This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The Fatal Catch-22 of Gaming

Started by RPGPundit, September 03, 2006, 03:32:21 PM

Previous topic - Next topic

John Morrow

Quote from: Caesar SlaadI saw ads for D&D and Star Frontiers in comics I purchased at the time.

That's not what got me into the game, but there you go.

What made me want D&D, believe it or not, was a profile of Gygax in People Magazine that described the game and made it sound interesting.
Robin Laws\' Game Styles Quiz Results:
Method Actor 100%, Butt-Kicker 75%, Tactician 42%, Storyteller 33%, Power Gamer 33%, Casual Gamer 33%, Specialist 17%

arminius

Ages and ages ago, Strategy & Tactics, the wargaming magazine, used to be advertised in one of the popular science fiction magazines (Analog? Amazing Stories?). Not that it's directly relevant to RPGs but I think it was an illustration of Jim Dunnigan using his analysis of his audience to target advertizing to people he believed fit the profile of potential customers, in a medium that differed considerably from his actual product.