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Aquelarre will be translated to English!

Started by Imperator, October 17, 2013, 02:48:30 AM

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Imperator

According to Nosolorol, the current publishers of the game, the people at Nocturnal Media (the guys who are publishing Pendragon these days) will translate to English the current edition of the game.

Great news! We're starting an Aquelarre game and it's a blast! I really recommend everyone to check out the game if you are interested in Spanish medieval folklore and magic, with a very nice BRP-derived system on top.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Rincewind1

Could you elaborate a bit more? What Spanish medieval feel are we talking about, El Cid era or more War of Two Pedros? Is it actually set in Reconquista Spain or it's Pseudoiberia?
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Opaopajr

Hot damn! :cheerleader:
I hope they keep most of the production values and archaic spells.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
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Imperator

Quote from: Rincewind1;700506Could you elaborate a bit more? What Spanish medieval feel are we talking about, El Cid era or more War of Two Pedros? Is it actually set in Reconquista Spain or it's Pseudoiberia?

Aquelarre can be played in any concrete time during the Middle Ages but, by default, it assumes you will be playing around 1350. Most adventures are set in that period (roughly 14th century), with some expansions (Rinascita and Villa y Corte) moving the timeline to the Renaissance and the 17th century, so you get all swashbuckley.

So it's Reconquista Spain thorugh and through. No fictitious kings, bishops, cults or similar stuff (of course, in some adventures there is this fictitious small village and that, but you get the point). It's as faithful as possible given that the game assumes that magic and monsters are real and that Heaven and Hell are going about their business and figthing in covert ways.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

The Traveller

Quote from: Opaopajr;700517archaic spells.
Interest piqued - what are these?
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

JongWK

Quote from: Imperator;700503According to Nosolorol, the current publishers of the game, the people at Nocturnal Media (the guys who are publishing Pendragon these days) will translate to English the current edition of the game.

Great news! We're starting an Aquelarre game and it's a blast! I really recommend everyone to check out the game if you are interested in Spanish medieval folklore and magic, with a very nice BRP-derived system on top.

This is awesome news.

I remember when my knight's squire died from an infected wound. Can't believe leeching off the bad blood didn't cure him! ;)
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Imperator

Quote from: The Traveller;700567Interest piqued - what are these?
The author of the game is an historian, and made a thorough research about grimoires, Inquisitorial trials and every source he could find so the magic would be as they thought it wasat the time.

There are the following types of spells: Potions, Ointments, Summonings, Talysmans, and Malefices. Each spell requires components, which range from the common (red wine) to the insanely difficult (a gold coin blessed by a Fairy). Ointments and Potions have expiration dates, so you have to prepare and use them before they expire. Most of the spells are related to curses, helping or damaging childbirth, helping or damaging crops, evil eye, moderate healing, love potions and, well, everything medieval people thought witches could do. So no fireballs, but you can fly (it's a high level spell, though) or become invisible (but if someone breaks your talysman, your body breaks)...

Also, you can ask for heavenly help and all that, unless you are dabbling in the dark arts.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

The Traveller

Quote from: Imperator;700657The author of the game is an historian, and made a thorough research about grimoires, Inquisitorial trials and every source he could find so the magic would be as they thought it wasat the time.
Those are the very best types of games, I love it. I'll definetely be picking up a copy when it's done.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Benoist


RPGPundit

Quote from: Rincewind1;700506Could you elaborate a bit more? What Spanish medieval feel are we talking about, El Cid era or more War of Two Pedros? Is it actually set in Reconquista Spain or it's Pseudoiberia?

Its historical Iberia, in the 13th century; so Moors (and Jews, for that matter) are still very much around.

RPGPundit

EDIT: Imperator says 14th century; I don't know if I'm remembering it wrong, but the first game I ran I know I set in the 13th century. I was playing 1st edition, could it be that they pushed the timeline forward? If not, its possible I just decided to set it earlier for my own reasons (the persecution of the Templar order was a theme of that campaign).  My later campaign was set during the time of the Borgias, so it was later.
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Quote from: The Traveller;700567Interest piqued - what are these?

The magic is based on a mixture of spanish folklore and "real" medieval sorcery.

The monsters are likewise based on real Iberian folklore.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Simlasa

This is great news. I've oggled Aquelarre from behind the pane of my inept Spanish. Hopefully it will be a good translation and not be altered to suit American (etc.) tastes.

Ben Rogers

Is everyone human? Or are their other races? (aside from the mentions of "fairies" who "bless gold coins" as magical components)  So, basically, are there *player* races other than human?

I recall playing a game on my computer years ago (early 90s) that was set in that age where the "magic" was praying to various saints of the catholic church and included match-lock firearms. (Wish I could remember the name of it...)

JeremyR

Quote from: Ben Rogers;700783I recall playing a game on my computer years ago (early 90s) that was set in that age where the "magic" was praying to various saints of the catholic church and included match-lock firearms. (Wish I could remember the name of it...)

Darklands, probably.

JongWK

Quote from: JeremyR;700787Darklands, probably.

I played that one. Amazing game for the time.
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)