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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Spinachcat on February 07, 2020, 07:23:08 PM

Title: Any adventures of value from the D20 dustbin?
Post by: Spinachcat on February 07, 2020, 07:23:08 PM
Remember the D20 boom? And the bust?

Lots of stuff hit the shelves...a few became hits. Many adventures from 3PP were published. I wonder if any of them were memorable and worthy of being remembered.

Do you have a favorite adventure (or supplement) from the D20 boom days? If so, what makes it special?
Title: Any adventures of value from the D20 dustbin?
Post by: nightlamp on February 07, 2020, 07:35:43 PM
Necromancer Games' version of Caverns of Thracia is pretty awesome.  Jaquays and company expand the module to include more sublevels, and encounters
Title: Any adventures of value from the D20 dustbin?
Post by: S'mon on February 08, 2020, 03:11:41 AM
Quote from: nightlamp;1121385Necromancer Games' version of Caverns of Thracia is pretty awesome.  Jaquays and company expand the module to include more sublevels, and encounters

That's a good one. The 3e Wilderlands of High Fantasy box set and player's guide from Necromancer are also awesome and have given me many years of great gaming. I also like Lost City of Barakus, which I think has a 5e version now.
Title: Any adventures of value from the D20 dustbin?
Post by: hedgehobbit on February 08, 2020, 12:31:40 PM
It may seem strange, but DCC's Castle Whiterock is the best published mega-dungeon I've seen. It was released at the end of the d20 era and, thus, never got the attention it deserved.
Title: Any adventures of value from the D20 dustbin?
Post by: nightlamp on February 09, 2020, 03:46:15 PM
Quote from: S'mon;1121423That's a good one. The 3e Wilderlands of High Fantasy box set and player's guide from Necromancer are also awesome and have given me many years of great gaming. I also like Lost City of Barakus, which I think has a 5e version now.

Agreed, the Wilderlands box set and Player's Guide are both pure gold!
Title: Any adventures of value from the D20 dustbin?
Post by: Darrin Kelley on February 14, 2020, 09:51:25 PM
The Witchfire Trilogy from Privateer Press. Either the individual adventures or the big hardcover collected edition. I have both. Worth every penny.
Title: Any adventures of value from the D20 dustbin?
Post by: TJS on February 15, 2020, 02:15:27 AM
Lost City of Barakus is a good (if bland) example of a sandbox setup.  Most of the old Necromaner supplements were similar.

Betrayer at Asgard from the old Conan D20 line is a very good example of a plot/narrative driven adventure.  Had some cool aspects like chases, pcs could accumulate victory points, and at one point they get a flashback to a previous generation and are handed pre-gens to play out what they learn about the last time the main villian got killed.

Mike Mearls "In the Belly of the Beast" was a very good adventure for 2nd level characters.  The characters have to ally with a bunch of villainous groups in order to survive.

I'm also fond of some of the Scarred Lands stuff.  In particular the Divine and the Defeated and the original gazeteer, which is all you need to run a campaign in the setting.

I've also got some use from the old Conan D20 Ruins of Hyboria book.  It doesn't have complete adventures but it does have maps of ruined cities and tombs with basic keys.  (The tombs in particular are very useful as they lay out the mundane aspects of the tombs - what each room was originally for - this leaves the GM free to add whatever fantastic latter day elements they like).
Title: Any adventures of value from the D20 dustbin?
Post by: Dimitrios on February 15, 2020, 09:51:05 AM
Seconding the Wilderlands boxed set. That's probably seen the most use of any of my d20 era collection.

AEG had some good stuff. I remember thinking their book of variant magic systems looked very intriguing. The various systems seemed more like "tweek the core magic system to give a specific flavor" rather than "massively unbalance everything". But I have to admit I never used any of them in actual play, so they could be badly broken for all I know.
Title: Any adventures of value from the D20 dustbin?
Post by: goblinslayer on February 15, 2020, 10:38:57 AM
Necromancer's Tomb of Abysthor is one of my all time favorites.
Title: Any adventures of value from the D20 dustbin?
Post by: Chris24601 on February 16, 2020, 09:28:18 AM
The Arcanis setting from Paradigm Press is pretty fantastic. It's multitude of Living Arcanis modules could be a bit uneven, but you can sort the good author/writing teams from the bad pretty quickly and quite a few of them can be found online for free while others were compiled into books by campaign year.

I've given them grief over their attempts to design their own game system in the past here, but it's important to qualify that the attempt was born of apparent necessity rather than desire (i.e. 4E and dropping the OLG for the GSL happened and there was no evidence in 2007-8 that Pathfinder would be able to keep 3.5e as a system alive... so they needed a system that wouldn't be dependent on a no longer supported system or one that could be yanked again). There strength was always in their setting and adventure modules so credit where it's due.
Title: Any adventures of value from the D20 dustbin?
Post by: Scrivener of Doom on February 17, 2020, 05:24:10 AM
Another vote for Caverns of Thracia. It's still the greatest dungeon of all time (IMO/YMMV); Paul Jaquays was a genius.

Quote from: goblinslayer;1122277Necromancer's Tomb of Abysthor is one of my all time favorites.

I came in to mention that plus The Crucible of Freya as a lead-in.
Title: Any adventures of value from the D20 dustbin?
Post by: RPGPundit on February 21, 2020, 01:44:30 AM
The wilderlands set was great, but I dont' remember it much for the adventures. I don't think any D20 adventure was particularly amazing to the point of being as memorable as the classics.
Title: Any adventures of value from the D20 dustbin?
Post by: S'mon on February 21, 2020, 02:18:46 AM
Quote from: RPGPundit;1122729The wilderlands set was great, but I dont' remember it much for the adventures. I don't think any D20 adventure was particularly amazing to the point of being as memorable as the classics.

Red Hand of Doom from WotC.
Title: Any adventures of value from the D20 dustbin?
Post by: GameDaddy on February 21, 2020, 12:35:32 PM
Quote from: RPGPundit;1122729The wilderlands set was great, but I dont' remember it much for the adventures. I don't think any D20 adventure was particularly amazing to the point of being as memorable as the classics.

Well, I really liked Bloody Sands of Sicaris and Forge of Fury.
Title: Any adventures of value from the D20 dustbin?
Post by: ffilz on February 21, 2020, 02:17:28 PM
When I look at my shelves of what I kept from my D20 days, other than the 3.5 core books and the Arcana Evolved books (and more Malhavoc PDFs) I don't have any adventures other than there's no way I'm going to break up my complete run of Dungeon Magazine, so therefor I have a ton of D20 adventures. But nothing from them is particularly memorable. Maybe there's a few other things scattered around, but for the most part, the D20 stuff was sold off (or is being sold off, I still have a few items in my "for sale" pile).
Title: Any adventures of value from the D20 dustbin?
Post by: Dimitrios on February 21, 2020, 02:26:05 PM
Before they started Castles & Crusades, Troll Lord Games made a series of d20 adventures set in their world of Aihrde. One I remember fondly is Heart of Glass. It's sort of a combination minisetting and adventure. The setting is a run down coastal city and the adventure features a mcguffin (the titular heart of glass) and a sect of assassins, among other things.
Title: Any adventures of value from the D20 dustbin?
Post by: Scrivener of Doom on February 22, 2020, 06:30:46 AM
Quote from: GameDaddy;1122751... Forge of Fury.

Rich Baker.

Quote from: S'mon;1122733Red Hand of Doom from WotC.

Rich Baker.

And the best 4E adventures? Rich Baker.

Of course, WotC retrenched him and kept Mike "OGL Spambot" Mearls.
Title: Any adventures of value from the D20 dustbin?
Post by: Godfather Punk on February 22, 2020, 07:22:40 AM
I remember our group had fun with the first 3 Freeport modules (Madness, Terror, Death? Anyway, an escalating title sequence). But then, I was a bit of a Mythos fan.

Green Ronin iirc.
Title: Any adventures of value from the D20 dustbin?
Post by: S'mon on February 22, 2020, 05:10:08 PM
Quote from: Scrivener of Doom;1122799Rich Baker.



Rich Baker.

And the best 4E adventures? Rich Baker.

Of course, WotC retrenched him and kept Mike "OGL Spambot" Mearls.

Also the man behind Primeval Thule. I ran Forge of Fury a couple times. I am currently running Thule, Red Hand of Doom, and Princes of the Apocalypse - by Rich Baker.
Title: Any adventures of value from the D20 dustbin?
Post by: Haffrung on February 24, 2020, 06:51:23 PM
Tomb of Abysthor - Not quite a megadungeon, but at 6 levels, close enough. Jaquay-esque layout, colourful and thematic encounters.

Red Hand of Doom - Proof that not all scripted adventures suck. RHoD is epic done right.

Lost Kingdoms: Mesopotamia - Badly marketed as a historical sourcebook, when really it was an outstanding sword and sorcery lost ruins sandbox.
Title: Any adventures of value from the D20 dustbin?
Post by: VacuumJockey on February 24, 2020, 06:56:02 PM
Vault of Larin Karr was a cool little sandbox campaign/mega-adventure. Necromancer Games, I believe?
Title: Any adventures of value from the D20 dustbin?
Post by: grodog on February 25, 2020, 01:26:08 AM
My favaorites include some of the early titles from Necromancer Games (although I was less impressed with Rappan Athuk):
- Wizard's Amulet/Crucible of Freya
- Tomb of Abysthor
- Demons & Devils
- Vault of Larin Karr

Other d20 modules that I still return to from time-to-time include:
- Three Days to Kill  by John Tynes for Atlas Games
- Dark Chateau by Rob Kuntz (part of the Castle Zagyg series, TLG)
- Dark Druids by Rob Kuntz (TLG, but later reprinted as AD&D stats by Chaotic Henchmen)
- Black Ice Well (Monkeygod, who also had several other good adventures)
- "The Watchers" series of solo thief adventures from Wyvern's Claw Design were also excellent
- Erik Mona Greyhawk work in Living Greyhawk ("River of Blood" and "As He Lay Dying"), and "The Whispering Cairn" (along with the rest of "The Age of Worms")
- Wolfgang Baur's Open Design books, in particular Castle Shadowcrag, Empire of the Ghouls, and Arabian Nights

Allan.
Title: Any adventures of value from the D20 dustbin?
Post by: S'mon on February 25, 2020, 03:12:21 AM
Quote from: Haffrung;1122947Tomb of Abysthor - Not quite a megadungeon, but at 6 levels, close enough. Jaquay-esque layout, colourful and thematic encounters.

Red Hand of Doom - Proof that not all scripted adventures suck. RHoD is epic done right.

Lost Kingdoms: Mesopotamia - Badly marketed as a historical sourcebook, when really it was an outstanding sword and sorcery lost ruins sandbox.

Red Hand of Doom works really hard to avoid being a railroad. I saw a good deal of divergance from the default without harming the core story at all - quite the reverse. It is excelently done with the timeline and victory points system.
Title: Any adventures of value from the D20 dustbin?
Post by: Melan on February 25, 2020, 05:42:29 AM
Necromancer Games produced most of my favourites.
These are the standouts; most of their line was good to excellent, but the modules written by Clark Peterson & Bill Webb are what defined "Third edition rules, first edition feel". Granted, I think Bill was running OD&D all along, and others did the conversion for him. :cool:

I was favourably impressed by the Freeport modules, although more for the setting than the scenarios. Cthulhu + pirates + D&D, and it works like a charm. On the weirder side, The Scarred Lands was a visionary take on modern D&D - a land ravaged by titans, and still trying to recover from the devastation. There were a lot of highly specific d20 settings which are rather neat (e.g. Testament, for Biblical-era roleplaying), and a far cry from the cynical cash grabs which ended up damaging the reputation of 3rd-party stuff, but many of these are probably better off with a non-d20 system.
Title: Any adventures of value from the D20 dustbin?
Post by: Scrivener of Doom on February 26, 2020, 09:01:24 AM
Quote from: S'mon;1122817Also the man behind Primeval Thule. I ran Forge of Fury a couple times. I am currently running Thule, Red Hand of Doom, and Princes of the Apocalypse - by Rich Baker.

I've been meaning to have a proper look at Thule. I really want to run a 13th Age campaign but don't like the included world. I've been digging into Midgard a bit as a possible alternative but also want to take a close look at Thule simply because of the Rich Baker connection.

Quote from: Haffrung;1122947(snip) Lost Kingdoms: Mesopotamia - Badly marketed as a historical sourcebook, when really it was an outstanding sword and sorcery lost ruins sandbox.

We've been looking at a Dark Sun campaign and I cannot help but think how so much of this would be perfect for Athas with minimal adaptation.
Title: Any adventures of value from the D20 dustbin?
Post by: S'mon on February 26, 2020, 11:35:11 AM
Quote from: Scrivener of Doom;1123084I've been meaning to have a proper look at Thule. I really want to run a 13th Age campaign but don't like the included world. I've been digging into Midgard a bit as a possible alternative but also want to take a close look at Thule simply because of the Rich Baker connection.

Yeah, I have 13th Age and I like Thule a lot better than the default world. Some of the Thule Icons are maybe a bit iffy for 13A, though it's nice they include them in every version of Thule as it makes for good PC background. I especially like the good mortal icons like Orethya the Last Hero of Imystrahl, and the Sage of Atlantis Hyar Thomel.
Title: Any adventures of value from the D20 dustbin?
Post by: Philotomy Jurament on February 26, 2020, 12:56:54 PM
I was going to post, but realized I'd just be repeating what grodog and Melan said. The Bill Webb modules that originated from his TSR D&D games were my favorites. I think the first module of the Rappan Athuk series was pretty good, but I wasn't as impressed with the later additions. Also agree with Melan on Green Ronin's Freeport and setting books like Testament. Their Black Company setting book was interesting, too, although I would never run it (or others like Testament) with 3E, these days.
Title: Any adventures of value from the D20 dustbin?
Post by: TJS on February 26, 2020, 05:08:31 PM
Quote from: Scrivener of Doom;1123084I've been meaning to have a proper look at Thule. I really want to run a 13th Age campaign but don't like the included world. I've been digging into Midgard a bit as a possible alternative but also want to take a close look at Thule simply because of the Rich Baker connection.



We've been looking at a Dark Sun campaign and I cannot help but think how so much of this would be perfect for Athas with minimal adaptation.

Scarred Lands is good for 13th Age.  Just use gods and titans as icons.  You want the original gazetteer or campaign setting however, not the awful Onyx Path redo.
Title: Any adventures of value from the D20 dustbin?
Post by: RPGPundit on February 28, 2020, 01:51:50 AM
Freeport seems to have been very well remembered. I never ran it myself, or even read it, that I recall.
Title: Any adventures of value from the D20 dustbin?
Post by: Scrivener of Doom on February 28, 2020, 06:18:10 AM
Quote from: S'mon;1123092Yeah, I have 13th Age and I like Thule a lot better than the default world. Some of the Thule Icons are maybe a bit iffy for 13A, though it's nice they include them in every version of Thule as it makes for good PC background. I especially like the good mortal icons like Orethya the Last Hero of Imystrahl, and the Sage of Atlantis Hyar Thomel.

Interesting.

I also love how the narratives work so well as expanded backgrounds - and backgrounds, of course, are fundamental to the 13A skill system.

Quote from: TJS;1123110Scarred Lands is good for 13th Age.  Just use gods and titans as icons.  You want the original gazetteer or campaign setting however, not the awful Onyx Path redo.

Thanks for that suggestion. I will give that a look at some point - and avoid Onyx Path as you suggest. I must admit, I thought deities worked really well as icons in my Realms game, especially if you have access to the 2E trilogy that began with Faiths & Avatars as the manifestations suggested in there are often really good suggestions or models for using icon dice in play.
Title: Any adventures of value from the D20 dustbin?
Post by: Philotomy Jurament on February 29, 2020, 07:56:58 AM
Quote from: RPGPundit;1123170Freeport seems to have been very well remembered. I never ran it myself, or even read it, that I recall.

I think it's mostly the setting concept, more than anything else: swords-n-sorcery with piracy and Cthulhu-ish elements and serpent-men. It probably didn't hurt that those early Freeport adventures hit at the very beginning of the d20 boom and had excellent Brom cover art. The adventures, themselves, aren't that special when stripped of the "Freeport fluff."
Title: Any adventures of value from the D20 dustbin?
Post by: RPGPundit on March 09, 2020, 04:05:06 AM
Quote from: Philotomy Jurament;1123229I think it's mostly the setting concept, more than anything else: swords-n-sorcery with piracy and Cthulhu-ish elements and serpent-men. It probably didn't hurt that those early Freeport adventures hit at the very beginning of the d20 boom and had excellent Brom cover art. The adventures, themselves, aren't that special when stripped of the "Freeport fluff."

A lot of the same stuff that made Fighting Fantasy's Port Blacksand so memorable, then...
Title: Any adventures of value from the D20 dustbin?
Post by: Melan on March 09, 2020, 08:19:00 AM
That's a fair comparison (although Blacksand is ultimately better). It is a good hive of scum and villainy to conduct adventures in, and that takes Freeport's utility beyond the core adventure scenarios which helped define it.
Title: Any adventures of value from the D20 dustbin?
Post by: RPGPundit on March 19, 2020, 07:26:59 AM
It's hard to beat Blacksand. Except maybe Lankhmar!