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Playing a character of the opposite gender

Started by Cipher, April 03, 2024, 09:27:35 PM

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Eirikrautha

I've never played a game where all of the players roleplayed languages before, so I've never had players play different genders (who would want "neuter," anyway?).  Many of my players play different sexes than they are in real life, and it's never caused a problem.  Of course, we don't do romance, nor are we looking to make political statements (so the king doesn't look at the female adventurers and say, "Ewww, what's an icky girl doing in here?  Get thee to the kitchen, wench!").  In our settings, competence is what matters most.  So if a chick strolls in carrying a dragon's head, nobody asks her to make a sandwich...
"Testosterone levels vary widely among women, just like other secondary sex characteristics like breast size or body hair. If you eliminate anyone with elevated testosterone, it's like eliminating athletes because their boobs aren't big enough or because they're too hairy." -- jhkim

Darrin Kelley

There was a player in past games that I wouldn't allow to play female characters except for when we played Macho Women With Guns. Because he was such a rampant mysogynist.
 

HappyDaze

Quote from: Cipher on April 17, 2024, 07:50:13 PM
Quote from: DonJonKeeper on April 17, 2024, 04:15:18 AM
Quote from: Cipher on April 16, 2024, 02:48:39 PM
Quote from: DonJonKeeper on April 16, 2024, 12:23:47 PMI tend to play male characters when I do get the chance to play, although one of my first characters was a female elven archer (inspired by the Larry Elmore Dragonslayers artwork IIRC). Pretty much every other character I've played was male though.

As many others have said, GMs have to roleplay all sorts of NPCs, and despite some wishing otherwise, GMs are not a special breed with roleplay super powers.

Most RPG creeps will play the same no matter what the sex, race, or nature of their PC.



I've heard the argument but to me its not the same.

An NPC is "scene dressing". You don't really make decisions that drive the game as an NPC, or at least you shouldn't.

So, the GM is roleplaying an NPC that may or may not appear ever again in the game. Which is completely different to a player that will play with the same character for an undetermined amount of time.

If you read some stories, some people have played the same character for years, sometimes even decades.


Ideally, the GM should try to get into the mindset of a prominent or important NPC of the opposite gender and make decisions accordingly, but then again by definition the GM will always be twice removed from the NPCs compared to the Players and their characters.

I see your point.

I think the crux of this thread is about the dissonance created when sat at the table and the player doesn't match the character, which comes more to the forefront with the sex of the PC than their race?

Stereotyped behaviours of how the player perceives a character of that sex should behave, while almost completely ignoring how an elf or dwarf may view things in a different way?

I think the difference is that, specially with D&D, non-humanoids are very close to humanoids anyways.

How different is dwarf culture from a human culture that loves bear, stoneworking, metalworking, axes and hammers, tradition and honor?

How different is an orc culture from a human culture that is savage, tribal, competitive, might makes right, fearless and ruthless?


D&D has never created playable species with enough lore and nuance to actually make them alien to the human experience.

So, I think its easier to imagine yourself (as a man) having grown up in a culture like the orcs that I described above and then use that as a baseline for the character. So maybe the character is more evil than you are, and ruthless in ways you would never be, but you can imagine how that change the orc character's mindset because you can imagine that kind of culture since is not completely alien to our own.

It's the rubberhead aliens Star Wars did, where an alien culture is basically like a human culture with some minor differences. That's why its simple.

Yes, your specific homebrew setting is not bound to follow this, but lets be honest, in core D&D has never presented other humanoids as truly alien, and they always have been human-like. To the tune of being called "races" instead of "species" and even able to breed with humans, like half-elves and half-orcs.
What about players that play different races (e.g., a white player playing a black character) as opposed to different sexes? Would this also cause you the dissonance you mention?

DonJonKeeper

Quote from: HappyDaze on April 18, 2024, 11:55:23 PMWhat about players that play different races (e.g., a white player playing a black character) as opposed to different sexes? Would this also cause you the dissonance you mention?

For some players, maybe? For me, no.

I don't have an issue with a player playing any option available, however badly.

Clichéd portrayals (ironic or otherwise) can be fun for some, offensive to others. In the end it's down to each table to moderate what suits them in their own private game right?

DonJonKeeper

I think that The Gamer's: Dorkness Rising (https://en.m.wikipedia.org/wiki/The_Gamers:_Dorkness_Rising) covers this cross gender play quite well.

Fheredin

In my experience about half of players can manage roleplaying the opposite sex just fine and the other half are better controlled with GM-side cruel irony than with hard bans.

Also, I just put a blank on the character sheet for players to fill in for sex or gender. Sure, the LGBTQIA +++ community is in the wrong for telling us there are 72 genders (which basically translates to we have no clue and are making crap up), but Session Zero character creation is not a great place to be having that conversation. Forcing GMs to have it right when they're trying to start a game up would be putting the cart before the horse.