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[5e] Bulette Preview

Started by Sacrosanct, August 14, 2014, 02:01:20 PM

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Turanil

Someone can tell me how the bonus to hit is computed?
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jadrax

Quote from: Turanil;780159Someone can tell me how the bonus to hit is computed?

It's challenge 5, so it has a Proficiency Bonus of +3. (there is a table for this in DM Rules download).
It's Strength 19, so it has a Ability Bonus of +4.

So it should have +7 to hit, which it does (which is nice).

Blacky the Blackball

Quote from: jadrax;780163It's challenge 5, so it has a Proficiency Bonus of +3. (there is a table for this in DM Rules download).
It's Strength 19, so it has a Ability Bonus of +4.

So it should have +7 to hit, which it does (which is nice).

Yes. An important thing to notice looking at the 5e monsters is that a lot of their bonuses (basically everything that's based on proficiency - so skills, attacks and possibly some saves too) are based on their Challenge Rating, not their Hit Dice.

Actually, there doesn't seem to be much correspondence between challenge rating and hit dice. Some creatures have challenge ratings far lower than their hit dice would indicate if they're tough but not very skilled in combat, and others will have higher challenge ratings and lower hit dice if they're less tough but more skilled.

Whether this means that the challenge ratings were just eyeballed or whether there's some kind of formula behind the curtain that WotC aren't showing us to calculate one from the other based on however many other special abilities a creature has I don't know.
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Marleycat

Quote from: Blacky the Blackball;780207Yes. An important thing to notice looking at the 5e monsters is that a lot of their bonuses (basically everything that's based on proficiency - so skills, attacks and possibly some saves too) are based on their Challenge Rating, not their Hit Dice.

Actually, there doesn't seem to be much correspondence between challenge rating and hit dice. Some creatures have challenge ratings far lower than their hit dice would indicate if they're tough but not very skilled in combat, and others will have higher challenge ratings and lower hit dice if they're less tough but more skilled.

Whether this means that the challenge ratings were just eyeballed or whether there's some kind of formula behind the curtain that WotC aren't showing us to calculate one from the other based on however many other special abilities a creature has I don't know.
It's there as a guideline a CR 2 monster is a challenge to 4-5 level 2 characters. Also it's there to get away from hitpoints being the prime factor of a challenge. For instance a Lich with 90 hitpoints isn't some CR 5 challenge and tells you that you don't have to give them a million hitpoints to be effective or have some cleric just turn them or destroy them because they're not the primary factor of a CR. Which is good in my opinion.
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Blacky the Blackball

Quote from: Marleycat;780231It's there as a guideline a CR 2 monster is a challenge to 4-5 level 2 characters. Also it's there to get away from hitpoints being the prime factor of a challenge. For instance a Lich with 90 hitpoints isn't some CR 5 challenge and tells you that you don't have to give them a million hitpoints to be effective or have some cleric just turn them or destroy them because they're not the primary factor of a CR. Which is good in my opinion.

Oh I agree it is a good thing - I was pointing it out, not complaining.

It reminds me a lot of the way Rolemaster does things. In that game the level of a creature is independent of its hit points.

It works very well, because you don't get the weirdness of (for example) a Tyrannosaur being resistant to mind control simply because it's very big and tough. It can be a huge creature and very physically tough, but because it's only an animal it has a low level when you're casting magic at it.

The way they're doing CR and hit dice in 5e is very reminiscent of that.
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The Ent

I quite like the picture.

What's the deal with the fixed damage though? :confused:

YourSwordisMine

Quote from: The Ent;780268I quite like the picture.

What's the deal with the fixed damage though? :confused:

expediency. You can choose to use the fixed (usually average) damage, or roll for it normally.
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jeff37923

Quote from: LibraryLass;780021I figure it doesn't, just chops them up with that big serrated beak and swallows, not unlike a vulture.

It would be cooler if it had a toothed throat and gullet, chewing things all the way down into its stomach.
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Tahmoh

Quote from: jeff37923;780328It would be cooler if it had a toothed throat and gullet, chewing things all the way down into its stomach.

Easily tweaked though...in fact i may just do that once i get the MM

LibraryLass

Quote from: jeff37923;780328It would be cooler if it had a toothed throat and gullet, chewing things all the way down into its stomach.

...Yes. So it would.
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Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

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Turanil

Quote from: Blacky the Blackball;780264It works very well, because you don't get the weirdness of (for example) a Tyrannosaur being resistant to mind control simply because it's very big and tough. It can be a huge creature and very physically tough, but because it's only an animal it has a low level when you're casting magic at it.
This is a good point. However, I guess that calculating a CR (if you create your own custom monster) is rather difficult?
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Omega

You know. I'd totally forgotten that this thing was originally a snapping turtle/armadillo magical creation.

Bill

Quote from: YourSwordisMine;780272expediency. You can choose to use the fixed (usually average) damage, or roll for it normally.

Fixed damage might be quite handy when fighting 50 kobolds.