This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Another 4e dealbreaker: second wind

Started by Settembrini, September 02, 2007, 05:26:53 AM

Previous topic - Next topic

Caesar Slaad

Quote from: Thanatos02Fuck you, too, man. What? Are you going to kick me out of the thread? Honestly, my statement of irritation is much smaller then the constant pissing that fills this forum, so if you're going to get on my case, you'd be better served to light a fire under some other asses first. Until you do, get the fuck off mine, ok?

"Good. Use your aggressive feelings, boy. Let the hate flow through you."

The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Thanatos02

Quote from: Caesar Slaad"Good. Use your aggressive feelings, boy. Let the hate flow through you."

I've been Sith for a long time, by now. ;)
God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

Settembrini

What is more idiotic and pathetic than someone on the internet posting in a thread "I don´t like this thread"?

I really don´t get it.

And again: speculating about 4e is le raison d´Être pour le Jeux de Roles Site. Especially 8 months earlier.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Sacrificial Lamb

Quote from: SettembriniWhat is more idiotic and pathetic than someone on the internet posting in a thread "I don´t like this thread"?

I really don´t get it.

And again: speculating about 4e is le raison d´Être pour le Jeux de Roles Site. Especially 8 months earlier.
Speculation is fine. But you're criticizing "second wind" without the proper context. Is it a feat, a class ability, or something that everyone can do? We don't know yet, so the criticism is pointless until we fully understand what the ability is. Don't you agree?

mythusmage

Quote from: Sacrificial LambSpeculation is fine. But you're criticizing "second wind" without the proper context. Is it a feat, a class ability, or something that everyone can do? We don't know yet, so the criticism is pointless until we fully understand what the ability is. Don't you agree?

Settembrini's complaint is more along the lines of, "I aint never heard of it, it sounds stupid, I'm having a wonderful snit so I'll ignore information it refers to a real thing."

That's right, Settembrini's a Second Wind Denialist. :emot-moore: :tinfoil:
Any one who thinks he knows America has never been to America.

Settembrini

:rolleyes:
I laid out my arguments for everybody to see. Go, look em up!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

jgants

I'm in the "I liked it in SWSE because it fit the movies, but not sure about having it in D&D" camp.

I think the biggest problem for me is that hit points are already an abstraction of exactly this kind of thing.  If you start out with 20 hit points and are reduced to 5, but still keep fighting, to me that's already being on your second wind.

Of course, D&D has been moving away from abstraction for a while now (what with everyone getting multiple attacks, things like feats, etc).

I guess I'd rather they either just completely get rid of hit points and make combat less abstract, or go back to making it more abstract and not throw in stuff like second wind.

It's not a dealbreaker for me with 4e by itself, though.  But it is yet another piece of information that makes me think that the game is overpowering the PCs way too much.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jrients

I agree with everything jgants has said.
Jeff Rients
My gameblog

Cab

Well reasoned point jgants.

I'm still wondering whether this is there as a feat, as a generic thing everyone can do, whether monsters get it, etc.
 

kregmosier

Quote from: SettembriniThis line of argumentation leads to ridicolousness.


Well, thanks for my new .sig, anyway.  This is the silliest damn post in a while.
That is all.
-k
middle-school renaissance

i wrote the Dead; you can get it for free here.

Blackleaf

Quote from: jgantsOf course, D&D has been moving away from abstraction for a while now (what with everyone getting multiple attacks, things like feats, etc).

I guess I'd rather they either just completely get rid of hit points and make combat less abstract, or go back to making it more abstract and not throw in stuff like second wind.

I am very pleased they're moving away from abstract combat for D&D 4e. :)


Eeeeexcellent. :)

walkerp

Quote from: SettembriniHitpoints are abstractions.
abstraction =! dramatic device.

Point of syntax:

abstraction != dramatic device

Really, Sett, you should be playing GURPS.
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

Koltar

Quote from: walkerpPoint of syntax:

abstraction != dramatic device

Really, Sett, you should be playing GURPS.


 Yes, he should ....even if he did think it was a joke.
 He might enjoy the current punchlines.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

walkerp

You get the feeling with 4e (and this could be more of a function of the way information is trickling down than the game itself) that they are just throwing in neat things to differentiate it from 3e but that there is no unifying design principles behind the system.  A second wind here, a mook rule there and hey presto, new edition!
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

Drew

Quote from: walkerpYou get the feeling with 4e (and this could be more of a function of the way information is trickling down than the game itself) that they are just throwing in neat things to differentiate it from 3e but that there is no unifying design principles behind the system.  A second wind here, a mook rule there and hey presto, new edition!

It appears that the unifying design philosophy is a greater focus on the encounter as the primary instance of play, which is why we're seeing the redesign of the magic system, the inclusion of powers and manuevers and the assignation of tactical roles etc. An upshot of this is an attempt to keep things moving at a brisk pace, hence the mook rules and Second Wind.