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Anyone playing MgT2?

Started by rgrove0172, May 30, 2018, 08:19:09 PM

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Kyle Aaron

Quote from: jeff37923;1043274Are you saying that people should choose Classic Traveller over MgT or Cephesu Engine?
Yes. Though I've not seen the latter, it may be almost as fabulous as that other 2d6 system, GAMERS.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

jeff37923

Quote from: Kyle Aaron;1043290Yes. Though I've not seen the latter, it may be almost as fabulous as that other 2d6 system, GAMERS.

Yeah, this is just you being aggro if you are making a spelling error and your own game an issue.
"Meh."

Kyle Aaron

Nope, I am genuinely curious why anyone would play MGT if they have access to CT. Note: I have MGT, so I've done my own comparison. It's just CT with complexity and modifier creep. All those pages didn't add anything that a moderately imaginative GM and players couldn't.

Traveller's got to be the game with the most editions and rules adaptations. Honestly, I don't see the need.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

jeff37923

Quote from: Kyle Aaron;1043295Nope, I am genuinely curious why anyone would play MGT if they have access to CT. Note: I have MGT, so I've done my own comparison. It's just CT with complexity and modifier creep. All those pages didn't add anything that a moderately imaginative GM and players couldn't.

Traveller's got to be the game with the most editions and rules adaptations. Honestly, I don't see the need.

Personal preference and trade offs.

I like the way that MgT1e handles personal combat and character generation while I like how CT handles world generation and private messages. I like that MgT1e has a Book 0 that is much better at introducing players to Traveller than CT does. I like how CT has a High Guard starship creation system that works much more fluidly than MgT1e High Guard.

I love how you can port 99.99% of the material from MgT1e over to CT and vice versa.
"Meh."

AsenRG

Quote from: estar;1043140It is Mongoose 1e scrubbed of all 3I IP and a few Mongoose specific mechanics like character creation events.

http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=39088
Well, it's not like there aren't Character Creation Events in Cepheus Engine settings. And it's not like there weren't "events" in MegaTraveller/Traveller 4 chargen. They were just called "special duties" and the like...
Which is what Mongoose's "events" tend to be, as well (apart from the "personal life events".

Quote from: Kyle Aaron;1043295Nope, I am genuinely curious why anyone would play MGT if they have access to CT.
I've got access to CT, TNE, MgT 1&2, T4&5, Cepheus Engine, several settings for Cepheus Engine, and a few games that are moderately to obviously inspired by Traveller...and am I forgetting something? Possibly, BoH makes following them hard;).
(And yes, I've been raising my Traveller education lately, thank you very much:p! The learning itself has been loads of fun, too!)

Anyway, I'm not likely to always play CT over any of the other editions.
Sometimes I want less broader skills. Sometimes I want more.
Sometimes I want more pre-determined modifiers. Sometimes I want them to come naturally to the Referee.
Sometimes I want armour as damage reduction...
Wait, I basically don't want armour to be armour class, ever:D. So that's a strike against CT: I have to import the combat from MgT/CE anyway!
But it's doable. So I might some day play CT, just with houserules when it comes to combat.
And I love the fact that Traveller has so many editions. There's always an edition that does things the way I want them to be done, no matter what I'm planning.

Quote from: jeff37923;1043306I love how you can port 99.99% of the material from MgT1e over to CT and vice versa.
Except for the MgT PCs having quite a bit more skills, you mean;)?
But yes, you can. It's just that by number of skills and the broadness of their skills, CT PCs are closer to Barbarian of Lemuria's PCs:D!
So BoL might be a better fit for porting stuff over from!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Apparition

Quote from: Kyle Aaron;1043295Nope, I am genuinely curious why anyone would play MGT if they have access to CT. Note: I have MGT, so I've done my own comparison. It's just CT with complexity and modifier creep. All those pages didn't add anything that a moderately imaginative GM and players couldn't.

Traveller's got to be the game with the most editions and rules adaptations. Honestly, I don't see the need.

Why play MGT, CT, or CE when you can play TNE? :p

Shawn Driscoll

Quote from: Kyle Aaron;1043295Traveller's got to be the game with the most editions and rules adaptations. Honestly, I don't see the need.
Classic Traveller is a 1st-gen RPG. Mongoose Traveller is a 2nd-gen RPG. Players decide from there which to go with.

AsenRG

Quote from: Shawn Driscoll;1043446Classic Traveller is a 1st-gen RPG. Mongoose Traveller is a 2nd-gen RPG. Players decide from there which to go with.

WTF  does that even mean?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Dave 2

Quote from: Kyle Aaron;1043295Nope, I am genuinely curious why anyone would play MGT if they have access to CT.

MongTrav runs smoother for me.  In Classic every skill is a special case I have to look up or remember, with different target numbers and different dice modifiers for skill levels, while the unified skill system in Mongoose means all I have to remember is 8+ add skill level and stat mod, and I can GM skill rolls without opening a book.  Also MongTrav careers are balanced against each other, and I don't have to choose between or houserule Book 1 or Mercenary character generation.

Now it happens that Mongoose was my first exposure to Traveller, so there may be an element of imprinting to my choice.  But I suspect the same applies to GMs who choose Classic; I know the one Classic Trav GM I know in the real world started with it.

middenface

Quote from: Aglondir;1043273What kills CE for me is that the careers don't have the detailed Events, Mishaps, and Life events like MT1/2.


Well the Clement Sector setting and These Stars Are Ours! Add them back in. Simples.

AsenRG

Quote from: middenface;1043590Well the Clement Sector setting and These Stars Are Ours! Add them back in. Simples.

And I'd argue that special events have been part and parcel of lifepath mechanics long before Mongoose;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

middenface

Quote from: AsenRG;1043604And I'd argue that special events have been part and parcel of lifepath mechanics long before Mongoose;).

I'm not arguing a thing, just those are two CE settings that have them...

AsenRG

Quote from: middenface;1043607I'm not arguing a thing, just those are two CE settings that have them...

Fair enough:). I'm just correcting the IMO erroneous statement that those events are "Mongoose mechanics", but I didn't mean to imply that you are supporting the same opinion!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Aglondir

#43
Quote from: AsenRG;1043604And I'd argue that special events have been part and parcel of lifepath mechanics long before Mongoose;).

I don't see how, unless you're making it up or using a supplement. (Edit: Unless you mean in general? Like the lifepaths in the Ral Tal games?) Niether the CT or CE corebooks have stuff like this:

Quote from: Mongoose Trav SRDYour ship is ambushed by enemy vessels. Either run, and throw Pilot 8+ to escape, or treat with them and throw Persuade 10+ to bargain with them. If you fail the check, then your ship is destroyed and you may not re-enlist in the Scouts at the end of this term. If you succeed, you survive and gain Sensors 1. Either way, gain an Enemy.

Which is my answer to this question:

Quote from: Kyle AaronI am genuinely curious why anyone would play MGT if they have access to CT.

Shawn Driscoll

Quote from: Dave R;1043476Now it happens that Mongoose was my first exposure to Traveller, so there may be an element of imprinting to my choice.  But I suspect the same applies to GMs who choose Classic; I know the one Classic Trav GM I know in the real world started with it.
True. Most players tend to stick with the edition of Traveller they first started RPGing with.