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Anyone playing the Black Hack?

Started by ArrozConLeche, May 25, 2017, 02:34:11 PM

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cranebump

Quote from: Voros;964809The roll under not on and under seems a pointless complication I just skipped.

Can you get the same odds for roll under (not on) by d20+stat vs 20+(lvl +1)? Makes lvl 9 monster a target 30, lvl 1 a 22, and so on?
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Voros

Good question. I suck at math and so can't answer. It didn't seem to throw the balance of battle off balance but we only played a few sessions as a one shot to try the system out. I want to return to it using the Tekumel hack.

cranebump

I think you can flip it pretty easily using the above. I think I'd tweak the fighter ability to say "add your lvl to the damage roll," and probably work in extra attacks at higher levels. I had an idea of working in a "Maneuvers" chart for nat 20s and totals of 30 or more, but, after running through the idea, it seemed needlessly complicated. I might just want to run the game on its own merits first.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Voros

#18
Yeah you're right, pretty much as easy as switching from descending to ascending AC. I agree about trying out the system without too many additions at first. It does have a speedy B/X feel to the combat.

tanaka84

#19
Quote from: cranebump;964811Can you get the same odds for roll under (not on) by d20+stat vs 20+(lvl +1)? Makes lvl 9 monster a target 30, lvl 1 a 22, and so on?

D20+stat vs 22 (+monster lvl) also keep in mind that two handed attacks add a +2 to the attack (a penalty) so you need to change that to a -2

http://anydice.com/program/bd66


The rolling under (not on) is so that you can always have 5% chsnce of failure, even if you have 20 on a stat

cranebump

Quote from: tanaka84;965287D20+stat vs 22 (+monster lvl) also keep in mind that two handed attacks add a +2 to the attack (a penalty) so you need to change that to a -2

http://anydice.com/program/bd66


The rolling under (not on) is so that you can always have 5% chsnce of failure, even if you have 20 on a stat

If a '1' always fails, you have the same thing the other way.

Thanks for reminder about two hand sword.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Opaopajr

Quote from: LouGoncey;964716The PC rolls to defend...

So wait, it's like a save? I might actually be OK with it.

I have been eying Black Hack for Mirrorshades, so I can play a cyberpunk game with speed and oodles of random tables to keep the game moving.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

tanaka84

Quote from: cranebump;965410If a '1' always fails, you have the same thing the other way.

Of course, that's why the base target number is 22, so you fail on a 1 :).

Cheers!

cranebump

Quote from: tanaka84;965418Of course, that's why the base target number is 22, so you fail on a 1 :).

Cheers!

Derrrrr....that's right. (me learn math someday).:-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Coffee Zombie

This thread got me curious, so I picked it up. Looks simple, clean, and I like how compact and tight the presentation is.
Check out my adventure for Mythras: Classic Fantasy N1: The Valley of the Mad Wizard

cranebump

#25
Looks like you can easily run those OS dungeons, too. For monsters, simply add the AC to the hit roll (if I ran the flipped version), and keeping most everything else (dmg dice, etc.) as is. Looks like its worth a try.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

RPGPundit

What a stupid fucking concept: an OSR game that bans the GM from making rolls.
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cranebump

Quote from: RPGPundit;966088What a stupid fucking concept: an OSR game that bans the GM from making rolls.

There are advantages to not rolling, among them, more player activity (rolling on offense and defense). Having just run a system where players make all the rolls I can testify it's not that bad an idea. Of course, at least I ran something like that before delivering an opinion on it...:-/
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

tanaka84

Quote from: RPGPundit;966088What a stupid fucking concept: an OSR game that bans the GM from making rolls.

I don't see it as a ban, rather a design choice; there are literally hundreds of OSR products out there, this is just one aimed at GMs who like player-facing mechanics.

I like it a lot, and I make dice rolls as a GM when I play it, for random encounters, reaction rolls, npcs doing stuff that might go wrong (using a simple 1 in X mechanic), but yeah, if it involves the PCs, let those player roll :).

Cheers.

cranebump

#29
One thing I did get wrong, evidently, is that hitting something is nothing but an attribute test, no mods, save for the +1/lvl differential. So armor is a big, big deal.

I've been toying with this stat mechanic for my own messy hack, which includes elements of FAGE.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."