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Am I too evil?

Started by Dacke, April 17, 2006, 02:39:10 PM

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Dacke

I'm considering tossing this at my players (5 PCs, 2 8th and 3 7th level) in tomorrow's game:

 Nesirosidus (CR 9)
  Race Mindflayer
  Class/Lvl Monk 1
  Alignment Lawful Evil
  Size/Type Medium Aberration (8 HD)
  Init +6
  Senses Listen +16, Spot +16; Darkvision 60 ft
  Languages Telepathy 100 ft, Undercommon, Common, Aquan, Daelkyr, Dwarf, Goblin
    AC 28 (touch 17, flatfooted 26) [20 (T17/F18) without inertial armor] [20% concealment with concealing amorpha]
 
  hp 49 (94 with vigor)
  Resist/SR SR 26
  Saves Fort +5, Ref +6, Will +13
    Speed 30 ft
 
  Melee 4 tentacles +10 melee (1d4+4 plus grab) AND Unarmed strike +5 (1d6+3)
  Space/reach 5 ft/5 ft
  BAB +6; Grapple +13 [+21 with grip of iron]
  Attack Opt. Improved Grab (tentacles)
  Spec Actions Extract
  Combat gear potion of cure serious wounds
  Psionics Manifester level 9   5th- psionic plane shift, psychic crush (45 ft, Will 17 or go to –1 hp, 3d6 on success)
4th- psionic dimension door (760 ft), psionic divination (10 min manifest time, 79% correct), psionic dominate (190 ft, Will 20 neg, Conc., 1 h for +1 PP, 1 day for +2 PP, other types for PP, augment increases save), schism (9 rounds, extra action with manifester level 3)
3rd- body adjustment (heal 1d12 damage, +d12/2 PP) dispel psionics (190 ft, dispel check +9), hostile empathic transfer (+10 touch, transfer 25 points damage, Will 19 half, +5 damage/PP)
2nd- concealing amorpha (9 min, 20% concealment), ego whip (190 ft, 1d4 Cha damage + 1 round daze, Will 18 half + negate daze, +1d4 and +2 DC/2 PP), forced sense link (190 ft, Will 18 neg, +2 PP reverse, +4 PP second sense), psionic suggestion (45 ft, 9h, Will 18 neg, +1 target/2 PP), read thoughts (60 ft cone, Will 18 neg)
1st- crystal shard (45 ft, +8 ranged touch, 1d6 piercing, +1d6/PP, no SR), detect psionics (60 ft cone, conc.), grip of iron (imm., 9 rds, +4 grapple +2/4 PP), inertial armor (9h, +4 armor, +1/2 PP), psionic charm (45 ft, 9h, Will 17 neg, augment save +various) vigor (9 min, +5 hp, +5/PP)
PP/day 99 (9 spent on inertial armor)
  Psi-like at will - mind blast (60 ft cone, stun 3d4 rounds, Will DC 20 negates)
   
Abilities
Str 16(+3) Dex 14(+2) Con 12(+1) Int 23(+6) Wis 21(+5) Cha 19(+4)
  SQ Darkvision 60 ft
Feats Ability Focus (Mind Blast), Combat manifestation, Expanded Knowledge (Grip of Iron), Improved Grapple, Improved Initiative, Improved Unarmed Strike
  Skills Bluff +12, Concentration +11 (+15 manifesting defensively), Disguise +4 (+6 acting), Hide +10, Knowledge (psionics) +13, Listen +16, Move Silently +10, Sense Motive +14, Spot +16, Tumble +11, Use Psionic Device +8
  Possessions bracers of mighty fists +1, headband of intellect +2
   
Mind Blast (Ps): This psionic attack is a cone 60 feet long. Anyone caught in this cone must make a Will save (DC 20) or be stunned for 3d4 rounds. The save is Cha-based and includes a +2 bonus for Nesirosidus' Ability Focus feat.
Improved Grab (Ex): Against Small-Large opponents, must hit with a tentacle to start the grapple. If Nesirosidus begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the mind flayer gets +2 for each tentacle that was attached at the beginning of the opponent's turn.
  Extract (Ex): A mind flayer that beins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent's brain, instantly killing that creature (with certain exceptions).

Comments? I just love the idea of a mind flayer monk, in order to boost their coolest attack (brain-eating) a bit - and then a bit more with grip of iron.
 

Sigmund

I love it! Very cool idea for a recurring villian. Go with it I say.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Name Lips

I'm imagining running this guy against my party, after carefully crafting His Nastiness and preparing for a tough encounter, where a PC might die.


Me: OK, it's his turn! Full attack on Caliphis! That's AC 23, 17, 25, 20, and 9.

Caliphis: Cool, it totally missed. My turn? OK, full attack. How about AC 31, 29, 28, and ooo, possible crit... HELL YEAH that's a crit. Just a sec, let me roll up the damage... ok.... that'll be 67 points of damage.

Me: Fucker.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

Aelfinn

Quote from: Name LipsI'm imagining running this guy against my party, after carefully crafting His Nastiness and preparing for a tough encounter, where a PC might die.


Me: OK, it's his turn! Full attack on Caliphis! That's AC 23, 17, 25, 20, and 9.

Caliphis: Cool, it totally missed. My turn? OK, full attack. How about AC 31, 29, 28, and ooo, possible crit... HELL YEAH that's a crit. Just a sec, let me roll up the damage... ok.... that'll be 67 points of damage.

Me: Fucker.


fighter? or ranger?

either way, mind blast him and follow through with some psionic domination and or death. :D
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Sigmund

Quote from: Aelfinnfighter? or ranger?

either way, mind blast him and follow through with some psionic domination and or death. :D

Better yet, dominate his sorry weak-willed ass and use him to soften up the rest of the group. :deviousgrin:
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Zachary The First

Quote from: SigmundBetter yet, dominate his sorry weak-willed ass and use him to soften up the rest of the group. :deviousgrin:

Oh yes.  There's buggering the group, and then there's buggering the group with style.
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Bagpuss

Quote from: SigmundBetter yet, dominate his sorry weak-willed ass and use him to soften up the rest of the group. :deviousgrin:

The last time I had a character dominated was in 2nd Ed AD&D, we had our own house rules for critical hits and fumbles.

My fighter was dominated by the vampire (I think something to do with him having a flameblade and crap saving throws) and was ordered to attack the parties Wizard. I rolled a critical fumble, with the result "Friend-slayer", then maximum damage and killed the vampire. :heh: