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Games about being a criminal.

Started by J Arcane, June 06, 2007, 03:29:40 AM

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Blue Devil

Quote from: pspahnI'd never get anyone to play it---and even then it would be a stretch.  Hell, it's hard enough pitching 1980s vice cops.  :)

Pete

Nice pitch for that game.  Is PIG games giving you a cut of books sold :)

pspahn

Quote from: Blue DevilNice pitch for that game.  Is PIG games giving you a cut of books sold :)

Heh, it's actually my game so I get all the cut.  :)

Pete
Small Niche Games
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Blue Devil

Quote from: pspahnHeh, it's actually my game so I get all the cut.  :)

Pete

Ah Ok, I see.

Serious Paul

Quote from: JimBobOzThere's Steal: Modern Crime Roleplay Game, which is a free download here. It's a British-based thing, so more Snatch than GTA.

Dude, that's pretty neat. Thanks for posting a link to this. I will be looking this over.

Blue Devil

Quote from: Serious PaulDude, that's pretty neat. Thanks for posting a link to this. I will be looking this over.

Interesting.  If it is improved on it could be a really good game.

pspahn

Quote from: Blue DevilInteresting.  If it is improved on it could be a really good game.

I'll second that.  As is, there's just enough information to run a game, provided noone gets too specific with the details.  The description of UK player "gangs" seems a bit more like a combination of "gangs" and "crews" in the U.S. in that they seem to be territorial, but their members have specialized areas of expertise and they don't commit the random and semi-random acts of violence that are associated with American street gangs.  Lots of interesting advice on running a specifcially London-based crime game in there.  

One thing I've never been able to wrap my head around, though:

"Regular police in the UK are not armed."

That's just mindboggling to me.  Can you imagine police officers in L.A. or New York having to call in S.W.A.T. every time a criminal was suspected of being armed?  

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

J Arcane

Regular criminals in the UK don't tend to be armed either.  The penalties for armed assault, and especially gun crime, are much, much more severe than the US.

That was the whole point of the bit with the guy's revolver in Snatch.
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Serious Paul

Yeah, I'll be reading through that piece and taking some ideas I like from it.

pspahn

Quote from: J ArcaneRegular criminals in the UK don't tend to be armed either.  The penalties for armed assault, and especially gun crime, are much, much more severe than the US.

Yeah, I know this.  I actually ran a 28 Days Later-esque game that started in London, and the players weren't too happy about that.  :)  It's still hard to wrap your head around, though, when you live in a state where every household (myself included) owns at least one handgun and at least one rifle/shotgun.  More importantly, how does that affect the mindset of the average criminal?  In America, life is cheap when you have 12-year-olds shooting classmates over an argument or teenagers killing people as part of a gang initiation.  Over here, the cops are outnumbered and often outgunned, but in the UK they seem to only be outnumbered.  I think that would take a lot of getting used to from a gaming aspect.  I'm not saying the UK is some sort of blissful Utopia, but I would assume that you can't just blow someone away over there and then expect the murder to be buried beneath a ton of other unsolved shootings and violent crimes.  

Pete
Small Niche Games
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Blue Devil

Quote from: pspahnI'll second that.  As is, there's just enough information to run a game, provided noone gets too specific with the details.  The description of UK player "gangs" seems a bit more like a combination of "gangs" and "crews" in the U.S. in that they seem to be territorial, but their members have specialized areas of expertise and they don't commit the random and semi-random acts of violence that are associated with American street gangs.  Lots of interesting advice on running a specifcially London-based crime game in there.  

Pete

Yeah, there is a lot of good information.

What would be a good system to convert the game to that would be easy to use and fit the genre?

Ghost_Face

Quote from: CaudexCould you expand on what it is you found interesting? As someone who grew up in rural England (an area bereft of gangs of anything other than cabbages and drunk farmers), I know next to nothing about that sort of thing. (I'm assuming that's a good interesting rather than a bad interesting.)

It was a "good" interesting as far as west coast and Chicago gangs go.  My only criticism is that it's very general, and while it get's alot of things right...there's alot of specific things that get no mention.  Like having to know "Lit" in a gang or the "definitions"(maybe alegorical content would be a better term) behind the symbols used in grafitti.

Another criticism would be terms used, they're very generic and kind of funny in my eyes...but only because i know things like what the game calls "punks" in a street gang are, in Chicago called torpedoes...basically a bunch of dumb, young, lowest level gang members who are used as muscle en masse.

In the end it does a good job as a broad overview...and doesn't really "glorify being in a gang.  This isn't a "street guide to actual survival" and there are so many slight differences depending on what gang one is talking about, I understand why they had to go this route.
 

pspahn

Quote from: Blue DevilWhat would be a good system to convert the game to that would be easy to use and fit the genre?

I think that would really depend on what you're trying to emulate---down and dirty crime or over-the-top Snatch and Lock, Stock with the great dialogue, the Pikers, and the Russian who couldn't be killed to name a few.  :)  There are really no systems out there that I can think of that would offer a Ritchie/Tarantino-type experience.  I think a lot of making it work would fall on the GM's shoulders (and the players' to some degree), which means I'd want a very rules light system, something I'd rarely (if ever) need to reference during play.  Right now on that front I'm partial to WEG's d6 System (d6 dice pool), PIG's genreDiversion i (2d6 roll under stat + skill), PIG's Active Exploits (diceless/points allocation), and perhaps Eden's Unisystem.  

The task resolution for all of these systems is pretty transparent in that you know what you need to roll for success almost immediately, which helps the system fade into the background and allows the GM and the players to concentrate more on what is happening in the setting.  You _could_ run it with d20 Modern (it definitely handles the over-the-top action), but I think the more you have to look up a feat or particular rule you lose some of the character-driven feel that Snatch presents---so a lot of it would depend on how well you know the system.  It's hard for me to connect AoO and LoS with the feel of a Guy Ritchie movie.  Others may find it simpler, though.  

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+