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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Aglondir on January 16, 2018, 01:16:38 AM

Title: Anyone doing anything with D6?
Post by: Aglondir on January 16, 2018, 01:16:38 AM
Every now and then I "dust off" the D6 PDFs and house rules on my hard drive, and think about running a D6 game. Usuaally about two days later I'm reminded what a mess the rules are. Anyone doing anything with it?
Title: Anyone doing anything with D6?
Post by: Shawn Driscoll on January 16, 2018, 05:07:16 AM
I have all the PDFs of them. I look at them once in awhile when someone asks me a question about the mechanics. I'm looking at it again just now. Exploding dice... fate points... meh. Let me close this file.
Title: Anyone doing anything with D6?
Post by: S'mon on January 16, 2018, 05:52:13 AM
Quote from: Aglondir;1019809Every now and then I "dust off" the D6 PDFs and house rules on my hard drive, and think about running a D6 game. Usuaally about two days later I'm reminded what a mess the rules are. Anyone doing anything with it?

I haven't run d6 since the 1980s, but I keep hankering to use Mini-6 which looks fantastic; and I bought James Desborough's d6-rules Gor RPG a few days ago (for the articles, of course!) :D One idea I had was to use Mini-6 rather than Savage Worlds for the Slipstream pulp-SF setting.
What are the main issues with d6 I should be aware of if I actually run a d6 game?
Title: Anyone doing anything with D6?
Post by: Shawn Driscoll on January 16, 2018, 07:03:59 AM
Quote from: S'mon;1019822What are the main issues with d6 I should be aware of if I actually run a d6 game?
The die mechanic slows down or halts role-play while players make their rolls. But that's how most RPG rules were done in the '80s, which later games just kept using.
Title: Anyone doing anything with D6?
Post by: Bren on January 16, 2018, 12:06:58 PM
See my sig.
Title: Anyone doing anything with D6?
Post by: Aglondir on January 16, 2018, 09:10:17 PM
Quote from: S'mon;1019822What are the main issues with d6 I should be aware of if I actually run a d6 game?

Quote from: S'mon;1019822What are the main issues with d6 I should be aware of if I actually run a d6 game?

If you stick with Mini-6, you'll be fine. It solves many of the problems with Open D6 (D6 Space, D6 Fantasy, D6 Adventure). Mini-6 is rules-lite, which could be good or bad depending on your preferences.

If you're curious about Open D6, you can find the PDF's online, free and legal: https://ogc.rpglibrary.org/index.php?title=OpenD6
Title: Anyone doing anything with D6?
Post by: S'mon on January 17, 2018, 03:27:10 AM
Quote from: Aglondir;1019953If you stick with Mini-6, you'll be fine. It solves many of the problems with Open D6 (D6 Space, D6 Fantasy, D6 Adventure). Mini-6 is rules-lite, which could be good or bad depending on your preferences.

If you're curious about Open D6, you can find the PDF's online, free and legal: https://ogc.rpglibrary.org/index.php?title=OpenD6

Thanks - I did pick up d6 Space/Fantasy/Adventure while they were £0 on rpgnow, I noticed they looked a bit fiddly.
Title: Anyone doing anything with D6?
Post by: RPGPundit on January 18, 2018, 11:05:50 PM
D6 was never my thing.
Title: Anyone doing anything with D6?
Post by: Abraxus on January 19, 2018, 06:47:21 AM
Nothing much though I did get the WEG Star Wars rpg recently as I was thinking of possibly running it. As I'm not that big a fan of FFG version. And no that's not a excuse on anyone part to edition war so don't. I do see why the system while very easy to teach suffers from having to roll too many dice. Roll to see if one hits hit. Roll the Cruiser hull value. Roll to see if the damage is greater or higher. If WEG never lost the license they could and should have tuned up the D6 system. It's great but many does it have a few flaws.
Title: Anyone doing anything with D6?
Post by: LouGoncey on January 20, 2018, 03:57:40 AM
I backed the MYTHIC D6 kickstarter. I have the document, and it looks sweet, but I would rather have the hardcopy before I start gaming with it. It gets rid of the "waiting for people to add up d6's" problem some people seem to have...
Title: Anyone doing anything with D6?
Post by: Aglondir on January 20, 2018, 11:07:10 PM
Quote from: LouGoncey;1020727It gets rid of the "waiting for people to add up d6's" problem some people seem to have...

How so?
Title: Anyone doing anything with D6?
Post by: Dumarest on January 20, 2018, 11:44:54 PM
I never found any issues with adding the pips on a few six-siders, but I can see where too many dice would turn into a pain in the neck with everyone stopping to count, but that is an issue I only ever encountered with Champions when some PCs would get 8, 9, 10d6 abilities. Generally with Star Wars we never got much higher than 7d6 as our games didn't last that long. Same with Ghostbusters. Is the "exploding d6" from the 2nd edition of Star Wars? I don't recall that in the original.

I like the system for the most part. Fast 'n' easy.
Title: Anyone doing anything with D6?
Post by: Dumarest on January 20, 2018, 11:47:47 PM
Quote from: LouGoncey;1020727I backed the MYTHIC D6 kickstarter. I have the document, and it looks sweet, but I would rather have the hardcopy before I start gaming with it. It gets rid of the "waiting for people to add up d6's" problem some people seem to have...

Pray tell:

(1) what is "Mythic d6"? (I'm imagining Perseus vs. Medusa, Jason and the Argonauts, etc.)
(2) what is their solution to counting the pips? Seems rather unavoidable if it's still recognizably the same system. Did they go the Hercules & Xena RPG route of successes and failures instead of counting pips?
Title: Anyone doing anything with D6?
Post by: Bren on January 21, 2018, 12:22:00 AM
Quote from: Dumarest;1020839Is the "exploding d6" from the 2nd edition of Star Wars?
Yes it is.
Title: Anyone doing anything with D6?
Post by: Dumarest on January 21, 2018, 10:14:44 AM
Quote from: Bren;1020850Yes it is.

That explains it, thanks.
Title: Anyone doing anything with D6?
Post by: Apparition on January 21, 2018, 07:57:58 PM
Quote from: Dumarest;1020841Pray tell:

(1) what is "Mythic d6"? (I'm imagining Perseus vs. Medusa, Jason and the Argonauts, etc.)
(2) what is their solution to counting the pips? Seems rather unavoidable if it's still recognizably the same system. Did they go the Hercules & Xena RPG route of successes and failures instead of counting pips?

1. Mythic D6 is just a name for a continuation of the D6 Legends RPG.  It's a generic D6 Legends RPG, with splatbooks planned for various settings.

2. Yes, it counts successes and failures instead of counting pips.
Title: Anyone doing anything with D6?
Post by: LouGoncey on January 21, 2018, 09:12:06 PM
Sorry, was pretty busy this weekend.

Mythic D6 is a version of D6 Legends as Celestial said. It only counts 4+ dice as a success. It has pips (which D6 Legends never used) which are added to dice that didn't make 4+ to see if they possibly can now. It also has a complete powers package that includes up to 100 powers IIRC...
Title: Anyone doing anything with D6?
Post by: Aglondir on January 23, 2018, 07:23:16 PM
Quote from: LouGoncey;1021022Mythic D6 is a version of D6 Legends as Celestial said. It only counts 4+ dice as a success. It has pips (which D6 Legends never used) which are added to dice that didn't make 4+ to see if they possibly can now.

That sounds like added complexity for little benefit. Is there more to it than that?
Title: Anyone doing anything with D6?
Post by: Bren on January 23, 2018, 08:22:02 PM
Quote from: Aglondir;1021416That sounds like added complexity for little benefit.
Which part, only counting 4+ dice or the inclusion of pips?
Title: Anyone doing anything with D6?
Post by: Dumarest on January 23, 2018, 08:23:07 PM
Sounds like an overly complicated change to a system meant to be simple,  but I haven't tried it and maybe  don't understand it based on the  description.
Title: Anyone doing anything with D6?
Post by: Bren on January 23, 2018, 08:54:08 PM
Quote from: Dumarest;1021421Sounds like an overly complicated change to a system meant to be simple,  but I haven't tried it and maybe  don't understand it based on the  description.
Prince Valiant and the West End Games Xena/Hercules version of D6 did something similar with counting successes instead of die totals. Prince Valiant tossed a number of coins to get the number of successes. X/H came with specialty dice for successes. But you can get a similar effect by tossing a number of dice and counting 4+ dice (or use odds or evens) as successes.

Personally I'd rather just add the dice pips up rather than compare and count successes, but to each their own and I can see where it would be easier for people who aren't good at quickly adding numbers to physically group the dice (or coins) into successes and failures and then count the successes. For those that add the pips up and aren't great at quickly doing addition in their head, I've seen some people physically group the dice up on the table into tens (5+5, 4+6, 2+3+5, etc.) and then count the tens. Seems to me to be about as fast for them as the counting successes method would be.
Title: Anyone doing anything with D6?
Post by: Opaopajr on January 24, 2018, 02:46:07 AM
I kinda wish I was... :(

Got too many systems; over-saturated.
Title: Anyone doing anything with D6?
Post by: LouGoncey on January 24, 2018, 12:11:42 PM
Just for those that want a better explanation of how to roll dice in MYTHIC D6, here it goes...

Let us say you have got a stat at 5D+1. You are going to roll five dice -- one of them is the Wild Die. Let us say you roll 1,3,5,5. The Wild Die comes up 4. you are looking for 4+ dice for successes. You have 3 successes. But you still have that +1 to deal with. Add it to one die to see if it makes it a success. YOU CAN NOT ADD IT TO THE WILD DIE. AND YOU CAN NOT SPLIT UP A +2 TO MAKE TWO DICE CHANGE TO SUCCESSES. In the example you would add the +1 to the 3 and make it a success.

Wild Die acts the same way it did in the D6 games. A 6 rolls again and a 1 removes one success rolled.

Any questions?
Title: Anyone doing anything with D6?
Post by: Aglondir on January 24, 2018, 01:06:20 PM
Quote from: Bren;1021420Which part, only counting 4+ dice or the inclusion of pips?

The pips. Not Gladys Knight.

Now that Lou explained it, I'm not a fan.  I'd rather count pips (D6 classic) or count successes (D6 legend) but not both.
Title: Anyone doing anything with D6?
Post by: Bren on January 24, 2018, 03:34:52 PM
Quote from: LouGoncey;1021548But you still have that +1 to deal with. Add it to one die to see if it makes it a success. YOU CAN NOT ADD IT TO THE WILD DIE.
What if you had instead rolled, 1, 2, 5, and 5 with a 3 on the wild die. Would it still be the case that you could not add the +1 to the 3 on the wild die to turn it into a success? (And therefore you would only have 2 successes.)
Title: Anyone doing anything with D6?
Post by: Aglondir on January 25, 2018, 12:03:38 AM
Quote from: Bren;1021599What if you had instead rolled, 1, 2, 5, and 5 with a 3 on the wild die. Would it still be the case that you could not add the +1 to the 3 on the wild die to turn it into a success? (And therefore you would only have 2 successes.)

Seems like you should be able to. It would make more sense if it were "You can add pips to a WD to turn it into a success, but it will never explode." I think that's the intent (?)