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Anyone recommed a RPG focused on Martial Arts?

Started by Summon666, May 20, 2023, 03:47:05 AM

Previous topic - Next topic

Omega

Late to this but two recall are.
White Wolf's Combat booklet. and their Street Fighter RPG. I have Combat and it was ok-ish. Never got to see Street Fighter. Odd choice for WW to do a sourcebook RPG on.

Oriental Adventure was not a bad little freeform MA system in it. Got fleshed out a little more in Dragon I think.

Ninjas & Superspies from Palladium was surprisingly robust.


rkhigdon

If you can find it, the old Final Stand rpg is a fun little system Streets of Rage/Street Fighter style martial arts.

Fight! is designed for games in a similar vein, though it's a bit more than I generally want to deal with at the table these days.

Fireborn from FFG was both wonky and epic, and really allowed for some interesting fights once you wrapped your head around the mechanics.  Warning, find the errata document as it really is required for play.

I don't remember a lot about Qin other than we enjoyed it and that it was a toned down Wuxia game that played quickly and was of reasonable complexity.

Rhymer88

There's a Martial Arts book for the Hero System.

quozl

Quote from: Bedrockbrendan on May 20, 2023, 01:53:37 PM
Also I don't know a lot about it but I think there is a preliminary version of a Kung Fu RPG for DCC called Kung Fu Classics Playtest edition on Drivethru.

I'm the author if you have questions. I think Mighty Deeds from Dungeon Crawl Classics are the prefect way to model martial arts moves so I just took that and expanded it and game them to all characters in Kung Fu Classics. I need to write up a lot more examples and upload the latest version.

weirdguy564

I always thought of Palladium Ninjas and Superspies as a supplement to Heroes Unlimited.

That being said, my brothers Ninja was quite strong, defeating one baddie power armored enemy in one hit (art of breaking).  It also helped they were airborne, so really it was the fall that did it.  The ninja just landed safely from great heights, another mystical power he had.

The bad news is that Palladium is a bit obtuse at times, and a lot of the martial arts in N&SS are a bit similar.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Bedrockbrendan

Quote from: quozl on May 31, 2023, 05:46:01 PM
Quote from: Bedrockbrendan on May 20, 2023, 01:53:37 PM
Also I don't know a lot about it but I think there is a preliminary version of a Kung Fu RPG for DCC called Kung Fu Classics Playtest edition on Drivethru.

I'm the author if you have questions. I think Mighty Deeds from Dungeon Crawl Classics are the prefect way to model martial arts moves so I just took that and expanded it and game them to all characters in Kung Fu Classics. I need to write up a lot more examples and upload the latest version.

I am definitely curious. I have seen it pop up here and there on drive thru and was wondering about it. Right now DCC is probably going to be my go to system for D&D style campaigns (that and maybe some old 2E stuff). Is it a whole system or is more of a work in progress?

quozl

What's currently up on DTRPG is incomplete although it gives the basic idea of using mighty deeds for everything. I've streamlined quite a bit since then. I'm striving for fast and simple and still at the same power level as all the other DCC classes in the corebook.

quozl

I just uploaded a new revision of the rules. Next step is to add examples and some Kung Fu spells! Please let me know any thoughts you have.

https://www.drivethrurpg.com/product/348453/Kung-Fu-Classics-Playtest-Edition

Bedrockbrendan

Quote from: quozl on June 02, 2023, 02:41:44 PM
I just uploaded a new revision of the rules. Next step is to add examples and some Kung Fu spells! Please let me know any thoughts you have.

https://www.drivethrurpg.com/product/348453/Kung-Fu-Classics-Playtest-Edition

I am checking it over now. I like the flexibility of it. What kind of magic are you thinking of doing for Kung Fu spells?

quozl

Quote from: Bedrockbrendan on June 02, 2023, 02:57:10 PM
Quote from: quozl on June 02, 2023, 02:41:44 PM
I just uploaded a new revision of the rules. Next step is to add examples and some Kung Fu spells! Please let me know any thoughts you have.

https://www.drivethrurpg.com/product/348453/Kung-Fu-Classics-Playtest-Edition

I am checking it over now. I like the flexibility of it. What kind of magic are you thinking of doing for Kung Fu spells?

Thank you for taking a look!

I plan on just adding a few spells to each level to make the tables at the back easier to roll on. It's hard to roll a 34-sided die, for example. These spells will come from kung fu films. While I would like to add a full magic system based on Chinese magic, I don't know if that's feasible for me.