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The Morrow Project 1st Edition Die Mechanic

Started by Shawn Driscoll, October 18, 2019, 05:33:02 PM

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Shawn Driscoll

Anyone know what die mechanic it used? I had a copy back in the day. Stapled book, I think. I know it didn't use the Chaosium die mechanic that was bolted on in 3rd edition.

GeekyBugle

Quote from: Shawn Driscoll;1110631Anyone know what die mechanic it used? I had a copy back in the day. Stapled book, I think. I know it didn't use the Chaosium die mechanic that was bolted on in 3rd edition.

You mean for combat/task resolution right? I read part of it once, but can't remember if it specified that, I seem to remember they used d4, d6, d8, d10, d100 & D% not sure about d20 or d12 tho.
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Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

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Shawn Driscoll

I bought FTL: 2448 (1993 edition) today. It's been changed since I remember it back in '82 when it used a similar die mechanic to The Morrow Project. I want to say that it used all the things (dice).

GeekyBugle

Quote from: Shawn Driscoll;1110677I bought FTL: 2448 (1993 edition) today. It's been changed since I remember it back in '82 when it used a similar die mechanic to The Morrow Project. I want to say that it used all the things (dice).

The 1993 one uses d100 for the Difficulty Ratings, 4d6 to generate attributes and then some operations.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

JeremyR

Characters had an accuracy ability score. To hit,  you rolled a d20 and if it was under it, you hit. There were a bunch of modifiers though.

I don't think there was a skill system at all, just combat.

GameDaddy

Rolling for Attributes are 4d6-4.
Characters pick skills at Chargen. Anytime a character sucessfully uses a skill or degree they record it. Once a "game" week characters may roll to improve their skill by 5% provided they successfully used the skill in the previous week. Characters can also increase skills or degrees by learning.
Using all skills including firearms skills uses a 1d100 percentile based system just like BRP.
In combat a percentile dice roll determines hit location.
The referee in Morrow Project uses d4, d6, d8, d10, d12 & D20 to randomly generate weather, weapons, encounters, technology.
Combat rounds are 4 second long, and a regular game turn represents ten minutes.
The game also includes a Imperial to Metric conversion slide rule.
Characters can increase attributes by up to 4, just by surviving.

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Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson