygax even having people trying to screw him over, he published games, books, and articles.
"I tell everybody it's gonna work that way, because I said so. So, sit down, grow up and let's go." - Tim Kask
About the rules... "Give it to us raw, and wriggling."

jhkim

Quote from: Cathal on April 26, 2023, 11:34:43 AM
I can see that Arneson did not publish anything else. Any reason of that? Because Gygax even having people trying to screw him over, he published games, books, and articles.

I don't know, but what I've heard is that Arneson was an innovative wargamer and game-master, but he had a difficult time as a writer. Gygax on the other hand was a prolific writer who could easily fill a page with material.

capvideo

I opened the shrink-wrap on my copy of Cyborg Commando, that I found in a dollar store of all places. It's an interesting game. The mechanics are a lot like Dangerous Journeys, especially character stats. There are three basic stats: Mental, Neural, and Physical. They are broken out into three substats each, Capacity, Integrity, and Recovery, for a total of 9 stats.

This compares closely to the Mental, Physical, and Spiritual traits in Dangerous Journeys, and the mechanic is similar to how Dangerous Journeys stats are broken into two substats per basic stat which are then further subdivided into Capacity, Power, and Speed for each substat, for 18 stats.

I've never run Cyborg Commando, but it seems like it would be easier to run than Dangerous Journeys.

DocJones

Arneson wrote an adventure for Flying Buffalo's 'Mercenaries, Spys, and Private Eyes' called 'The Case of the Pacific Clipper'.
He was also involved in some of their City Books.

I played in a 'Don't Give up the Ship' event run by Dave at GenCon in Milwaukee.. a recreation of the battle of the Nile. 
I think he was much more into miniatures and especially naval as I remember he talked about rule sets along that line,
although I don't know if he published them.

GhostNinja

Quote from: capvideo on April 26, 2023, 12:29:59 PM
I opened the shrink-wrap on my copy of Cyborg Commando, that I found in a dollar store of all places. It's an interesting game. The mechanics are a lot like Dangerous Journeys, especially character stats. There are three basic stats: Mental, Neural, and Physical. They are broken out into three substats each, Capacity, Integrity, and Recovery, for a total of 9 stats.

This compares closely to the Mental, Physical, and Spiritual traits in Dangerous Journeys, and the mechanic is similar to how Dangerous Journeys stats are broken into two substats per basic stat which are then further subdivided into Capacity, Power, and Speed for each substat, for 18 stats.

I've never run Cyborg Commando, but it seems like it would be easier to run than Dangerous Journeys.

Did the dollar store shrink wrap it or was it in the original shrink wrap (if you know)?
Ghostninja

David Johansen

I'm pretty sure Dave Arneson also wrote the Shadowrun adventure The DNA DOA which is a dungeon crawl.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

capvideo

Quote from: GhostNinja on April 26, 2023, 01:50:58 PMDid the dollar store shrink wrap it or was it in the original shrink wrap (if you know)?

That was a *long* time ago, probably in the nineties. I don't even really remember if it was shrink-wrapped. My recollection is  that it was not a store that sold used items but specialized in discontinued merchandise.

I don't recall that it was missing anything, although I'd have no way of recognizing which dice in my collection came with it, if I even still have them.

GhostNinja

#25
Quote from: capvideo on April 26, 2023, 02:41:43 PM
Quote from: GhostNinja on April 26, 2023, 01:50:58 PMDid the dollar store shrink wrap it or was it in the original shrink wrap (if you know)?

That was a *long* time ago, probably in the nineties. I don't even really remember if it was shrink-wrapped. My recollection is  that it was not a store that sold used items but specialized in discontinued merchandise.

I don't recall that it was missing anything, although I'd have no way of recognizing which dice in my collection came with it, if I even still have them.

That's fine.   It would be cool if it was new and you got it brand new for a dollar.

Just checked Ebay.  People are sure asking a lot of money for their copies of CC.  Not sure there is that there is that much of an interest for it
Ghostninja

Cathal

Quote from: David Johansen on April 26, 2023, 02:38:32 PM
I'm pretty sure Dave Arneson also wrote the Shadowrun adventure The DNA DOA which is a dungeon crawl.

Interesting thank you for sharing.




Maybe I have the wrong impression, but Eric J Holmes published more books that Arneson?

The first edition of the Basic D&D, The Maze of Peril, Fantasy Role Playing Games and some novels.
"I tell everybody it's gonna work that way, because I said so. So, sit down, grow up and let's go." - Tim Kask
About the rules... "Give it to us raw, and wriggling."

capvideo

Quote from: capvideo on April 26, 2023, 02:41:43 PMI don't recall that [Cyborg Commando] was missing anything, although I'd have no way of recognizing which dice in my collection came with it, if I even still have them.

Silly me. I considered this such a lucky find that I put those dice in my "emergency dice" bag for use only on special rolls. (That bag also contains the last remaining crayoned-in cheap plastic TSR white d20 that I used to use back in the eighties.) I discovered them at NTRPGC when I opened that bag up and remembered putting them there and why.

So yes, I definitely got the dice with it.

Omega

Quote from: Baron on April 19, 2023, 05:10:30 PM
As for games, there was Don't Give Up the Ship, which they both worked on:

https://en.wikipedia.org/wiki/Don%27t_Give_Up_the_Ship_(game)

I think I had that once.

Arneson, Gygax and Kar?

oops Car. Same guy as wrote Dawn Patrol.

Omega

The Blackmoor Expert series of modules and setting material for BX/BECMI was written by Arneson and Ritchie except for the last one.
DA1 - Adventures in Blackmoor
DA2 - Temple of the Frog
DA3 - City of the Gods
DA4 - The Duchy of Ten