So, quite often in gaming, we see the most popular fighter builds being humans with longswords/greatswords or dwarves with greataxes. What are some of the more unorthodox fighter you've made/seen, and how well did they work?
One of my favorites was a very mobile guy with a stabbing spear, light armor and a buckler. Maneuverability, a bit of acrobatics plus reach - it was very difficult to pin him down, and his spear was mean enough to cause some actual damage. Credit where it's due, I modeled him after Oberyn Martell from George R. R. Martin's books.
He was a hoot to play, and gave the GM fits. :p
My IH game had some very nice selections. My favorite was the Weapon Master with 8 Strength (there's a class ability that lets you use any attribute to affect your attacks. His was INT. :)) who wielded a Scythe. Very nice visual image. I never got tired of going into the ways he dismembered his foes.
That's the bad stuff about unusual weaponry: If you just _have_ to get by without axes and swords, you'll get some pretty silly stuff. Spiked chains, scythes, outrages ball-and-chains, "double weapons" and other implements only a punk on speed could think of. As if all those over-sized, over-compensating anime cleavers weren't enough...
(Somewhere between the ridiculous art in Weapons of the Gods there might be a good system...)
Now, where did I put that Palladium's Book of Exotic Weapons...
I think the ridiculous weapons add a level of fun to the proceedings. My entrance to the whole fantasy thing was equal parts the Hobbit cartoon and He-Man, which put my tolerance for crazy pretty far up there.
The way I see it, if I (or my players) can't get just a little Soul Calibur, we might as well spend the evening looking at the Bayeaux Tapestry.
Quote from: fonkaygarryI think the ridiculous weapons add a level of fun to the proceedings. My entrance to the whole fantasy thing was equal parts the Hobbit cartoon and He-Man, which put my tolerance for crazy pretty far up there.
The way I see it, if I (or my players) can't get just a little Soul Calibur, we might as well spend the evening looking at the Bayeaux Tapestry.
CORRECTUMUNDO!!!
Exactly why I made exotic weapons more accessible in my campaigns: Kusari-Gamas are made of win and apples. Besides the fact that you can TWF with a reach weapon.:D
I thought Gogo's fighting style from Kill Bill was pretty damn amusing - cute li'l psycho schoolgirl with a huge ball and chain. Imagine what an ogre could do with that kind of weapon!
Twin knives is unique - especially if the knives are barbed, serrated or whatever. Elves in the Midnight setting often adopt such a style in the wilderness. Skin a deer, whittle a spoon, gut an orc, it's all in a day's work.
Throw Anything is pretty amusing for supers like Bullseye or the Blue Rajah. Gotta Halfling Rogue in my party who is pretty dangerous with cutlery, small rocks, etc...but then again, that's a cultural thing for Halflings.
Oooh... throw anything is indeed fun.
Also, I once had a player try on a half-giant samurai with monkey grip and oversized twf. That's two huge katanas. 0_o
He didn't hit so often, but when he did...
People ended.
Halfling Knight ,in full plate, on a overgrown Bullmastif with barding.
I'm hoping to lift the Magic (Boo! Hiss! Sodomy!) character Ink-Eyes for a campaign one of these days. She's a ratling ninja who uses a sort-of scimitar in the left hand, a combination naginata and chain weapon in the right and throws shuriken with her tail. And she's a ninja.
Also, if she kills you she has the ability to ressurect you as her slave. And she regenerates! And she's a ninja! With boobs! Ninja boobs! (Rat boobs... :headache:)
Yeah, it's pretty much like a ten-year-old designed her. But I'd still toss her at a 3.5 party with pride.
Quote from: McrowHalfling Knight ,in full plate, on a overgrown Bullmastif with barding.
Now I have a mental image of Chiyo riding Mr. Tadakichi off to war...
Thank you.
Quote from: fonkaygarryThe way I see it, if I (or my players) can't get just a little Soul Calibur, we might as well spend the evening looking at the Bayeaux Tapestry.
Well, the Bayeux Tapestry has some nifty adventure seeds...
As a DM, I have to describe quite a lot of combat. And almost all silly weapons make it quite hard to come up with normal combat. Awe-inspiring wuxia finishing moves, okay, but the usual slash-parry-riposte-evade stuff tends to suffer. And someone being successful with reaping movements requires some heavy suspension of disbelief. Since we don't have alcohol at our table...
The real world had some pretty crazy stuff, and some if it was even useful. I'll take Gygaxian polearm fetish over Cloud & Guts any time.
Most artists can't draw weapons and armor. And game designers can't invent them.
(That's just one of the great things about Artesia: Nude chicks _and_ fluted plate armor! Kinda like Thalhoffer-Xena slash fiction...)
Quote from: Sosthenes[A]lmost all silly weapons make it quite hard to come up with normal combat.
We're in agreement on that. The thing is, in an IH game the
last thing you want is normal combat. I mean, I had a beanpole (6'7", I think) dude whipping around a scythe with the power of his intellect. That is at the very limit of my diseased imagination to even picture, much less describe. IH thrives on stuff like that.
If I were to run something like Mystara RC D&D, I'd draw more from 300 than Crouching Tiger. Still cinematic, but more similar to reality.
Quote from: SosthenesI'll take Gygaxian polearm fetish over Cloud & Guts any time.
But here we must part ways for all time... :( How about Milius's Conan? Big, kooky swords, but pretty "realistic" takes on fantasy weapons.
It
is kinda funny how often things like scale just vanish when people draw, paint or sculpt weaponry. One of the things I love most about GW minis is the scale of their weaponry. It is an eternal mystery how those things don't just rip out of their wielders' hands when they try to hold them.
But your point about how you describe combat puts in a mind for a thread. Which I'll start now!
Quote from: fonkaygarryNow I have a mental image of Chiyo riding Mr. Tadakichi off to war...
Thank you.
never heard of them, they must be anime.:(
Quote from: fonkaygarryWe're in agreement on that. The thing is, in an IH game the last thing you want is normal combat. I mean, I had a beanpole (6'7", I think) dude whipping around a scythe with the power of his intellect. That is at the very limit of my diseased imagination to even picture, much less describe. IH thrives on stuff like that.
I'd say that Iron Heroes walks a thin line between reasonably realistic fantasy combat (i.e. stuff you do with stunt men) and over-the-top action (stuff you do with special effects). I always get that Gemmell feeling when I read the books. A lot of what characters are able to do in that game isn't all that supernatural. Most of the feats describe rules mechanics with no implicit visualization. Its most unrealistic part is the freedom of movement you're enjoying, even worse than basic D&D.
But most of it can be described without resorting to hand-waving. It all depends on the players, too. For some, a good fight is very MTV-like, with lots of cuts and no "narrative", nothing to tie the individual scenes together. Then you've got the guy who's wondering how the pike wielder just parried his two daggers... ;)
By the way, someone using his Int for fighting doesn't strike me as particularly odd. Using Charisma with a polearm would really bring my gray matter boiling when I'd have to describe that... ;)
Quote from: fonkaygarryBut here we must part ways for all time... :( How about Milius's Conan? Big, kooky swords, but pretty "realistic" takes on fantasy weapons.
Really? Conan's sword is rather realistic, especially considering that Schwarzenegger _could_ use something bigger. You'd have to use a different fight choreography, but it wouldn't look that odd in his hands. Conan's style was a little to asian, but certainly more realistic than a pirate fencing with a cutlass...
Quote from: Mcrownever heard of them, they must be anime.:(
Yes, they are.
(http://i98.photobucket.com/albums/l241/fonkaygarry/azd1.jpg)
Quote from: fonkaygarryYes, they are.
(http://i98.photobucket.com/albums/l241/fonkaygarry/azd1.jpg)
then I take that as an insult!:D
Darro is no little girl riding a fluffy dog.;)
Quote from: SosthenesReally? Conan's sword is rather realistic, especially considering that Schwarzenegger _could_ use something bigger. You'd have to use a different fight choreography, but it wouldn't look that odd in his hands. Conan's style was a little to asian, but certainly more realistic than a pirate fencing with a cutlass...
I know less than nothing about swordfighting (I read a couple books on iajutsu as a kid, but you know what that's worth) so I bow to your knowledge on the matter. :)
Quote from: fonkaygarryI know less than nothing about swordfighting (I read a couple books on iajutsu as a kid, but you know what that's worth) so I bow to your knowledge on the matter. :)
I've got a few books, but will run screaming if someone mentions Oakeshott. But I _do_ know the Conan movie and couldn't remember any unreasonably big weapons. Schwarzenegger is basically using Katana techniques. Don't know whether they're good or realistic, but it's the usual samurai posing ;)
There was some big stuff in "Conan the Destroyer". But one has to remember, that there never actually was a second part. Nanananana, can't hear you.
But now that you've mentioned it, I've still got some Ninja books from the 80s. Dual-wielding kyoketsu-shogei drow?
As I recall from my old days of playing Tunnels & Trolls, the baton -- a simple stick or club -- was a perfectly effective weapon, could be used single-handedly, and not forbidden for use by wizards. So I had a wizard running about with twin batons, using them like an escrima fighter whenever his magical power ran low.
!i!
QuoteI thought Gogo's fighting style from Kill Bill was pretty damn amusing - cute li'l psycho schoolgirl with a huge ball and chain. Imagine what an ogre could do with that kind of weapon!
Pah! CopyCat bullshit!
Fear my 6/10 Fighter/Master of the Flying Guillotine!
(http://www.hellninjacommando.net/movie/pics/mofg3.jpg)
But does he look good in a schoolgirl outfit?
What movie is that from? I need to watch more old kungfu flicks.
You don`t know that movie!!!???
Go, Watch!
Edit: http://www.kungfucinema.com/reviews/masteroftheflyingguillotine.htm
Quote from: Zachary The FirstSo, quite often in gaming, we see the most popular fighter builds being humans with longswords/greatswords or dwarves with greataxes. What are some of the more unorthodox fighter you've made/seen, and how well did they work?
D&D Human Spiked Chain Fighter with a Dexterity and Intelligence of at least 13 and a decent Strength:
Level 1: Exotic Weapon Proficiency (Spiked Chain), Combat Exertise, Dodge
Level 2: Improved Disarm
Level 3: Combat Reflexes
Level 4: Mobility
Level 6: Spring Attack, Whirlwind Attack
That's attacking 24 squares in one round with that Whirlwind Attack (the Spiked Chain is a reach weapon that can also attack adjacent squares) and Spring Attack and Mobility with a reach weapon.
I got a character built like this up to 6th level and then pretty much stopped playing him (long story) so I never got to see the Whirlwind Attack in action. I did get to use the Improved Disarm and Combat Reflexes a bit and it's pretty effective to be able to disarm so effectively with a reach weapon.
I read about that somewhere. Wasn't that the build that "broke" the feat system?
Reminds me of that guy who was able to set up an infinite flurry attack in Exalted, except better. I can actually see some ancient warrior-type putting together a martial art like this.
Quote from: John MorrowD&D Human Spiked Chain Fighter with a Dexterity and Intelligence of at least 13 and a decent Strength:
Level 1: Exotic Weapon Proficiency (Spiked Chain), Combat Exertise, Dodge
Level 2: Improved Disarm
Level 3: Combat Reflexes
Level 4: Mobility
Level 6: Spring Attack, Whirlwind Attack
That's attacking 24 squares in one round with that Whirlwind Attack (the Spiked Chain is a reach weapon that can also attack adjacent squares) and Spring Attack and Mobility with a reach weapon.
I got a character built like this up to 6th level and then pretty much stopped playing him (long story) so I never got to see the Whirlwind Attack in action. I did get to use the Improved Disarm and Combat Reflexes a bit and it's pretty effective to be able to disarm so effectively with a reach weapon.
Whirlwind attack got updated in the move to 3.5. Everyone within five feet instead of everyone within reach. So only 8 opponents. Though that's still pretty impressive with a 2d4 weapon.
Quote from: fonkaygarryI read about that somewhere. Wasn't that the build that "broke" the feat system?
I don't know. I came up with that particular combination myself, in a fit of min-maxing. It's a fairly obvious build, though, so I wouldn't be surprised if there are lots of other similar fighter builds out there. In fact, it's so obvious I would argue that it was intentional.
Quote from: beejazzWhirlwind attack got updated in the move to 3.5. Everyone within five feet instead of everyone within reach. So only 8 opponents. Though that's still pretty impressive with a 2d4 weapon.
The 3.5 PHB that I have and the online d20SRD that I use both say:
"When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent
within reach."
Added: As a two-handed weapon, it also get's 1.5 times strength bonus. The one downside seems to be that it's a piercing weapon.
Added: Also, as I've read the rules, "An attack of opportunity is a single melee attack" and Disarm reads, "As a melee attack, you may attempt to disarm your opponent." That means that as an opponent moves from 10 feet to 5 feet and provokes an attack of opportunity, you can use that attack to disarm them, leaving them standing within reach without a weapon.
Well, if you want to munchkinize, do it properly. A spiked chain fighter in D&D 3.5 without Improved Trip isn't worth his money. ;)
Power Attack should be taken quite early, too.
Have I complained enough about the superfluous punk elements in third edition? I have? Then get off my lawn!
What was your backup strategy for CQB (tunnel fighting and such?)
I would love to run a fighter like that. I can imagine him building a stronghold strictly so he could found a school of chain fighting.
Quote from: SosthenesHave I complained enough about the superfluous punk elements in third edition?
No.
Quote from: SosthenesWell, if you want to munchkinize, do it properly. A spiked chain fighter in D&D 3.5 without Improved Trip isn't worth his money. ;)
Power Attack should be taken quite early, too.
There isn't really room for it in the built until later on. Those would be next. I only did the build up to 6th Level, after all. The Combat Reflexes seemed more useful, as did the Improved Disarm, but there is some room to shuffle things around if you want.
Despite the Munchkinny build, that character was played in a relatively low combat high role-playing game. My next Munchkinny masterpiece may involve a Druid/Sorcerer Wild Elf that goes into Mystic Theurge after 9th Level if my current character dies.
I always found Power Attack and Cleave to be more useful earlier on, as it's useful when you're fighting a single opponent, too. If your character doesn't have a high strength and is finessing the spiked chain, PA is especially nice. With the new spring attack feats in PHB II, I might postpone whirlwind attack even further.
Unarmed strikes/armor spikes and polearms are nice combinations, too. No huge whirlwind attacks, but nice for AoO builds. And a pole-vaulting kick is a nice visual...
Sadly lots of fighter builds for D&D 3 is done while looking at the weapon table, which clearly favors a few select weapons. The game has either to many or to few weapon statistics ;)
Quote from: John MorrowThe 3.5 PHB that I have and the online d20SRD that I use both say:
"When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach."
Added: As a two-handed weapon, it also get's 1.5 times strength bonus. The one downside seems to be that it's a piercing weapon.
Added: Also, as I've read the rules, "An attack of opportunity is a single melee attack" and Disarm reads, "As a melee attack, you may attempt to disarm your opponent." That means that as an opponent moves from 10 feet to 5 feet and provokes an attack of opportunity, you can use that attack to disarm them, leaving them standing within reach without a weapon.
"When you use the full attack action...."
Wait... it IS "within reach!" What were they thinking?
The most unusual one I ever saw was in an AD&D 2 game I ran. Two players each played one of a set of identical twins - one right handed, the other left handed - who always fought as a pair.
-clash
The AD&D 2nd ed. concept of a Fighter with Weapon Specilization in Darts being able to do more damage in a round then with a longsword still seems messed up to me.
Quote from: cnath.rmThe AD&D 2nd ed. concept of a Fighter with Weapon Specilization in Darts being able to do more damage in a round then with a longsword still seems messed up to me.
That is because it is. We had one of those too. Decked out in full magical plate and juiced up to a bazillion HP he insisted on standing at the
back of the party and throwing darts. Occationally accidentally into his party-mates backs. :(
Pure cowardess. On the part of the player.