In an RPG...
I am playing a priest of the God of Anarchy, Deceit and Murder. In a recent adventure, we had the opportunity to persuade the followers of the "Light" gods to allow the churches of the "Dark" churches to return to mainstream society.
And I get a blank on arguing the benefits of this/the positives of Anarchy, Deceit and Murder.
Anyone got any suggestions?
V.
Ahem---
Here's a good speech about exactly that (http://www.youtube.com/watch?v=krcNIWPkNzA).
Read "V for Vendetta". The protagonist is for anarchy, literally the removing of war, and he is very accepting of the violence that will erupt. He's himself is not in favor of violence/deceit of its own sake, but he doesn't see it as a major negative in contrast to the great joy of freedom. (More or less.)
More generally, you can make it all above the love of freedom, which is a sympathetic goal. Ultimately, all the expectations of nonviolence, truth, lawfulness - they are in fact rules, and rules constrict people. Just get all wild-eyed as ask: "Isn't freedom worth it?"
There's also a kind of "forced evolution through struggle" angle; the Shadows in B5 come to mind. A world without order restraining violence and deceit is a world of great struggle where individuals must become strong (and evolve new ways of being strong) in order to survive, and this forces people to excel.
Why did your character choose to be a priest of those gods, after all?