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Are Right-Wing RPG Safety Tools Better Than Left-Wing Safety Tools?

Started by RPGPundit, November 03, 2023, 04:48:03 PM

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RPGPundit

Venger Satanis has created what he considers the opposite of an "X Card". But is that a good thing? Or just a dumb thing?
#dnd #ttrpg #osr

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weirdguy564

Right wing safety tools?  You mean guns?

Eh, it depends.  Probably, but we shall see. 

Either way, the best way to be safe is to not play with strangers. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Tod13

First, I admire the people who have RPGPundit do reviews when they know he won't like their product. Kudos Venger (and others).

Second, I like the review and how well RPGPundit tied the Cha'alt cards with storygaming vs GM agency.

Monero

My safety tools are being an adult and not allowing myself to be "harmed" by a fictional make believe game.

Brigman

PEACE!
- Brigs

Exploderwizard

These cards are kind of pointless. If the players don't like the direction the game is going in then they can simply have a talk with the GM and express their concerns. Of course much of this can be eliminated at session 0 if the GM explains what the campaign will be about and what kinds of things the players may experience.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

BadApple

All of this makes me think it's a joke that's gone too far.  It's funny and it would be excellent to do a live stream with them to ridicule leftists but there's no serious game play value here.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

David Johansen

Well, in a fight or a baseball game I'll take my X Lousiville Slugger over an X card any day of the week.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Spinachcat

I like Venger's idea...but NOT during play.

I don't "freeze" or "change" my game for player whims.

I am cool with players to tell me which flavors of a setting they are most interested in BEFORE the game session. Preferably when I propose the campaign. AKA, does this table of players prefer intrigue over combat or do they prefer exploration over both?

I'm against adding politics (of any flavor) to RPGing. Just make a great game.

And Cha'alt is a great game in it's own way (aka great for gonzo fans).

BUT...yelling out "MORE TENTACLES BITCH!!!" during a convention game does sound like hysterical fun.




Venka

Quote from: Brigman on November 03, 2023, 10:31:02 PM
Well Venger's cards are at least funny...

Demanding more ELDRITCH or more GRINDHOUSE EXPLOITATION at instant card speed is, unquestionably, funny.

To whatever degree this is a serious endeavor I've no idea, but I will say that if everyone is on the same page regarding meta-stories I could see it being a lot of fun- outside of that, I wouldn't know how to even go about approaching it.


Kage2020

I avoid them all, but will not deny them to another persons table if they want them or feel that they are necessary.
Generally Confuggled

grimshwiz

If there is a safety tool at the table, then it is not the game table for me (thankfully I rarely play and mainly GM).

I am what is called an adult and can discern what is fictional and in game and what is the real world.

Bunch of soft babies the world has become.

Fheredin

As usual the problem is that Pundit is more interested in not giving his rivals an inch than he is in being correct.

First, the problem with classic story-gaming a la the early 2000s was not that it's inherently a bad idea, but that these story gamers were already aiming towards equity crap in their game design. With very few exceptions, players in these games were all juggling all the GM hats with no specialization of talent, which in turn meant the "story game participation" was incurably average, not better than dice rolls, and certainly not worth the extra hassle. However, if the GM identifies players with unique styles or gifts and delegating things to them to leverage those things, the value proposition radically changes and "story games" start way out-performing classic OSR-RNG gameplay.

The SJWs and their precursors do not recognize individual player talents particularly well if at all because the SJWs in particular view things through the lens of groups and collectives, not individuals. This philosophical flaw holds their game designs back.

I have said it elsewhere; I don't think that safety tools are bad, but that the X-Card was more a rough draft safety tool that people latched onto for simplicity. Good safety tools don't get in the way, and the X-Card is practically all about getting in the way. And again, because SJWs doing the RPG convention circuit love outrage-bait, they will actively resist removing the X-Card, which again leads to a philosophical flaw holding their game design back.

It's like that's a repeating pattern....

Exploderwizard

If players are not bringing real versions of their characters weapons to the table and swinging them about then no safety tools are needed.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.