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Analysis of Rob's Majestic Wilderlands Actual Play session

Started by Alexander Kalinowski, June 05, 2019, 03:55:34 PM

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Brad

Quote from: Jaeger;1090976Snarky!

Well, it is the internet.






Also, he said "rebuttal". So, okay, write a fucking game to replace D&D? It looks like he has. What is this continual rebuttal, then?
It takes considerable knowledge just to realize the extent of your own ignorance.

Mistwell

#16
Quote from: Alexander Kalinowski;1090757Every fantasy RPG played that is not the current edition of D&D is an implicit rebuttal of that edition of D&D.

By that crappy logic, every game of 5e D&D played is an implicit rebuttal of every fantasy RPG that is not the current edition of D&D. And as 5e D&D games played is growing at a much faster pace than all others combined, your logic is particularly crappy in terms of indictments.

Or maybe there is no implicit rebuttal of another game and you can like multiple fantasy games! After all, I don't think I've ever heard someone claim playing Carcassonne is an implicit rebuttal to playing Settlers of Catan.

Alexander Kalinowski

#17
Quote from: Mistwell;1090991By that crappy logic, every game of 5e D&D played is an implicit rebuttal of every fantasy RPG that is not the current edition of D&D. And as 5e D&D games played is growing at a much faster pace than all others combined, your logic is particularly crappy in terms of indictments.

Well, it's not entirely symmetrical - as my statement, admittedly presumes, a level of awareness of D&D.

Quote from: Mistwell;1090991Or maybe there is no implicit rebuttal of another game and you can like multiple fantasy games! After all, I don't think I've ever heard someone claim playing Carcassonne is an implicit rebuttal to playing Settlers of Catan.

Given limited time to play boardgames, it could be viewed that way, yes. It's a choice to make, if you're aware of both (have played them before).


Quote from: Jaeger;1090778I have moved to the initiative system used in Shadow of the demon lord for my star wars game. Because I like the way it does things over roll initiative act in order. But for my next medieval fantasy campaign I would like to try and give something like what was posted a shot.

It is a lot like the Mythras RPG action point economy - and it acknowledges that no one will really wants to create a character with less than 3 AP, so why not just make it standard from the get go.

Well, the idea is this: if in CoC firearms always go first, what happens when something delays the firing of the gun - like having to draw it first? In that case shooting and hacking might take place at roughly the same time. And what about if you're standing next to Bad Guy A and try to cut him down and Bad Guy B comes running down a long corridor, trying to save him? In that case, you should generally be able to strike first. But, again, if you have to draw your sword first, he might arrive just in time.

From these two simple core scenarios, the rest develops.

Quote from: estar;1090897First thanks for taking the time to do this Alexander. I am working on a fuller response and it will be a day or so as I am rewatching parts of the video to refresh my memory as to why I did what I did.

In the meantime below are the rules I use so you can understand the source of my rulings in that video. It a basic version of the draft I am working on.

http://www.batintheattic.com/downloads/MW%20Majestic%20Fantasy%20Basic%20RPG%20Rev%2008.pdf

Sure, thanks for the links, Rob. Being mostly familiar with D&D 3.x and having some working knowledge of the changes of 5E, I think I could follow the action in the AP quite well. It's not a complicated system. ;)
Also, there's a part two incoming, looking at the challenge side of things. Again, it's not going to be a critique of your gamemastering but rather stuff that could have been done (if one was thus inclined) with additional mechanics. As before, whether that is desireable to begin with comes down very much to personal taste.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Spinachcat

Quote from: Brad;1090756Why do you keep posting "fixes" to D&D-like games as if anyone gives a fuck?

I am always interested in new ideas to bring to D&D. I don't see them as "fixes" as much as optional rule ideas to consider.

As for combat realism, I don't consider that important. Otherwise, one fight would end most PC careers. Bladed weapons cut off limbs. Even if you survived the blood loss, now you're the one-armed innkeeper.

Spinachcat

Quote from: Jaeger;1090778Show us on the doll where the non-D&D fantasy game touched you.

Those damn non-D&D fantasy games are always trying for my dick!!

Can't trust those non-D&D fantasy games to keep their hands to themselves!

estar

Quote from: Alexander Kalinowski;1091022Sure, thanks for the links, Rob. Being mostly familiar with D&D 3.x and having some working knowledge of the changes of 5E, I think I could follow the action in the AP quite well. It's not a complicated system. ;)
Also, there's a part two incoming, looking at the challenge side of things. Again, it's not going to be a critique of your gamemastering but rather stuff that could have been done (if one was thus inclined) with additional mechanics. As before, whether that is desireable to begin with comes down very much to personal taste.

A quick note if you could note the time of any major example that would help me write a response quicker. It doesn't has to be to the Nth degree just enough to zero in on the area you are referring too.

Alexander Kalinowski

Quote from: estar;1091053A quick note if you could note the time of any major example that would help me write a response quicker. It doesn't has to be to the Nth degree just enough to zero in on the area you are referring too.

No problem:
Crossbow: 27:00 and 40:30. Note that the ruffian leader was shot twice with a crossbow(!) before he could even react - due to the way initiative in most RPGs works. The order in many games is strictly based on Init score and not on what you're about to do.
Wargs: 2:21:00. Note how the wolves turn their attention from the invisible Burglar to the halfling - oblivious that they are about to get run down by the knight on horseback. Again, it's due to initiative works in most games. It's not a D&D-specific thing.
Russet Lord: 3:50:00. Again, you resolved the scene according to the rules, the boss enemy was surprised by the attack so the PCs went first. Still, in my imagination of the scene, when he took seat, there must have been enough distance for the PCs to cover for him to get up as he was being assaulted.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Thornhammer

Thanks for posting the link to the video - Wilderlands has been right in my wheelhouse lately.  Tracked down a copy of the Necromancer Games version of City-State of the Invincible Overlord, dug out my copy of the Wilderlands of High Fantasy boxed set.

Is that Campaign Map 1 on the back wall behind Rob's head?

estar

Quote from: Thornhammer;1091063Is that Campaign Map 1 on the back wall behind Rob's head?

Yup, my wife framed one of the comp copies I got of Map 1 because I was the cartographer for that side of the map.

tenbones

Quote from: Spinachcat;1091026Those damn non-D&D fantasy games are always trying for my dick!!

Can't trust those non-D&D fantasy games to keep their hands to themselves!

At a certain point, somewhere around 4e, I started liking all that touching. They lured me away from D&D because D&D decided around 3e to start inhaling exotic substances and injecting them into various parts of its body and hotboxing its own farts.

5e seems like an attempt to sober up. But I still smell "the whiff" on her. Meanwhile... the touching from these other non-D&D fantasy games is really working out.

Thornhammer

Quote from: estar;1091068Yup, my wife framed one of the comp copies I got of Map 1 because I was the cartographer for that side of the map.

You did an excellent job on that map - I received (just this morning in fact) printed copies of the first five campaign maps and the CSIO.

Those things really take me back.

estar

Quote from: Thornhammer;1091083You did an excellent job on that map - I received (just this morning in fact) printed copies of the first five campaign maps and the CSIO.

Those things really take me back.

Thanks for the compliment. I am currently working on getting the guide book for the last four maps done.

Bedrockbrendan

Quote from: Alexander Kalinowski;1090774Rob, the GM, is estar and the Burglar is BedrockBrendan, I believe. Pretty solid role-playing in this one, I have found it to be more entertaining than most APs out there.
.

I believe I was the Burglar as well, but would need confirmation from Rob to be sure (happened a while ago, memory not the best in the world).

Bedrockbrendan

Quote from: Alexander Kalinowski;1091059Russet Lord: 3:50:00. Again, you resolved the scene according to the rules, the boss enemy was surprised by the attack so the PCs went first. Still, in my imagination of the scene, when he took seat, there must have been enough distance for the PCs to cover for him to get up as he was being assaulted.

My sense with this sort of thing, is had you been there as a player and pointed this out, Rob would have factored it in and made a ruling (may have gone your way, may not have, but I think he'd consider that sort of observation if someone is imagining something that is not in step with what he is saying is going on). I know I have made those kinds of rulings when players bring them up (i.e. wouldn't I have time to do X before the bad guy does Z). If it is reasonable, I usually allow it.

I will say from my own perspective, I think no one really picked up on this particular detail. If something leapt out at any of us as jarring, we would probably have mentioned it or asked for a clarification.

estar

Quote from: BedrockBrendan;1091085I believe I was the Burglar as well, but would need confirmation from Rob to be sure (happened a while ago, memory not the best in the world).

4th level human Burglar.

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