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Another 4e dealbreaker: second wind

Started by Settembrini, September 02, 2007, 05:26:53 AM

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Settembrini

WTF?
http://www.wizards.com/default.asp?x=dnd/drpr/20070831a

Second wind?
Like in SWSE?

I hate it.
Why?
Breaks my suspension of disbelief.

Second Wind is as movie-shitty as it can get.

They are making it harder and harder for me to like this game. It sounds totally wussified. Second wind. Lamers.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

signoftheserpent

breaks your suspension of disbelief? In D&D?
 

Thanatos02

Look, I appreciate the heads up, for all of us who arn't following the spoilers, but the endless fucking complaining about the wussification of D&D is getting old.

I don't know what you want out of it, and frankly, I don't really care. If you're so sure you're going to hate the new edition, why not just fuck off and play something else?
God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

Alnag

Well, I am on two minds with second-wind. Let me tell you I really love it in Star Wars Saga. Because that is exactly "movie-shitty" as Settembrini pointed out. I am not sure how it will work in new D&D though. But I am not sceptical either. I am just going to try and see... if it won't work, fine. My current edition is not running anywhere... :p
In nomine Ordinis! & La vérité vaincra!
_______________________________
Currently playing: Qin: The Warring States
Currently GMing: Star Wars Saga, Esoterrorists

Settembrini

I want to like current D&D!
But it keeps incorportating shitty mechanics, what can I do?
It´s not my fault.

@In D&D: Yes, in D&D. All the fantasy superpowers make sense within the universe. second wind is comic book logic. It has absolutely no connection to the fantasy universe. It´s TV-junkie rubbish.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

One Horse Town

Well, in 1e days we played a house rule that was a lighter version of this. When we were under 1/4 of our hit points, we were granted a +1 to hit and saving throws to simulate 'desperation', i guess. Didn't make a huge difference, but it did make the difference once or twice between victory and defeat for one or two characters.

obryn

Quote from: Settembrini@In D&D: Yes, in D&D. All the fantasy superpowers make sense within the universe. second wind is comic book logic. It has absolutely no connection to the fantasy universe. It´s TV-junkie rubbish.
With how abstract hit points are - they incorporate fatigue, skill, luck, and physical damage - I can't for a second believe that a 'second wind' is in any way unrealistic.

Hit points are not physical damage.

-O
 

Settembrini

Anyway, why should I get any of my power back, just  because I look firmly into the camera?

No matter how you view it, it´s a major PITA for me.

Will the game be bad?
Most likely it will rather be totally thoroughly designed butt-kick-ology.

It just seems it will just not be a game I like anymore.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

obryn

Quote from: SettembriniAnyway, why should I get any of my power back, just  because I look firmly into the camera?

No matter how you view it, it´s a major PITA for me.

Will the game be bad?
Most likely it will rather be totally thoroughly designed butt-kick-ology.

It just seems it will just not be a game I like anymore.
OK, so is it the name of the ability that you're hung up on, then?  There's nothing in the mechanic about looking into a camera.

I mean, is it simply the ability to recover hit points?  Or are you hung up on the trappings.

-O
 

Settembrini

What is a second wind supposed to model?
I can only see one thing: dramatic moments in action tv-shows.
Suckage!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Abyssal Maw

Huh. It looks just like a power up to me. And not even an infallible one.

"..On his first regular turn, Tian used his second wind, then pursued the goblin by leaving the front door and running to intercept at the tree. He missed the wily skirmisher with his attack."

What is the Second Wind like in Star Wars?
Download Secret Santicore! (10MB). I painted the cover :)

Alnag

Quote from: SettembriniWhat is a second wind supposed to model?
I can only see one thing: dramatic moments in action tv-shows.
Suckage!

I guess, inner forces that one does not no he posess, until the desperate situations reveals them by itself. Like a mother lifting a car to save her baby and such "desperate-real-life" situations... :(

In Star Wars if you go below 1/2 of total HPs, you will get back 1/4 of total HP or HPs=Con with swift action called second-wind. It is useable once per day.
In nomine Ordinis! & La vérité vaincra!
_______________________________
Currently playing: Qin: The Warring States
Currently GMing: Star Wars Saga, Esoterrorists

The Yann Waters

It sounds an awful lot like the "Rejuvenation" ability from Tri-Stat games, which allows characters to regenerate some of the lost Health and Energy Points during intense moments due to "adrenaline rush and internal reserves."
Previously known by the name of "GrimGent".

One Horse Town

Quote from: SettembriniWhat is a second wind supposed to model?
I can only see one thing: dramatic moments in action tv-shows.
Suckage!

Well, mechanically and design wise it's a little bit cludgy, but i imagine it serves several purposes that aren't necessarily anything to do with feel or dramatic moments. 1) To enable more fight, fight, fight, fight, than fight, fight, rest, fight, rest. 2) With a stated aim of less reliance on magic items, to take up the slack left by less healing items. 3) To mean that the cleric or healer isn't just the party medic. As it has been mentioned that there are combat roles for everyone, i imagine this is a slight nod to clerics dropping that role to some degree.

Really, it's a half strength 'Reserve' that appears in Iron Heroes too.

So it fills several areas where the new vision of d&d would have had an effect in just the one mechanic. *guessing! but it seems to fit*

Settembrini

All of your arguments are only increasing the suckage.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity