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Any Native American Campaign Settings?

Started by Lynn, October 25, 2016, 01:52:55 AM

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cranebump

Don't know of any actual NA campaigns, but I did use this resource to reskin gnolls as native peoples (somewha
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

crkrueger

Quote from: Anon Adderlan;926980Gorgeous art, evocative writing, authentic setting, powerful themes, elegant system, respectful execution, all in all an underappreciated treasure which does pretty much everything right.

Quote from: Temikamatl DTRPG pagea unique collaborative storytelling mechanic
Well everything right but one. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

K Peterson

Well, fantasy, pseudo-Native Americans... how about Gazetteer 14: The Atruaghin Clans, in the Mystara Basic D&D series? (http://www.drivethrurpg.com/product/170942/GAZ14-The-Atruaghin-Clans-Basic). I never owned it, and have no idea about the quality of the gazetteer - just came to mind.

yosemitemike

Quote from: Herne's Son;926950Nothing for publication, but years ago I did have an idea for a game set in the early Yosemite Valley, with Ohlone indians facing off against evil wolf spirits for control of the valley. Should do something with that some day.

I was going to use it in a Werewolf Wild West game that never got off the ground.  A place named after a tribe that was called Those Who Kill/The Killers and who called it The Gaping Maw is just too good to pass up, isn't it?  Of course I lived there at the time so that's part of it for me.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Gronan of Simmerya

Which of the hundreds of tribes and dozens of cultures do you mean by "Native American?"
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

crkrueger

Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

yosemitemike

Has there ever been one of these that has had any prominence and avoided loud accusations of racism?

Quote from: Gronan of Simmerya;927396Which of the hundreds of tribes and dozens of cultures do you mean by "Native American?"

Which of the many European cultures do people mean when they talk about European fantasy?  A mish-mash of all of them but really none of them?  Probably like that.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Omega

Quote from: GameDaddy;926981Book 3, Warriors of the Rainbow - Roleplaying Adventure during the American Colonial Era
This is the book about the Native Americans. Also don't have a table of contents for this just yet, just a bunch of notes, and a rough outline...

[ATTACH=CONFIG]488[/ATTACH]
Warriors of the Rainbow Cover

I have seen this piece before. But not sure where. Dragon Magazine? For some reason I think Gamma World or Metamorphosis Alpha???

Lynn

Quote from: Gronan of Simmerya;927396Which of the hundreds of tribes and dozens of cultures do you mean by "Native American?"

Any. I have a rather specific interest in cultures of the NW (Wakasan speaking group, Coastal Salish, Tlingit, Chinook, etc), but I am interested in all of them. I find the interest in more authentic cultures over the last few years refreshing from the "Kara-Tur" Panda Express jumble.
Lynn Fredricks
Entrepreneurial Hat Collector

crkrueger

#24
The Totems of the Dead setting mentioned above is kinda sorta serial numbers filed off, the North America of Conan.  It's a Sword and Sorcery setting.  The Northwestern tribes would be the Tribes of the Eagle Coast in the TotD setting.  The rules themselves go into things like counting coup, shamanism and spirits, bravery and reputation, songs and chants (with powerful songs even being treasure or the point of a quest), herbalism, more expanded combat options, with options to use some grapples/throws as Tricks, warpaint, tattoos, sports, vision quests etc... The Eaglecoast section specifically gets into secret societies, totem poles, potlatche, etc.

The Gamemaster's Guide has a bewildering array of monsters and spirits inspired by Native American folklore.

If you're looking for historical, I wouldn't look to this for a game about Real Native Americans anymore than I would look to a Conan supplement for a game about Real Norse or Real Egyptians.  It's a fantasy, sword & sorcery, long-lost earth prehistory, that uses rough analogues of historical peoples.  It's more about giving a proper feel to the New World peoples for the setting then it is getting right the historical difference between the Haida and the Makah.

But...the individual rules and monsters are eminently grabbable.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Madprofessor

The Pictish wilderness of REH's Hyborian Age make a good NA fantasy-esqe frontier-like proxy setting.

Gronan of Simmerya

Quote from: yosemitemike;927433Which of the many European cultures do people mean when they talk about European fantasy?  A mish-mash of all of them but really none of them?  Probably like that.

Well, I usually talk about "pseude medieval European fantasy." There were some similarities between knighthood in Germany and in England.  And England and Germany had at least heard about each other.  But the Algonquin had never even heard of the Zuni, and vice versa.  America is bigger than Europe.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: CRKrueger;927497The Totems of the Dead setting mentioned above is kinda sorta serial numbers filed off, the North America of Conan.  It's a Sword and Sorcery setting.  The Northwestern tribes would be the Tribes of the Eagle Coast in the TotD setting.  The rules themselves go into things like counting coup, shamanism and spirits, bravery and reputation, songs and chants (with powerful songs even being treasure or the point of a quest), herbalism, more expanded combat options, with options to use some grapples/throws as Tricks, warpaint, tattoos, sports, vision quests etc... The Eaglecoast section specifically gets into secret societies, totem poles, potlatche, etc.

The Gamemaster's Guide has a bewildering array of monsters and spirits inspired by Native American folklore.

If you're looking for historical, I wouldn't look to this for a game about Real Native Americans anymore than I would look to a Conan supplement for a game about Real Norse or Real Egyptians.  It's a fantasy, sword & sorcery, long-lost earth prehistory, that uses rough analogues of historical peoples.  It's more about giving a proper feel to the New World peoples for the setting then it is getting right the historical difference between the Haida and the Makah.

But...the individual rules and monsters are eminently grabbable.

My point (and I do have one) is that the sheer size of North America meant that there were a lot of different cultures, many of which never interacted with each other.  I'm tired of "Native American" being treated as a blanket term as though there was ONE "Native American" culture, or spirituality, or etc.  A few years of living among the Buffalo People here in the Dakotas has made me angry as hell about the Tauren, for instance.  If you have tipis and totem poles, you're doing it wrong.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

crkrueger

Quote from: Madprofessor;927508The Pictish wilderness of REH's Hyborian Age make a good NA fantasy-esqe frontier-like proxy setting.
Plus, technically, it's Redneck Whitey's killing Whitey's who have appropriated Native American culture, so if you are an SJW, you win no matter what happens. :D

Everyone else just basks in the awesome.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Madprofessor

Quote from: Gronan of Simmerya;927517My point (and I do have one) is that the sheer size of North America meant that there were a lot of different cultures, many of which never interacted with each other.  I'm tired of "Native American" being treated as a blanket term as though there was ONE "Native American" culture, or spirituality, or etc.  A few years of living among the Buffalo People here in the Dakotas has made me angry as hell about the Tauren, for instance.  If you have tipis and totem poles, you're doing it wrong.


Well, by definition, generalizations are all, at least partially, wrong.  Still, it is how human beings organize complex information for the sake of efficiency. People talk about "European Culture" or "East Asian Culture" or "Native American Culture" as if sharing a continent is enough to demonstrate commonality. It's wrong, yet everyone grasps it as if it were common sense.

By the way, the last time I talked to the Oglala Souix, they told me that they preferred the term "Indigenous Americans" to "Native Americans."  I wonder if that still holds.